The first 10 hours: Learning the game
10-30 hours: The honeymoon period
I call this the honeymoon period because it's the part of the game where my excitement is at its peak. Everything is unfolding, and mechanics and stories haven't had a chance to become tired. It's just fun, especially if the game is particularly good. This is also the stage where I get a clear feeling of my general feelings on a game. If I'm going to really love a game, I usually know at this point. If I'm not crazy about it, this is usually where it starts to annoy me.
30-50 hours: The “Forever or Please Finish” stage
If a game isn't so good at this point, this is probably where I start considering bouncing out. Note that I say considering, because my completionist heart usually pushes me on as I pray the game will eventually get better, with varying results.
50+ hours: Point of No Return
If a game has begun to either bore me or really annoy me at this point, I am powering through it as fast as I can so I can be done with it as soon as possible. The most significant time I can think of where I had this feeling last JRPG with was Conception II as I was so over the tropes in the story and dating portions of the game but had committed so much time into it that I had to keep going.
80+ hours: Either this is my life or I’m stuck
Final Fantasy XV, tying up loose ends in quests and considering what things I want to do 100% (such as quests and leveling).
Alternatively, being at the 80+ hour mark can just mean I'm playing a big game or I was bad at the mechanics. If I'm still playing a game that's grating on me at this point, it's probably because of a tough boss battle. This may not necessarily be a game I hate (I'm usually done by this point because I rushed to the end), but at this point I will be itching for it to be over.
Finished the Game: Relief or True Emptiness
I’m sure most people have had the experience of finishing a game (or anything) you dislike and feeling glad that it’s finally over. Thankfully, this isn’t a feeling I’ve felt for some time (let's not tempt fate) and I don't like feeling happy to be done with a game to be honest. The short term empty feeling is much more worth it for looking back on a good game experience in the long term. For good and bad games though, there's at least the satisfying feeling of having finished something to look forward to!
How do you feel at different hours of a JRPG?
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