portable console. But the idea of a bigger screen, the total ease of switching between home and portable, and a more powerful handheld console had all been things I wanted to see for a long time, so with these in mind I eventually got a Nintendo Switch. I’ve spent less than a few months with my Nintendo Switch, but I already feel quite positive about it, with the portability and convenience of it already feeling superior to another portable console I loved for so long, I can see the Nintendo Switch already becoming a big part of my portable gaming life.
Thursday, 30 November 2017
Friday, 24 November 2017
Spoiler Warning: This is a video related to content in Danganronpa V3. It will contain no story spoilers, however it is related to end-game content unlocked after completing V3’s story. If you want to keep these features a surprise, you honestly probably shouldn’t watch this video. But these features and mini-experiences don’t tie in with the story, so it’s up to you if you want to proceed at your own risk!
Wednesday, 22 November 2017
as a fan of exploration in recent JRPGs really got me curious about the Ys series with its many collectibles and multi-floored areas. The demo doesn’t tell much about the story or its characters (probably for the best as I hear its localisation is getting an update) and it instead seems mostly focused on showing off its quick action combat and interesting landscapes. So far, these aspects made me really want to try more with smooth gameplay that was a fun peek into the full game, just like a demo should be.
Friday, 17 November 2017
If you’re anything like me, anything described as a magical girl JRPG mixed with Persona is almost guaranteed to be something I’ll be interested in. This was how I heard people describing Blue Reflection before I bought it and pretty much sealed the deal for me getting it, but I didn’t realise just how many similarities there would be. When I began to really see these similarities in Blue Reflection, I became a little skeptic at first. While the idea of magical girl Persona was why I bought it, I’m usually not interested in something that blatantly rips off story ideas. Luckily Blue Reflection for the most part makes the ideas it seems to have borrowed original, but I found the similarities interesting nonetheless, so I wanted to talk about the parallels between Blue Reflection and Persona 5 and how the two good games are similar, yet different.
Friday, 10 November 2017
With a brand new Switch in hand, I entered October with pure excitement after an August and September fairly quiet on new JRPG releases. My main goals for October were to finish Blue Reflection and play my new Nintendo Switch, so I made sure to play any new Switch demo on the go that caught my eye and at home give my time to my new favourite JRPG magical girls in Blue Reflection. As usual, I also attempted to finish what I was playing before I dedicated myself to newer releases, but I let lots of little things use my time in between too meaning I didn’t get to focus on them much. I don’t regret a bit of it though as I wasn’t ever bored last month, so here are all the JRPGs I played in October.
Friday, 3 November 2017
Taking my time with games like Persona 2 and Kingdom Hearts at the moment has made me remember something about myself: I’m not the best at playing games over a long period of time. I fall in and out of wanting to play them, trying other smaller experiences in between, even if I'm enjoying what I'm playing. Mix it in with life taking up time and it really prolongs my time with certain games. Attempting to get my reviews out faster this year has seen me play and finish some great JRPGs more quickly, proving the fact that if I immerse myself in a game, I'm more likely to enjoy it or more quickly find out which games I'd grow tired of. No matter how long I take to play games nowadays, there are a few games I can look back on and say I temporarily ruined them for myself by playing them at a slow pace and this list is just a few of them.
Wednesday, 1 November 2017
Phobos Children, I was pleasantly surprised to see their take on a JRPG-inspired battle system as it was said to be an action-puzzle RPG. Interestingly, Phobos Children makes its own combat style that combines ideas from JRPGs and puzzles with the handy touchscreen to make an involved experience that relies on tapping bubbles to attack in a fun and unique way. As a fan of JRPGs and rhythm games, Phobos Children’s combat reminds me of both in an addictive way that makes me want to keep playing it.