Saturday, 11 April 2015

The Platinum Trophy Journey: Trigger Happy Havoc: Danganronpa


Following my time playing and reviewing Danganronpa, I quickly made the decision that seems to only happen with my favourite PS Vita game stories - I didn't want to leave that world yet and a good excuse to continue play was getting the Platinum Trophy.

About a year ago I did Platinum Trophy info posts for Persona 4 Golden and Gravity Rush that lightly touched the surface of my platinum trophy experience. Without entering 'trophy guide territory' (PlaystationTrophies and it's contributors already do a brilliant job at this), I still wanted to give a little guide to people going for this platinum because I made a lot of uneducated mistakes in my experience so I'd like to help you avoid doing the same.

How long it took to Platinum (according to psnprofiles): 1 week, 5 days and 12 hours. If you're looking for an hour count estimate, I was silly and didn't realise clicking the info button on my save file would display how many hours I had done until my post-platinum playthrough. As an estimate based on that, I would say I spent around 50 hours between my first playthrough and tying up loose ends specially for the Platinum trophy.

My Trophy Advice
The trophies I've categorized below are all the different trophies you need to receive the 'Despair's Last Reward' Platinum Trophy.
Story Trophies


You don't need to do anything that special for these. Just playthrough each chapter, complete the trials and enjoy the game!

From Zero to Hero - Finished the Prologue
One is the Loneliest Number - Finished Chapter 1
Two of a Kind - Finished Chapter 2
Three's A Crowd - Finished Chapter 3
Four by Gore - Finished Chapter 4
Five Alive - Finished Chapter 5
All's Well That Ends...Umm... - Finished every chapter

While these trophies are pretty self-explanatory, I did refer to this very spoiler-free guide if I was low on health during the class trials.

Report Card Trophies



Report Card trophies are achieved by hanging out with each classmate in any of the Story Chapters or School Mode until you finish their friendship arc and finish their Report Card (which you can access in the menu). Each Report Card is a different length, with the longest one at 9 pages long.

Psychic - Filled in every page of Sayaka's report card
Hope Peak's Confidential - Filled in every page of Kyoko's report card
Memoirs of a Fashionista - Filled in every page of Junko's report card
The Devil Wears A High School Uniform - Filled in every page of Kiyotaka's report card
The Game Hungers - Filled in every page of Byakuya's report card
Rebel Without A High School Degree - Filled in every page of Mondo's report card
Almost Almost Famous - Filled in every page of Leon's report card
Lost in Scanslation - Filled in every page of Hifumi's report card
The Sixth Nonsense - Filled in every page of Yasuhiro's report card
GoodFellows - Filled in every page of Chihiro's report card.
Mystic Donut - Filled in every page of Aoi's report card
Stranger's In A Brain - Filled in every page of Toko's report card
Lovesport - Filled in every page of Sakura's report card
The French Disconnection - Filled in every page of Celeste's report card
Mr Know-It-All - Filled in every page of every character's report card

It is impossible to complete all the Report Cards in one playthrough of the main story, so there's not much need to worry about this in your first playthrough. You can replay the story to complete them, but an easier way is to do this is while playing and leveling up your characters in School Mode.

To speed up completing the report cards it is possible to give each character presents. However, if you haven't received the 'Ooh, For Me?' trophy or 'Seriously, You Shouldn't Have' trophies (listed in the Monocoin Related Trophies in this post), I would advise saving your Monocoins as it makes those two trophies more time consuming. The presents are not an essential part of completing the Report Cards, so it's up to you if you want to use them or not.

SP Trophies



I put these near the Report Card Trophies, because you will probably achieve these as a result of filling in the report cards. You earn SP most times you spend time with a classmate (unless you receive an trial ability), so expect these to come naturally.

Skilling 'Em Softly - Cleared the 10 SP threshold
Skilled or Be Skilled - Cleared the 20 SP threshold
Ghostface Skillah - Cleared the 30 SP threshold

Trial Trophies - Standard



These are earned by playing through each trial particularly well. A quick note - despite descriptions, multiple sites (PSNProfiles and PlaystationTrophies) have stated it only takes fulfilling the trophies requirements in one trial rather than all trials. I can vouch as well that I only needed to fulfill the trophy requirement in one trial rather than all of them, so these are easier to achieve than they sound.

What's A Mistrial - Cleared every class trial without having to retry
You Must Acquit - Cleared every class trial without taking any damage
Not From Concentrate - Cleared every class trial without using your concentration skill a single time
The Color of Television - Destroyed 100 white noise lines across all class trials
Tuned to a Dead Channel - Destroyed 500 white noise lines across all class trials

If you need help with any of the trials, I again recommend referring to this guide. These trophies are mostly self explanatory, but are time consuming because of the average length of the trials, even while fast-forwarding though everything. I did most of these by replaying the first trial, as it is by far the most straight forward case.

School Mode



School Mode trophies can only be achieved after finishing the main story once. After finishing the main story, this School Mode mini-game will unlock. The trophies for School Mode do require a little more effort, but because your stats do carry over each playthrough, the mini-game gradually gets easier.

School's Out for Summer - Cleared School Mode once
School's Out Forever - Saw every possible School Mode ending

Completing School Mode requires a little more strategical planning than the other trophies. The mini-game is based around resource collection and management, along with keeping up with cleaning and making sure you keep your characters energised to avoid them entering rest mode. A strategy that seemed to work for me was constantly having 2-3 cleaners on every day that I also gave all cleaning buffs to. On top of this, after completing each of the Monokuma Spares, I would spend time gathering resources and creating 10 of each of the Processed Goods (and then 10 more if I finished that). This allowed me to be ready to easily make any Monokuma Spare and kept a good amount of materials in my inventory. Put simply, I recommend having an assigned cleaning team and stocking up on Processed Goods after completing your assigned tasks. It makes every other task a lot easier to gather resources for, because you already have a good amount of them.

As for the School Mode endings, these are obtained by taking the classmates on Trips around the school in a Dating Sim style. Each interaction involves conversation options that help determine how much a classmate likes you. For the trophy, you need to achieve each character's ending by having positive date experiences with them until they have 10 hearts on Monokuma's friendship chart. The great thing about this is it's possible to get more than one classmate's ending in one playthrough, so go on as many trips as possible in each playthrough until you get 10 hearts and then repeat the process until you've dated and done that with all still students cause you're super monogamous like that.

Upon finishing each ending, you will receive a special present (heh) from each of the students that will be worth holding on for when going for the Seriously, You Shouldn't Have trophy.

Monocoin Related Trophies



I put together all the Monocoin, present and gallery-related trophies here together because they're all essentially connected by the spending and receiving of Monocoins, which you receive in game by investigating certain areas, completing trials and School Mode as many times as you like.

Nine Coins, Nine Purses, Nine Bears - Collected 999 Monocoins
Ooh, For Me? - Collected 50 unique presents
Hey, Big Spender - Enjoyed the excitement of the Mono Mono Machine 100 times
Seriously, You Shouldn't Have - Collected every possible present
Rogue's Gallery - Unlocked all gallery items

This set of trophies isn't hard, although they're all time consuming and perhaps a little tedious, so I'll describe this set in more detail.

Nine Coins, Nine Purses, Nine Bears may pop after trying to get the School Mode trophies because School Mode gives you 200 Monocoins upon completion, so I would recommend getting as many Monocoins as possible while trophy-hunting in School Mode. A big tip is to not spend any Monocoins until this trophy pops as your coin count is not accumulative and will only pop the moment you have 999 Monocoins in your inventory at one time.

Ooh, For Me?, Hey, Big Spender and Seriously, You Shouldn't Have all tie in together, because you'll probably pop the first two while working towards Seriously, You Shouldn't Have. This trophy revolves around the Mono Mono Machine, which makes this a difficult trophy to write about because it is based around chance. While the more coins you put in the Mono Mono Machine, the more chance you get of not doubling up on presents, I would recommend putting your coins in one Monocoin at a time until you have all of the presents you can gain from the Mono Mono Machine as you won't waste as many coins this way. You'll know you have all the presents you need as you'll see the odds of getting a double of a present go to 100%, which means you're done. The rest of the presents are received by completing all of the classmates endings in School Mode and getting their special present when you talk to each of them one last time before leaving the school.

I left the Rogue's Gallery trophy for last as it includes a sneaky locked Easter Egg gallery photo for those who have the 'Man's Fantasy' present, which can be gained while playing the Mono Mono Machine. Once you own the Man's Fantasy present, to unlock the secret item you need to replay chapter 3 up to the scene where the girls go to the bath house without the boys. With the 'Man's Fantasy' present, Makoto will decide to take a peek at the girls in the bathroom, which unlocks a hidden artwork for the item gallery. Once you've unlocked that, it's as simple as spending your Monocoins on each gallery item until you have them all. If you run out of coins, you can replay School Mode or one of the trials to get more.

Finally, after all that you will receive 'Despair's Last Reward', the Trigger Happy Havoc: Danganronpa Platinum trophy! w00t!

The platinum is by no means easy, but compared to a lot of other platinum trophies, it's pretty easy as long as you know what to do. I hope this helped someone! Good luck and happy platinum hunting!

Don't have the game yet? You can purchase Trigger Happy Havoc: Danganronpa at Play-Asia.

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What's the last game you platinumed?
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