Showing posts with label ps3jrpg. Show all posts
Showing posts with label ps3jrpg. Show all posts

Friday, 21 July 2017

Persona 5's Perfect Transition to Set Dungeons (#JRPGAppreciation)

When I was nearing the end of Persona 5, apart from leaving characters that had stolen my heart, I felt sad that I’d never experience its dungeons for the first time again. With treasure, platforming, puzzles and stealth, Persona 5’s dungeons amplify the story unfolding while mixing in the exploration experience from past Persona games in an interesting way and left me more often than not in a mild state of awe at the end of each one. Persona 5’s dungeons are a great example of how impactful story dungeons can be and this is a list of the things I missed experiencing for the first time after finishing my Persona 5 journey.

Friday, 19 May 2017

Review: Persona 5 (PS4, PS3)

With Persona 4 being so important to me, it’s no exaggeration when I say I had sky high hopes for Persona 5. Persona 5’s long and rewarding journey definitely managed to pass and even exceed my expectations, with a deep JRPG story that stole my heart thanks to a masterful balance between deep gameplay mechanics and the rich narrative being the best the Persona series has seen yet. If you’re like me and missed balancing school life, rich dungeon crawling, a great JRPG story and fulfilling relationships on an in-game day-to-day basis, Persona 5 has all of this in a stylish 100+ hour experience that is a standout entry in the series and in the JRPG genre.

Persona 5 begins in typical Persona fashion. Between strange dreams about Velvet Rooms and being granted special powers, you’re a transfer student entering a new town ready to start your new life and not get in too much trouble, especially since you're on probation. This is until it comes to light that a bunch of important individuals in Tokyo are corrupt and as part of the special powers granted, you’re required to partake in a rehabilitation that tasks you with removing their distorted desires by stealing them directly from their hearts. After discovering other worlds in the form of Palaces on the way to school, finding out how to use them for your goal and meeting a talking cat, it's time to become an after school Phantom Thief and change hearts by conquering dungeons with your friends. Yes it's a pretty outlandish premise, but detailed story-telling makes it a gripping tale that kept my attention for the entire journey.
The unique premise is brought to life by Persona 5’s wonderful cast of characters that are all outcasts in their own way. Each character has their own perspective and personality, such as the quirky artist Yusuke or the kind but feisty student council president Makoto, and thanks to each character's own hardships their motivations are very easy to get behind. Even comical and potentially trope-y characters such as Ryuji have shining moments that add depth to their archetype and while I loved the characters in Persona 4, the depth of Persona 5’s made me connect to the group instantly.

It’s great Persona 5’s cast is so good, as a big part of Persona is spending time with your friends and raising your Confidant relationship rank with them. The social mechanic from previous Persona games is updated to give much more benefit than just a little boost in Persona strength; Confidants provide skills that help the protagonist in his journey inside and outside of dungeons, skills so useful that they’re essential to using your time in Persona 5 wisely. These skills introduce a layer of multi-tasking to Persona 5, as you can get your friends to do things for you, such as grow SP restoring items or make lockpicks for treasure chests while you run around the buzzing city of Shibuya doing other things to aid your journey as a Phantom Thief. It’s an appropriate step up for Persona’s already engaging time management aspect, and heightened the experience I love about Persona of trying to make the best of it’s large, yet limited amount of in-game days.
Persona 5 isn't just full of social mechanics though. There are more day to day activities than ever to partake in when you’re not busy conquering dungeons in the journey to make the protagonist a better person by raising social stats such as his guts, knowledge and charisma. In the quest to raise your social stats that affect what you can do in daily life, you have many choices such as going to Shibuya and going to cafes to raise your knowledge or charm or eating big burgers to raise your guts. You can see movies about love to raise your kindness or go home and play a challenging video game to raise your proficiency (yep. Meta). The balance of dungeon crawling and everyday life is a big part of Persona 5 and with so many things to do and people to see, the choice of saving the world today or tomorrow is a bit more difficult, but all the more fun to think about.

All of Persona 5’s fun social mechanics come together when using their benefits while dungeon crawling to steal hearts and fix the world. Persona 5’s dungeons are a little different to previous Persona games, with Persona 5’s use of set story dungeon layouts as opposed to the randomized ones of the past working well to making the overall experience more interesting and also make it better for storytelling. Instead of just making more complex dungeons, Persona 5 adds in platforming, puzzles and even a few stealth elements to make things more complex. It succeeds, with combinations of these elements making no two dungeons feel the same. The addition of these elements make Persona 5’s dungeons reflect its stylish nature and make it one of the most interesting dungeon crawling experiences I’ve ever had. I found myself in awe on multiple occasions by some of the challenges I faced, whether it be putting together a picture puzzle of an important plot point or switching between being human or mouse to get through an intricate area. Working them out felt interesting and rewarding, on top of destroying shadows in battle.

Speaking of battles, Persona 5 doesn’t stray too far from the battle system featured in Persona 4, but it does make it more polished and adds in a few things from old Persona games to make it the series’ best yet. A bunch of nice shortcuts have been added to help you choose between using your Persona or attacking directly really easily, along with the incredibly convenient assist button that automatically chooses the best attack to hit an enemy’s weakness if you have it. The most interesting addition to battle is the Demon Negotiation, which allows you to do talk to demons to get items or money or even make them join your own roster of Personas. While it can be pretty hard to tell what will make each particular Persona happy, it ends up being an amusing little trial and error game to break up turns in battle. Whether it be asking for money or suggesting a knife game to a cute Pixie to try make her join your team, the Demon Negotiation is a touch that suits the Phantom Thief motif, adds what feels like a monster collecting mechanic and is a cool throwback to past Persona games and its Shin Megami Tensei roots. Partnered with a polished version of its usual battle system, Persona 5 is the best of old and new.
Adding to the running theme of Persona 5 improving on all important aspects of Persona, the Velvet Room has also been improved with little things that makes fusing Personas easier. The Fuse By Persona option allows you to sort by Arcana or Level and scroll down the list of Personas you want to create, as opposed to showing a bunch together and checking the results before committing. It sounds small, but it speeds up the process of Persona fusion a lot and just feels much simpler, even though there are so many Persona possibilities. Also added are a bunch of new things you can make and do with Personas. They unlock slowly throughout Persona 5, so I don’t want to say too much, but there are ways to get items and even some network features in there that add more choice to what you can do with your Personas and with so many Personas to collect, it’s cool to have the option to do more with them.
While Persona 5 is full of big changes in its dungeons and good small quality of life upgrades in other mechanics, it also adds plenty of small details that make the experience just that little bit cooler. I got so many kicks out of getting my protagonist to watch a movie and hearing the little pieces of dialogue, putting into button combinations while I made him play video games and choosing which type of person I wanted to talk to at one of his part time jobs. It’s these kinds of small details partnered with the changes to some of my favourite features that reminded me why I fell in love with Persona - it connects so well with me on so many levels and these little features made this all the more stronger. These details are heightened further by a fun jazz infused soundtrack and strong voice acting throughout. There is thought and love put into every small aspect of Persona 5 and it really makes the experience shine.

I only left Persona 5 with one small gripe and it’s that the transition from PS Vita to home console isn’t a perfect one when you factor in save points. There were plenty of long dialogue moments that were hard for me to witness in full in one sitting if I was playing just before work or sleeping, and I found myself putting my console into rest mode so I could resume from where I left off more often that I'd have liked to. In saying this, it’s also something I can see effort was put into making better, with players being able to save anywhere on the streets of Tokyo most of the times and a mostly good amount of Safe Rooms to save in during dungeons. The lack of save points in long cutscenes is something I don’t know how they could fix, as littering cutscenes with save spots would probably be annoying, but it’s a problem I never had with the Vita version of previous Personas. However, between better graphics, decently fast load times and gorgeous anime and in-game cutscenes, Persona 5 does sit pretty well on the PS4 (and the PS3 version has okay load times too from memory) and in the end, the slick experience fits pretty damn well enough on a current gen console.
Persona 5 may not have released on Valentine’s Day as it planned to, but it definitely stole my heart with it’s deep JRPG gameplay and characters worth spending over 100 hours with. I really enjoyed running around Shibuya and choosing what I wanted to do, whether it be running through the interesting dungeons or making meaningful relationships with complex characters. Persona 5 manages to improve on its already great JRPG battle system and its tried and true gameplay formula. What it adds to the experience in new mechanics only heightens it, with it being the most polished Persona game and JRPG of recent times. I’m already itching to go back and see where different dialogue choices will take me, and it’s addictive high school dungeon crawling lifestyle was well, well worth the wait and is a must for any JRPG fan looking for a long fulfilling experience.

Score: 9.8/10
A highly worthy Phantom Time Thief that is a must-play for big fans of JRPGs and Persona.

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What did you think of Persona 5?
What was your favourite thing about it? (If you can think of just one...I can't narrow it down!)

Leave a comment below, send me a tweet at @JRPGJungle, hit me up on FacebookYoutube or Instagram and let's talk!

Thanks so much for stopping by!
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Friday, 5 May 2017

Persona 5's Confidants and Unlockable Mechanics (#JRPGAppreciaton)

One of the first things that stood out to me about Persona 5 when I tried to play it in Japanese last year was the way that gameplay mechanics kept unlocking, even 40 hours in. Playing the English version now, I'm still having the same experience five dungeons in, thanks to the Confidant system in Persona 5. This constant unlocking of new mechanics keeps gameplay varied and gives more benefits than just interesting conversations and Persona EXP for spending time with NPCs, and it manages Persona 5’s depth well. It's one of the many things that keeps Persona 5 deep in its JRPG roots, with the polished gameplay Persona fans know and love.

Friday, 14 April 2017

Persona 5 DLC Analysis and Schedule - Costumes Anyone?!

Persona 5 has many hours of gameplay in it, so you might as well look cool while doing it...or at least that's what Persona 5’s DLC would like you to think. Persona 5’s DLC schedule has been outlined for the next few months and can be divided into a few categories: aesthetic, gameplay and Persona. Notably Persona 5 doesn't seem to be going down the story DLC route, which is probably for the best as it would likely be met with fan rage, especially since the story of Persona is the main reason why people play it. But without story DLC, there are plenty of opportunities for cool costumes and extra Personas, so here's a look at Persona 5’s upcoming DLC, along with my opinions on whether or not it's good value for what they're offering.
Special thanks to @komeDefur on Twitter for suggesting I write my thoughts on this! He's an awesome guy who's also talented at design and working behind the scenes on games. Check him out on TwitterYoutube and his website!

Aesthetic/BGM
  • Persona 3 Costume and BGM Special Set - $6.99, 4/11 (AIGIS MORGANA)
  • Persona 4 Costume and BGM Special Set - $6.99, 4/11 (Teddy Morgana!!)
  • Persona 5 Regular Clothes and School Uniform Set - free, 4/11
  • Persona 2 Costume and BGM Special Set - $6.99, 4/18
  • Persona 20th Anniversary Logo Car Sticker - free, 4/18
  • Shin Megami Tensei if… Costume and BGM Special Set - $6.99, 4/18
  • Shin Megami Tensei: Persona Costume and BGM Special Set - $6.99, 4/18
  • Persona 4 Arena Ultimax Costume and BGM Special Set - $6.99, 4/25
  • Persona 4 Dancing All Night Costume and BGM Special Set - $6.99, 4/25 (Rainbow Afro Morgana!)
  • Persona 5 Phantom Thieves Logo Morgana Car Sticker - free, 4/18
  • Persona 5 Swimsuit Set (Costumes for all members) - Free, 4/25
  • Shin Megami Tensei IV Costume and BGM Special Set - $6.99, 4/25
  • Catherine Costume and BGM Special Set - $6.99, 5/2
  • Devil Summoner Raidou Kuzunoha Costume and BGM Special Set - $6.99, 5/2 (green eyed Morgana??)
  • Persona 5 Maid and Butler Costume Set - free, 6/6
  • Persona 5 Christmas Set - free, 7/11
Persona fans can expect to be able to customise the Phantom Thieves a fair bit in Persona 5, whether you have money to spend or you want some free costumes. There are well over 10 Costume sets coming between April and November this year, including the usual fan service sets such as Christmas costumes and Maid outfits, along with outfits based off other Atlus games, such as the Persona 4 or Catherine Sets. I have to commend Atlus for keeping the Persona 5 related sets totally free, even free from costing in-game currency which was the norm in Persona 3 and 4. Even though they're not installed on the disc/game download when you buy Persona 5, their total lack of cost is really nice. The paid sets are pretty good value too, considering what you get with them. For $6.99, most sets have a full set of costumes (at least the ones I could find details on), a battle theme and jingle (the jingle being what I imagine to be the end of battle track) and a special accessory. I thought Final Fantasy XV’s costume prices of $0.75 (Australian) were good for a costume for one party member, so $6.99 for a full 7 people party is great in my books.
Also worth noting is the fact that Atlus makes full use of their mascot character Morgana, with Morgana having by far the best DLC costumes. I'm dying to put Morgana in Teddy’s Persona 4 Golden costume or Persona 4 Dancing All Night’s rainbow haired disco one. Even some Shin Megami Tensei sets from games that I haven’t played have some great Morgana costumes such as Acid Green-eyed, Glowing Morgana in the Devil Summoner Raidou Kuzunoha set. Even if you don't know all the sets origins and don't plan on buying them, the Morgana costumes are worth a look if you're a fan of the Mascot character.

Personas
  • Izanagi and Izanagi Picaro Set (Two Personas, fusion materials) - $2.99, 4/11
  • Orpheus and Orpheus Picaro Set (Two Personas, fusion materials) - $2.99, 4/11
  • Thanatos and Thanatos Picaro Set (Two Personas, fusion materials) - $2.99, 4/18
  • Kaguya and Kaguya Picaro Set (Two Personas, fusion materials) - $2.99, 4/18
  • Magatsu Izanagi and Magatsu Izanagi Picaro Set - $2.99, 4/18
  • Ariadne and Ariadne Picaro Set - $2.99, 4/25
  • Tsukiyomi and Tsukiyomi Picaro Set - $2.99, 4/25
  • Messiah and Messiah Picaro Set - $2.99, 5/2
There are a lot of extra Personas available to put into battle if you have a favourite Persona from main characters of other Persona games. The part of these Personas that is most likely to appeal to me is that each one carries a skill unique to that Persona. In saying that, I don't know if there's a skill strong enough or game changing enough to warrant buying one of these for me, even for their reasonable price of $2.99. A Persona’s success is generally based on weaknesses, so how one skill could be unique enough to change the game is hard to imagine. Still, certain Personas such as Matsuga-Izanagi are tempting and I like the touch of the inclusion of Picaro designs, but if I was to put my money towards these or the costumes, I think there is more value to be found in the costumes.

(Side note: I actually got the Izanagi set with my pre-order and so far it's an easy way to be kinda OP at the start of Persona 5, as the two Izanagis are over level 20 and have more powerful lightning skills than starting Personas do.)


Gameplay

(All free so far)

  • Japanese Audio Track
  • Merciless Difficulty
  • Skill Card Set
  • Healing Item Set
I don't know if there will be more gameplay DLC, but the ones listed here were available at launch and all available for free, another thing I commend Atlus for. The Japanese Audio version of Persona 5 is available for those who are curious or purists and has the great performances I heard in my partial playthrough of the Japanese version of Persona 5. While I'm into fully dubbed JRPGs recently, I have no doubt some people will really appreciate not having to pay for the Japanese audio alternative and I'm glad to see they've listened to fan feedback about this. An addition I'm also happy about is the Merciless Difficulty, which will probably destroy me. This is a mode that I would've like to be in Persona 5 on the file, but I can appreciate how not including it saves data space since not everyone will use this. Space aside, from trying out safety mode and finding it really easy, I like the idea of the super difficult Merciless mode and I'll be trying it if I end up doing a second or third playthrough.

There is the Healing item set and the Skill card set which are a nice little gifts, particularly for those starting out. I have the Healing Item set to thank for getting through the first dungeon in a few in-game days because I could restore my MP, so I think it’ll come in handy for others too

Avatars and Themes
A bunch of Avatars and Themes are available for Persona 5. I got a free Persona 5 theme with my pre-order so I don't have much interest in these, but I know some people may, so this is the available list of Persona 5 characters to customise your home screen with.

PS4
  • Persona 5 Protagonist Special Theme and Avatar Set (PS4 Only) - $1.99, 4/4
  • Persona 5 Ryuji Sakamoto Special Theme & Avatar Set - $1.99, 4/4
  • Persona 5 Morgana Special Theme & Avatar Set - $1.99, 4/4
  • Persona 5 Ann Takamaki Special Theme & Avatar Set - $1.99, 4/4
  • Persona 5 Yusuke Kitagawa Special Theme & Avatar Set - $1.99, 4/11
  • Persona 5 Makoto Niijima Special Theme & Avatar Set - $1.99, 4/11
  • Persona 5 Futaba Sakura Special Theme & Avatar Set - $1.99, 4/11
  • Persona 5 Haru Okumura Special Theme & Avatar Set - $1.99, 4/11
  • Persona 5 Goro Akechi Special Theme & Avatar Set - $1.99, 4/18
  • Persona 5 Igor & Attendants Special Theme & Avatar Set - $1.99, 4/18

PS3

  • Persona 5 Protagonist Special Theme - $0.99, 4/4
  • Persona 5 Ryuji Sakamoto Special Theme - $0.99, 4/4
  • Persona 5 Morgana Special Theme - $0.99, 4/4
  • Persona 5 Ann Takamaki Special Theme - $0.99, 4/4
  • Persona 5 Yusuke Kitagawa Special Theme - $0.99, 4/11
  • Persona 5 Makoto Niijima Special Theme - $0.99, 4/11
  • Persona 5 Futaba Sakura Special Theme - $0.99, 4/11
  • Persona 5 Haru Okumura Special Theme - $0.99, 4/11
  • Persona 5 Goro Akechi Special Theme - $0.99, 4/18
  • Persona 5 Igor & Attendants Special Theme - $0.99, 4/18
While I probably won't buy any of these, I do like how they've spaced these out. It's coming up (at the time of writing) to April 11 now and I've just met Yusuke, so I think they put some thought into what characters to release when.

Final Thoughts
With over 30 DLC items in total, while Persona 5’s DLC items are mostly aesthetic, I like the variety of fans they've tried to make them appeal to. People with not much extra cash like myself can enjoy free items at a slower rate, Persona or Shin Megami Tensei fans can deck out the characters with nostalgic costumes and everyone can enjoy the choice of dub they want to hear. For myself, I downloaded all the free DLC as soon as it came out and will probably continue this as more free DLC rolls out, all while tempted to pick up the Persona 4 packs because nostalgia really is appealing. I do kinda wish they made a few DLC bundles based on each Persona game, such as combining the Izanagi set and the Persona 4 Costume BGM set into a Persona 4 full set with all the Persona 4 DLC maybe for a small discount or even for full price just, just for simplicity's sake and to encourage a quick sale for those who don't want to scroll through a bunch of stuff to get it piece by piece, but it's really not a big deal. All in all, this Persona 5 DLC has a little something for every kind of fan and the mix of good value sets and free items gives everyone a way to customise in a long JRPG experience.

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Will you be buying Persona 5’s DLC? If you could put Morgana in any costume, what would it be?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!

Thanks so much for stopping by!

Make sure to follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list and Youtube Channel for updates on content and random musings on JRPG news and games. You're awesome! <3

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(Information for this post was sourced from Persona Central and the official Persona 5 website and is subject to change)

Friday, 30 September 2016

First Impressions: Persona 5 (PS3, Japanese version)

After a long wait for Persona 5, I can barely believe that it’s out and inside my PS3. While plenty of people are still waiting for the English localisation, other people like myself have bought the Japanese version to get a peek before the slow-approaching February localised release and/or to play it out of sheer impatience (I’m in both parties). Persona 5 has plenty of high expectations to live up to thanks to the generally high quality of Persona games and after playing Persona 5 for over 26 hours (at the time of writing), I think most Persona fans will be pleased with Persona 5 for many different reasons. The gameplay, story, music, artwork and UIs shine in true Persona style and with every character design, transition screen and new game mechanic, it seems like a lot of love was put into crafting the incredibly fun JRPG that is Persona 5.
If you're a Persona fan that’s missed changing Personas on the fly, Social Links or deciding what to do with your after school time, you’ll find all of this in Persona 5 in its finest form. For starters,, as Persona’s first complete main series addition on current gen consoles (the last release was originally on PS2), everything is significantly smoother and more stylish in Persona 5. From load screens to switching Personas, everything in Persona 5 is really fluid, making getting immersed in the gameplay effortless. I’m playing on PS3 and while I’m sure there are more load screens than the PS4 counterpart, all the transition screens are not only fairly short but also tend to be related to the area I’m in some way. Seeing people on the train passing by when commuting to school or the Phantom pulling down a curtain in the dungeon is that amazing attention to detail Persona excels at and makes me feel so much better than just looking at a blank screen between scenes. The 2.5D and animated cutscenes are a huge step up from previous Persona games and are much more in line with Catherine quality visuals than Persona 4 Golden. This vast improvement in visual quality acts like a fresh coat of paint for Persona 5, with all my favourite Persona mechanics still familiar but feeling completely fresh.
Gameplay in Persona 5 hasn’t only been upgraded visually. The added mechanics in Persona 5 are what really bring the experience to another level and while the original gameplay featured in past Persona games was already great, these changes add depth that take everything to a new level. My absolute favourite addition to Persona 5 so far is the Demon Negotiation in battles. The choosing cards after battles from previous Persona games has been taken out and replaced by asking weakened enemy Personas to become your own Persona or to give you items or money through making the right dialogue choices, similar to Shin Megami Tensei. All of the demons have very amusing dialogues and trying to win them over really suits the social aspect of Persona all while adding a new layer of completing to battles. Other great additions to Persona 5 include being able to jump and sneak behind things in the expanded dungeons, with the sneaking around being a really fun way to catch enemies off guard. On top of this, I just finished the first dungeon and got presented with even more new mechanics to use and I’m sure there are more coming. Players can expect a lot to do and personalise your Persona experience with thanks to all of these enriching new features and I'm looking forward to finding more as I continue on my Persona 5 journey.
A highly important part of any Persona game is story and while my understanding of Persona 5’s isn’t perfect thanks to my lower level of Japanese, I can say the theme and characters are compelling. As Persona 4’s bright yellows echoed the positive vibe and characters, Persona 5’s red theme is equally representative of the darker tone so far. Story events seem to be more sinister, with moments details in the story and the Velvet Room in general echoing this. Despite this, there are quite few appropriately placed humourous moments and exchanges, which I was pleased to see keeps true to Persona’s balanced high school life feeling, making Persona 5 digestible to players who started from Persona 4 and making the characters feel very real. Main characters are engaging thanks to their cool mix of teenage attitude and sense of justice against the antagonists, who are so far interesting with their outlandish personalities in dungeons and their moral corruptness in the regular world. I really like the characters and the surprises the plot has presented so far and the good story pace makes things feel constantly exciting while still giving me the freedom to partake in the day-to-day Persona activities.

Speaking of day-to-day activities, returning to Persona 5 are the fun part time jobs, reading books and making friends (social links) the Persona series is known for, all set in a huge realistic Tokyo with an overwhelmingly exciting amount of things to do. This is one of the aspects I definitely have a lot more exploring to do in, but I will say there are so many people to talk to, social links to find and small places to visit. My hardest decisions so far have been whether to follow the suggestions it gives me (such as visiting the library for the first time to find or checking out a famous restaurant), or to freely explore the modern Tokyo world and its vast amount of stores and people to talk to. It’s overwhelming in the best way and I can’t wait to make friends (social links) with all of the characters that I’ve seen around town so far. Credit also is due to the incredibly accurate portrayal of modern-day Tokyo, from the train announcements down to the slightly altered place names. Being in Japan, I feel a connection to the environment whenever I see somewhere similar to real-world Tokyo (the train stations are particularly familiar) and I'm sure others who have visited Tokyo may have this too.
If you're waiting for Persona 5 to come out in English, there’s plenty to be excited about in Persona 5. As someone who has played Persona 3 and 4, the level of detail added to Persona 5 and the beautiful UI, detailed environments and put-on-repeat music are all cherries on top of great gameplay and story with a new brand new tone. I'm already gearing up to play the English version to understand the finer intricacies of the story, but from the gameplay alone, Persona 5 is worth the wait and must-try for all Persona fans and fans of high-school JRPGs.

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If you're playing Persona 5 in Japanese, what's your opinion of the game? And if you're waiting, what are you most excited for in Persona 5?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up Facebook or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram and like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3

Pictures note: Since I don't have any game capture equipment for PS3, most screenshots (other than the all-out attack one which is from Google) were sourced from Persona 5's official website and seem likely to be for the PS4 version of the game