Showing posts with label Destiny of Spirits. Show all posts
Showing posts with label Destiny of Spirits. Show all posts

Sunday, 3 August 2014

This Week's PSN EU/AU New Releases, JRPG Style! (3/8/14)

From Phantom Breaker: Battlegrounds

Are those two localised games I see released on the PSN this week? Why yes! This week you can either enjoy two new games or look at the Winter sale. Here's what's new!

(Side note: I haven't posted on here in like 4 days. Boy does that feel strange. Good to be back!)

  • Atelier Rorona Plus: The Alchemist of Arland (PS3 and PS Vita): I'm throughly confused here as I posted about this release weeks ago! But the date says it was released 30/7/14 and it's in the new releases. I can't be crazy - other sites also reported it's release on PSN earlier. But here's a quick description anyway:
    Atelier Rorona Plus is the first game in Atelier's Arland series. Rorona is working with a master alchemist to pay off her parent's debt when she is challenged with the possibility of the alchemy shop closing if she does not prove herself. The game revolves around three years where Rorona attempts to complete the tasks to prove her worth.
  • Phantom Breaker Battlegrounds (PS Vita): Phantom Breaker Battlegrounds is a side-scroller/beat em' up game by 5pb. The game features 18 characters and two unique fighting styles to explore.
DLC
  • Atelier Rorona Plus - Various DLC
  • Destiny of Spirits - Destiny Orbs 1000
  • Mugen Souls Z - Various Paid and Free DLC
  • One Piece Unlimited World Red - Various DLC
Discounts

Oh me, oh my, it's Winter Sale time! Not a lot of Japanese games to talk about, although half price on these games is never a bad thing!:
  • Conception II: Children of the Seven Stars
  • Mind Zero
  • One Piece: Pirate Warriors

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Did I miss something important? Or maybe you found a game on PSN that you think fellow JRPG fans would enjoy? Comment below, send a tweet to @JRPGJungle or email jrpgjungle@gmail.com to let me know!

Thursday, 17 July 2014

This Week's PSN EU New Releases, JRPG Style! (17/7/14)


This week's highlight? New Muramasa Rebirth DLC
This week is a quieter one in the PSN Store, possibly due to the fact that PSN is a kind and considerate store and can hear the loud sobs from our wallets after last week's "Big in Japan" sale.
Or it's just a quiet month....You be the judge.

Here are this week's findings:

DLC
  • Dynasty Warriors 8 Xtreme Legends Complete Edition - Various DLC
  • Muramasa Rebirth - Genroku Legends "A Spirited Seven Nights' Haunting" DLC
  • One Piece: Unlimited World Red - Nami Swimsuit Pack DLC

Avatars
  • Mugen Souls Z - Various Character Avatars
  • The Witch and The Hundred Knight - Various Character Avatars

Discounts
  • Destiny of Spirits 'Orbs' DLC
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Did I miss something important? Or maybe you found a game on PSN that you think fellow JRPG fans would enjoy? Comment below, send a tweet to @JRPGJungle or email jrpgjungle@gmail.com to let me know!

Wednesday, 9 April 2014

A quick note to tell you that Destiny of Spirits is wonderful. (First Impressions)

I felt like I was hit by a bus full of joy when I found Destiny of Spirits smiling at me from PSN one morning. You'll notice I start a lot of my reviews/first impressions like this. The fact is I am on a budget and I often enjoy budgeting/torturing myself by looking at all the lovely games I want to save for. Sometimes it's inspires me to work harder. Other times it's a little soul crushing. But I love when free to play games come up and they are GOOD. Destiny of Spirits is good.

Part MMO, part 'Monster Hunter'-style game, Destiny of Spirits uses your location data to help you unlock spirits to take the evil out of the 'real world' *insert epic fist pump*. The game will determine your location to find your starting point on the map and you go through all the linear but necessary tutorials done by a pretty water sorceress looking lady (I can't remember if her element was water or not, I'm just being shallow.)

You'll quickly find this is a turn based strategy game that uses touch screen, time and an element system of it's own. The battle isn't a strong point, but I play this game usually after a long day at work and I have to admit that being able to battle without thinking too hard isn't always a bad thing. For people who do like strategy, you will find that picking your spirits based on elements and their special attacks will provide you with this satisfaction.

But the gameplay for Destiny of Spirits is made amazing by it's social features. Your spirits can be lent out to other players and you can rent other players spirits. If you become friends with people, you also get to borrow their spirits for a discounted point rate. Also, you can create a spirit at the start of every new day you play and trade spirits. None of this requires even talking to these people - it's just a part of the game! It's what makes this location game feel more like a part of the real world, where everyone helps one another. There are definitely spirits I would not have without my in game friends.

Occasionally, events appear in the game, so far in the form of boss raids that you unlock while playing the game normally and also new summonable spirits from other games - so far Knack and Gravity Rush. They're not amazing events, but your enjoyment on them will be based on whether you like the games or not. (I was pretty stoked to get a Spy Kat.) The only downside to the special spirits is they are random and use Destiny orbs which you can win on rare occasions or they cost real life money. If something costs money, I would prefer more of a choice in which spirit I get. An example is my orc from Knack which I only use because I feel like he's worth money, even though I used my Platstation Plus bonus orbs.

Now I don't normally board the 'WE HATE IN-GAME PURCHASES' train but in Destiny of Spirits it felt somewhat unneccessary. Having Destiny Orbs or not don't effect my enjoyment of the game and I can do most in game things without them, however I would have loved an option to pay $10 extra or something for a season pass and then getting the benefits. Maybe it's not as profitable, but either way, it's only a small problem.

What could be considered a real pro and a con is the online nature of the game - you need to be at a Wi-Fi area or have a 3G Vita if you want to play this game. I don't know this for a fact, but judging from my experience selling PS Vita's to people, buying one myself and my few friends who have the PS Vita, the Wi-Fi model is more popular as it is cheaper and easier to set up. With this in mind, I wonder if Destiny of Spirits would have been better suited to something like the mobile. The gameplay plus the slight J-RPG feel definitely suits the Vita but 3G is infinitely more common on smart phones and the game's touch battle system doesn't really require a controller. If you do have 3G on your Vita however, I'm sure hunting for spirits would be amazing on public transport and I do envy you a little.

TL;DR Even though Destiny of Spirits use of networking and 3G may be off putting, this simple yet fun game provides an unoverwhelming social experience and a simpler addition to the strategy game genre which is enjoyable, uses the Vita's touchscreen seamlessly and will be one I am sure to continue picking up before bed for a little while. Without finishing the game, I would give Destiny of Spirits at 7.5/10.

Thank you for reading! Back soon!

-Tara
PSN: guittaraxx