Friday 29 December 2017

My 5 Favourite JRPGs of 2017


I think in 2017 I played more new releases in one year than I have any other year. I made a conscious decision to try play more of the many new releases I get hyped for and it was a decision I don’t regret as I found some really great games to add to my personal favourites. The year started out with a bang with strong titles like NieR Automata and Persona 5 and the JRPGs kept coming. While some were hit or miss, there was something for every kind of JRPG fan this year. But there were five great JRPGs that particularly stood out to me thanks to their quality stories and endless amounts of things to do that have made me really glad I played them. These are the five JRPGs I loved the most in 2017 and the five I will look back on fondly and remember as my favourite JRPGs of this year.

Friday 22 December 2017

Review: .hack//G.U. Last Recode (PS4, also on PC)


A big four-games-in-one experience like .hack//G.U. Last Recode has the potential to fall down at some point in its long journey. As a package of three games that were released separately when they first came out with a brand new experience on top, I initially wondered if they’d work well played back-to-back, as well as how a much newer addition to the series would feel beside the older ones. Luckily for Last Recode, each volume contained plenty of new things and variation to keep things interesting, with each feeling like a new chapter for the characters and story growing in each one, building to a big story journey that felt very complete. With engaging reactive combat on top and a story with plenty of character growth, Last Recode’s smoothness makes .Hack//G.U. pass the test of time well and is an old story I’m glad I could experience in its upgraded form.

Friday 15 December 2017

The Ten 2018 JRPGs I'm Most Excited For (So Far!)


After a year full of JRPG brilliance with titles like Persona 5 and NieR Automata being released this year, 2018 has its work cut out for it already. Thankfully we live in a great age where great games are coming out at a rate pretty much impossible to keep up with and looking at the JRPGs coming out in 2018, it will likely be no exception. I’m already having trouble deciding what I want to play in January next year with multiple great JRPGs coming out, let alone for the entire year. With plenty of great JRPGs on the horizon next year, this is a list of the ones I’m most excited for so far, with no doubt that more releases will keep getting me keen from now until the end of next year.

Friday 8 December 2017

JRPGs I Played in November 2017


Usually when I sit down to write about the JRPGs I played over the past month, I’m a little surprised at how many games I managed to play and how distracted I managed to get from whatever JRPG I’ve been supposed to be focusing on most. In November however, it appears I was very true to my goal of playing a lot of .Hack// G.U. Last Recode as I only played a few other experiences on the side. Thanks to this, I made a bunch of progress in G.U. and I’m thankful for that, although I did occasionally get distracted by my new favourite JRPG mini-game ever and the time I wanted to put aside to get back to Persona 2 got completely eaten by the Alchemist Code’s surprise release. Even if it makes for a shorter video, I feel very satisfied with my JRPG progress last month, so here are all the JRPGs I Played in November.

Friday 1 December 2017

.Hack//G.U. Last Recode’s Convenient Area Word Dungeons


Have you ever been stuck at a point in the story of a JRPG and needed somewhere you can level up quickly but all the random battles are giving either too little EXP or are frustratingly difficult? I know it’s happened to me too many times. In .Hack//G.U. Last Recode though, this is an issue I haven’t experienced once, thanks to its convenient and forgiving dungeon creation system through Area Words that create custom dungeons tailored to the parameters of the words you used. Whether I’ve been under leveled or wanted to be safe before going into battle, .Hack//G.U. Last Recode’s innovative way to unlock dungeons both in and out of the story have been incredibly useful for leveling between story moments and I’m appreciative of how they’ve kept Last Recode both challenging, yet frustration-free.