I’d always been interested in the Atelier series for its pretty art style, but there seems to be more to Atelier Lydie and Suelle than its pretty paintings. Atelier Lydie and Suelle’s delightful looking world contains plenty to collect and find to synthesise and make items with, with the charming and well-designed characters backed by interesting alchemy systems. While the Japanese PS4 demo was a mostly visual experience for me, the world and alchemy systems of Lydie and Suelle have kept me curious about this new addition to the Atelier series.
Showing posts with label gust. Show all posts
Showing posts with label gust. Show all posts
Friday, 16 March 2018
First Impressions: Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (PS4/Switch, also on PC)
I’d always been interested in the Atelier series for its pretty art style, but there seems to be more to Atelier Lydie and Suelle than its pretty paintings. Atelier Lydie and Suelle’s delightful looking world contains plenty to collect and find to synthesise and make items with, with the charming and well-designed characters backed by interesting alchemy systems. While the Japanese PS4 demo was a mostly visual experience for me, the world and alchemy systems of Lydie and Suelle have kept me curious about this new addition to the Atelier series.
Friday, 17 November 2017
A Look at the Parallels Between Blue Reflection and Persona 5 (Is it Magical Girl Persona?)
If you’re anything like me, anything described as a magical girl JRPG mixed with Persona is almost guaranteed to be something I’ll be interested in. This was how I heard people describing Blue Reflection before I bought it and pretty much sealed the deal for me getting it, but I didn’t realise just how many similarities there would be. When I began to really see these similarities in Blue Reflection, I became a little skeptic at first. While the idea of magical girl Persona was why I bought it, I’m usually not interested in something that blatantly rips off story ideas. Luckily Blue Reflection for the most part makes the ideas it seems to have borrowed original, but I found the similarities interesting nonetheless, so I wanted to talk about the parallels between Blue Reflection and Persona 5 and how the two good games are similar, yet different.
Labels:
2017,
atlus,
blue reflection,
deep silver,
gust,
japanese role playing game,
JRPG,
magical girl game,
magical girl jrpg,
magical girl persona,
Persona,
Persona 5,
ps vita jrpg,
ps3 jrpg,
ps4 jrpg
Monday, 25 September 2017
Five JRPGs I Like With Different Visually Appealing Styles
Since playing games on PS4, I’ve really come to appreciate how far graphics have come and just how beautiful some games can look. Even the simplest games are expected to look polished and pretty, and I really enjoy games that go the extra mile to make their menus, text dialogues and cutscenes all look like cohesive, good-looking experiences. Most JRPGs incorporate nice art is some way, with the expectation of nice anime visuals and character art often being a minimum for these kinds of games. The games I’m talking about today take this to the next level, whether it be with their art style, cohesiveness or beauty that make them just as fun to look at as they are to play.
Tuesday, 10 February 2015
What's in the Box?! Ciel no Surge Agent Pack Unboxing
Last October, a little old game called Ciel nosurge Offline was released for PS Vita, having previously been a PS3 game. While it hasn't been localised in either form, Ciel nosurge is a highly successful JRPG in Japan and if fans of the more recently released and localised Ar nosurge want to find out what happened in the beginning, Ciel nosurge is the game for you as it is the prequel.
I actually have memories of Ciel nosurge from lurking sites like Siliconera and Gematsu. The main character Ionasal always catches my eyes because of her beautiful character art. Her gorgeous artwork is part of the reason I ended up reviewing Ar nosurge and thank goodness I did because I had a lot of fun playing that game.
Anyway, as I type, I am currently on my long awaited trip to Japan (why aren't I outside doing tourist things, I know, I know). I mentioned in my Gaming New Years Resolution post that I wanted to play a native, unlocalised JRPG from start to finish this year, with Ciel nosurge being my pick. When I went to Akihabara, I had no intention of finding the special edition of the game. In fact, while in Sofmap, I found the regular Vita edition and picked it up thinking my mission was complete. This was until Ionasal caught my eye again in the beautiful artwork of the limited edition Agent pack, just chilling a few shelves away. To my delight, it was barely over 3000-4000 yen (which is roughly around $30-$40AUD) and while it was pre-owned, that price was a steal. It was a no-brainer and just like that, my yen was spent and the game was mine.
Is the Agent Pack worth it? I'll get to that. In the meantime, here's what's inside the box!
Contents
- Limited Edition Collector's Box
- The Ciel nosurge PS Vita game and regular packaging
- A Vita Game holder (holds 6 Vita games)
- A small pouch
- A calender
________________________________________________________
The box
The box from the Agent Pack is my favourite part of this special edition, mostly for it's beauty and it's size. The artwork features Ionasal on the cover with gorgeous light, snowball things surrounding her (I am not proud of that description) while snuggling cutely on a cushion. The back cover details the game, features my favourite Ciel nosurge artwork and lists the special edition contents as far as I can tell (my Japanese is terrible, so if I'm missing any important details, please comment below!). As far as size goes, it's a little bigger than a PS4 game (see photo below) and probably more comparable in length to the size of a DVD.
Side note: because mine is pre-owned, there's a slight bump on the bottom of the game's spine, but I don't mind. If you buy it brand new, chances are very high that yours will be in pristine condition.
Calender
Fun fact - did not know what this is until I read the Play-Asia listing for the Agent Pack. This is the calender, which you can see in the top photo (which is blurry and I'm sorry) comes in a small stand. I'm assuming the idea is that this can be a desk calender, although I won't pretend to understand the significance of the kanji on the calender. Probably a hit and miss for most people. I'm hoping maybe I'll understand it's kanji and significance more after playing the game.
Game Case
The Ciel nosurge game case is my second favourite item in the Agent Pack, especially since I just filled my other Vita game case! This game case is black and provides room for 6 PS Vita games to be stored. Because the games click into the case (as opposed to sliding in like my other one), I would consider it to be a very secure case. The design on the case reminds me of the some of the design themes in Ar nosurge's geometrics sequence and again, I'm sure will hold more significance further into Ciel nosurge.
Pouch
The pouch is a nice black leather pouch with accents from the game. The game pouch shuts with the attached belt shown in the middle of the photo. It fits my first edition Vita, albeit tightly so I can assume it is designed to hold the newer slim model of Vita. I won't be using this as I have a padded, zip-able case which I think is more secure, however it's a good addition for those who may not own a Vita case or who own the newer Vita model.
Looking at the listing price on Play-Asia and other sites, I think this is really one for huge fans of Ciel nosurge or the Surge Concerto series. For fans trying the game for the first time, it's a lot of money for these items and I would only recommend spending that kind of money on a series you really love, unless you truly think the art is beautiful. Of course it's down to personal preference, but I probably wouldn't have paid more than what I paid to get it pre-owned. I feel lucky to own it and really am happy with the items I received at the price I paid. I use the case and the box looks lovely with my growing Japanese game collection.
If you want your own, the Ciel nosurge Offline Agent Pack can be purchased from Play-Asia.
Please note: the game is in all Japanese, so come prepared!
_________________________________________________________________________________
Will you be picking up this limited edition? How much would you want to pay for it?
I love hearing your thoughts, so please comment below or send a tweet to @JRPGJungle. Thanks for stopping by!
Friday, 14 November 2014
A World Away - Ar nosurge: Ode to an Unborn Star (PS3, Review)
The story follows two pairs - Delta and Casty, and Ion and Earthes - who provide a look into different, intertwining parts of the story. You play as the male members of these duos, helping guide your female partner to success. Maybe this says something about the JRPGs I've been playing of late or the actual level of quality in the game's character design, but I was particularly impressed by the hot-headed tsundere Casty and the strong-willed and kindhearted Ion as the game's main female characters. Without giving too much away, it was wonderful to play a game with strong female characters who had their eyes set on some pretty ambitious goals with strong morals and a drive to make things better for everyone around them. All the other characters compliment both pairs well with their own beliefs and personality quirks, which make for amusing dialogue, even in unvoiced scenes.
There's also the Purification system to help get to know the two heroines further all while in lesser clothing. It's a lot more tame than it sounds, which I personally was thankful for as it is used to also equip status boosts to your duo. Don't be totally fooled though - Ar nosurge does throw in the occasional fan service moment, often when you least expect it.
Ar nosurge also boasts a secretly complex equipment upgrade system and item synthesis. If you were wondering why I said 'secretly', it's because there is barely a tutorial on how to use it (if at all). I didn't work out just how useful equipment was and where all my newly synthesized items had been going until very late in the game, meaning I probably could have been a lot stronger and have been completing battles faster if it was explained to me. Ar nosurge has a tendency to forget to explain itself sometimes or be too fast in its explanations - it does provide small tutorials, but only the very basic fundamentals of the game.
I managed to work out most of the games mechanics, complete most genometrics, complete the main story and a few side activities in 50 hours. The back of Ar nosurge's cover says there is over 100+ hours of content and I tend to believe that - I still had a lot I could have done by the time I finished. It has roughly five endings, including two possible true endings. To add to that, there are also various levels of genometrics and purification conversations to complete and shop synthesis conversations that can actually take hours of time. I often found myself leaving shops with recipes left over to synthesize and new conversations left just because there were so many. I did enjoy the optional nature of these things because I was enjoying the main story a lot, but it's nice to know there is more content to complete if I do want to come back to it.
(Review edit: A new patch was released two days ago (read more here) for Ar nosurge and may possibly deal with the in-game terminology inconsistencies I mentioned. I began writing my review before the patches release and therefore have not seen the changes, so please keep that in mind while reading!)
Despite its lack of polish, at the end of my time with Ar nosurge I've found myself wanting to go back and plainly wishing I had more time to complete all of its endings. The characters and story of Ar nosurge was full of strong ideas and there is definitely a good game to be found behind it's imperfections. While Ar nosurge may not be the most remarkable or groundbreaking JRPG of the year, it's fun combat, genometrics system and moving story with memorable characters is worth the time of anyone who is already interested in playing the game.
Score: 7.6/10
I can't wait to play the Plus version on Vita!
I can't wait to play the Plus version on Vita!
All photos for this review are from the game and are not my own. They were sourced from Ar nosurge's official website.
______________________________________________________
Will you be picking up Ar nosurge? Team Casty or Team Ion?
Will you be picking up Ar nosurge? Team Casty or Team Ion?
I'd love to hear your thoughts, so comment below or send a tweet to @JRPGJungle. Thanks for reading!
Edit note (Jan 2018): I did some clean-up to this review as I'm linking it in a much newer article. The score remains the same, I mostly just fixed up some horrid grammar and overuse of certain words, but most of it is at its core the same (I could've done much more :3). Also, this was a good game that I want to play again sometime and I still haven't picked up the Vita version. Oops.
Labels:
2014,
ar no surge,
ar nosurge,
dating sim,
gust,
JRPG,
localisation,
Playstation,
PS3,
Review,
tecmo koei
Wednesday, 2 July 2014
Ar no Surge To Be Localised For Europe and Now The US Too! (UPDATED)
(this is an updated version of our original post about the localisation of Ar no Surge. It now also includes more information about the U.S. localisation)
Tecmo Koei have announced the European release of Ar no Surge on PS3. Ar no Surge marks the second game in the 'Surge Concerto' series by the game developer company Gust and was originally released in March 2014 in Japan on PS Vita. The Surge Concerto series games are set in the same world as the Ar tonelico series, which can be seen in the way both games use the 'song magic' system.
The first game of the series, Ciel no Surge, has had no announcement for any kind of release outside of Japan as of yet.
Updated: Originally Tecmo Koei mentioned on their Twitter that a U.S. release was 'not yet decided'. Since that tweet and many news articles about the lack of U.S. localisation, Tecmo Koei have recently responded on Twitter again, stating:
The detail will come later but the game will come to America, too. RT @AlejandroHerasM: @TecmoKoeiUS I know ... http://t.co/JHxnr9f5LI
— Koei Tecmo America (@KoeiTecmoUS) June 25, 2014
This means that both European and U.S. audiences can now look forward to Ar no Surge. The European release has been scheduled for 26th of September, while the U.S. date is yet to be announced.
No official pre-order available at the moment.
Importers: Ar no Surge is available now in Japanese on Play-Asia.com
Importers: Ar no Surge is available now in Japanese on Play-Asia.com
__________________________________________________________________
Follow @JRPGJungle on Twitter to keep up to date with our news, reviews, articles and J-RPG musings!
Labels:
ar no surge,
ciel no surge,
europe,
gust,
JRPG,
localisation,
news,
Playstation,
PS3,
tecmo koei
Subscribe to:
Posts (Atom)









