Have you ever been stuck at a point in the story of a JRPG and needed somewhere you can level up quickly but all the random battles are giving either too little EXP or are frustratingly difficult? I know it’s happened to me too many times. In .Hack//G.U. Last Recode though, this is an issue I haven’t experienced once, thanks to its convenient and forgiving dungeon creation system through Area Words that create custom dungeons tailored to the parameters of the words you used. Whether I’ve been under leveled or wanted to be safe before going into battle, .Hack//G.U. Last Recode’s innovative way to unlock dungeons both in and out of the story have been incredibly useful for leveling between story moments and I’m appreciative of how they’ve kept Last Recode both challenging, yet frustration-free.
The creation of each area is based off a 1st, 2nd and 3rd word chosen and put together to adjust what kind of dungeon you’ll go to. The 1st word usually influences the place and base level of the dungeon and the 2nd and 3rd adjust that level and other things, such as the dungeon’s element or the level of treasure found. Since I like crashing into enemies with Haseo’s bike and dungeons with symbol fragments, I like being able to choose one of the outdoor areas I like to grind in rather than somewhere I won’t enjoy much. Even with only a small selection of areas, it’s really nice to be able to make choices in how I want to dungeon crawl when spending time leveling my characters. I’m sure most JRPG players have experienced a tedious grind at some point and the place customisation in .Hack//G.U. really makes things feel much easier.
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Will you (or are you) playing .Hack//G.U. Last Recode? What do you think of the Area Words mechanic?
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Special thanks to Master ZED's GameFAQ about .Hack//G.U.'s keywords for clarifying my understanding of Area Words! Check it out for more helpful information about Area Words!