Showing posts with label nintendo switch. Show all posts
Showing posts with label nintendo switch. Show all posts

Friday, 7 December 2018

JRPGs I Played in November 2018


November was a month of monster hunting JRPGs for me. With the main two releases I was interested in having heavy themes of catching them all in distinct ways, my month of November nostalgically brought me back to this type of JRPG I loved as a kid and the story heavy games I love now with a monster collecting twist, alongside solid turn-based combat systems. While I didn’t play a heap of games in November, but monster collecting games are big so there was still plenty to play, so here are the JRPGs I Played in November.

Friday, 30 November 2018

Review: Pokemon Let's Go (Nintendo Switch)


If you like video games, chances are that at some point you’ve played one of the many Pokemon games that exist on older consoles, ranging from the Gameboy to the Nintendo 3DS and now the Nintendo Switch. The newest Pokemon game Pokemon Let’s Go manages to keep the nostalgic feeling of games like Pokemon Yellow by using similar layouts and the original 151 Pokemon, but updates visuals and everything else to make it feel much better on a modern console. With a mix of streamlined Pokemon catching mechanics from Pokemon Go, clever dungeon puzzles, all those trainer battles and a personalized-feeling gaming experience thanks to the choice of a partner Pokemon, Pokemon Let’s Go combines old and new concepts well to make Let’s Go echo the greatness of its source material while being simple enough to make it enjoyable now, and this easy-to-pick experience in my first return to the world of console Pokemon games is one I’m glad that Let’s Go made me come back to.

Friday, 23 November 2018

Review: World of Final Fantasy Maxima (Played on Switch, also on Xbox One, and PS4 and PC as DLC)


World of Final Fantasy was and still is a great journey. With its light-hearted monster collecting that evolves into an emotional big story that made me both laugh and cry, its story and gameplay is just as captivating to play years after its initial release. The game is full of many nods to the main Final Fantasy series games with its roster of familiar characters that you can now battle as in the new Maxima edition, on top of its interesting original mechanics like its size and stacking ones that are fun to play with all together, even if the frame rate wasn’t always perfect outside of docked mode. Years later, World of Final Fantasy in its updated Maxima form is still a story worth experiencing for fans of Final Fantasy who don’t mind a light-hearted story and for those who like the idea of exploring its unique, fun take on the Final Fantasy universe that now has even more to offer.

Friday, 19 October 2018

Review: The World Ends With You -Final Remix- (Nintendo Switch)


With undeniable style in everything it does, The World Ends With You -Final Remix- fits beautifully as a handheld on Switch in its updated form. While its DS trailers make it already look good enough thanks to choice of artstyle, the fresh coat of paint on Switch makes the experience play out smoothly with its comic book-esque visuals that pop off the screen, with its own control schemes that make playing with the Switch’s touchscreen a quick and fun battle experience. If you’re open to playing with different control styles and experiencing a story with colourful style and dialogue on the go, The World Ends With You -Final Remix- is a great game to discover in its Switch version for new players like myself and for those who want to see the additions to its world.

Friday, 5 October 2018

Review: Torna, the Golden Country - Xenoblade Chronicles 2 (Nintendo Switch, DLC/Standalone)


Whether you want to think of it as DLC or as a standalone game, Torna, the Golden Country captures some of the best parts of Xenoblade Chronicles 2 in a small, but still content packed form. Its prequel story to Xenoblade Chronicles 2 serves well as both as something that gives more insight into the world and history of it, but also as its own complete story, featuring its own new characters alongside ones that had development that helps me properly understand them as characters. Beyond that, Torna, the Golden Country also boasts the great quests and blade development systems that made the original game so addictive and the way some of these quests tie into the story and character development made doing them feel very rewarding and the world richer for it. As an expansion on an already great world, Torna, the Golden Country feels like more than just DLC with its 20 hour story campaign and with plenty left to do after, it’s a perfect addition to enrich Xenoblade Chronicles 2’s world while standing more than well enough on its own.

Friday, 28 September 2018

Review: Dragon Quest XI (Played on PS4, also on PC)


Dragon Quest XI has a lot of what makes a JRPG a great one. It has a big story journey with captivating moments of accomplishment and struggle, a refined battle system that takes the best part of classic JRPG ones, great character designs in both art style and personality, and a meaty playtime that can easily go beyond 100 hours if allowed to. All of these things are placed in an unfolding world full of plenty of things to find and discover in its journey that create a big difference between everything you can do at the start and end it, and with noticeable story arcs reflected in the world mixed with the humour and charm the series is known for, it really did feel like I’d been on an epic quest by the end of it. As my first step into the Dragon Quest series, I’m pleased to say I was charmed by its story and characters as I had hoped to be and I was also pleasantly surprised how its unfolding mechanics and story made each hour in its world feel meaningful and fun with how well it showed off its polished traditional JRPG mechanics in a modern JRPG world.

Friday, 7 September 2018

JRPGs I Played in August 2018


As expected, August was a pretty free month for JRPGs. I didn’t pick up any new releases, although I did manage to find the time to try newer experiences in demo form and left each one feeling fairly positive. I also kept true on my promise of playing Persona 2, found a new IP I’m super excited to learn more about and rearranged my gaming time a little to help me enjoy JRPGs even more and as much as possible going forward. While August wasn’t full of releases, I had no shortage of things to play in my JRPG time, so here are all the JRPGs I played in August.

Friday, 24 August 2018

First Impressions: Valkyria Chronicles 4 (Played on PS4 and Nintendo Switch, also coming to Xbox One and PC, Demo)


While stories about war aren’t typically something I enjoy, Valkyria Chronicles 4’s complex tactical battles and characters may have found a way to make this one interesting for me. As someone new to the Valkyria Chronicles series, I was pleased to see its tactical battle system that combines turn-based and action gameplay well felt as smooth to play as it looked in trailers and combined the two styles well, along with its artstyle and many deep mechanics making the experience stand out from other tactical experiences. Topped off with a narrative that keeps things feeling light-hearted enough in a story with a serious premise, Valkyria Chronicles 4 is a great tactical experience so far and left me much more keen to try its full game next month as a new player of the series.

Friday, 10 August 2018

Review: Octopath Traveler (Nintendo Switch)


In a world of modern graphics and one track story paths, Octopath Traveler is unique. With its premise of telling eight different stories in one world, Octopath Traveler gives you the opportunity to choose the order and flow of how you want to play through its interesting seperate stories, with the choice of playing as many as you want at a time offering a custom gameplay experience. While having to level up your characters each time you want to try a new one from its eight can make the experience run a little long, it makes each experience feel like a journey of its own in this world harboring its own lore that leaves a connecting thread to each story if you play them all, but also has each one stand well enough on its own. All of its unique storytelling partnered with a great battle system that makes finding and exploiting weaknesses a rewarding process and its class actions that make each character useful in different ways make Octopath Traveler a satisfying JRPG with no shortage of things to do and a great world to play in.

Friday, 27 July 2018

The Unique Storytelling and Game Flow of Octopath Traveler


Octopath Traveler definitely reflects its name. With eight characters and their stories available to play through, I was expecting to dive into my chosen character Primrose’s story alone when I began my Octopath journey and was surprised when I noticed all the adventures available on the map, ready to be explored at my leisure. These eight paths are just the beginning of Octopath Traveler’s ability to create freedom in each players Octopath journey, with freedom of party members, secondary jobs, story paths and more making each player traveling through the world of Orsterra have their own unique journey that may be deeper or more challenging than others. In a world that truly makes you feel like you have many paths to take, Octopath Traveler’s ability to create your own story and game flow make it a unique JRPG that combines the linearity of its individual stories and the freedom of its big world to make each playthrough a true, one-of-a-kind experience.

Friday, 6 July 2018

JRPGs I Played in June 2018


During June, I had a good amount of time before Ys VIII came out since it was a quieter month, so I decided to make up for lost time and catch up on all the great demos that had come out during E3, making it a surprisingly busy month for my gaming time. It was probably also made even more busy since I also continued with a bunch of my favourite experiences, including jumping into the Persona 3 side of the Persona dance spin-off games that I love, trying some Atelier DLC and getting back to Persona 2. This is before I took a much needed dive into a full, proper JRPG in the form of Ys VIII after having played a lot of spin-offs and small experiences and I enjoyed taking a dive into a new, big JRPG world. So with a mix of new, old, long and short experiences, here are the JRPGs I Played in June.

Friday, 11 May 2018

JRPGs I Played in April 2018

April was a very focused month of JRPG playing for me. I managed to beat two decent-sized JRPGs in series that are new to me largely thanks to not straying much from them, which makes for a somewhat shorter video but means I completed two JRPGs, which is pretty satisfying. I did fit in a couple of extra things though, with my addiction to Xenoblade Chronicles 2 needing to be catered to and my daily Persona O.A. sessions exploring its recently added gameplay keeping my Persona 5 urges at bay. So although it’s not as many games as usual, here are all the JRPGs I played and got really into in April.

Friday, 13 April 2018

4 Reasons Why Xenoblade Chronicles 2 Is So Addictive


As someone who started out Xenoblade Chronicles 2 completely new to the Xeno franchise, I had no idea I’d get so hooked by it. I usually dive deep into games with social elements like Persona 5 and Blue Reflection, both being games that I’ve actively decided I want to put the time into platinuming and thus expected myself to be playing in my spare time. Instead, I’ve found myself every time I’ve had free time wanting to pick up Xenoblade Chronicles 2 to chip away at something, whether it be quests or filling affinity charts, and wanting to dive more and more into its world. I definitely enjoyed Xenoblade Chronicles 2 a fair bit but I didn’t expect to be as into it as I am, so with this thought in mind, here are some reasons why I think Xenoblade Chronicles 2 has kept me hooked on it months after its release (and why you might still be too).

Friday, 16 March 2018

First Impressions: Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (PS4/Switch, also on PC)


I’d always been interested in the Atelier series for its pretty art style, but there seems to be more to Atelier Lydie and Suelle than its pretty paintings. Atelier Lydie and Suelle’s delightful looking world contains plenty to collect and find to synthesise and make items with, with the charming and well-designed characters backed by interesting alchemy systems. While the Japanese PS4 demo was a mostly visual experience for me, the world and alchemy systems of Lydie and Suelle have kept me curious about this new addition to the Atelier series.

Friday, 2 March 2018

JRPGs I Played in February 2018


February was an interesting month in terms of the way my gaming time went. With Digimon Story Cyber Sleuth: Hacker’s Memory all finished, I was left with time to come back to my long term JRPG quest Persona 2 and time to catch up on Japanese demos like Little Witch Academia: Chamber of Time and Atelier Lydie and Suelle that had been sitting on my hard drive for a while. There were also a few random delays, with Xenoblade Chronicles 2’s New Game+ mode that I’ve been looking forward to ever since I finished it getting a delay and the full version of Little Witch Academia not coming out in English when most people (myself included) expected it to. Luckily, the main JRPG I was looking forward to did come out towards the end of the month in the form of Sword Art Online: Fatal Bullet and I can look back on the last month and say I had a lot of fun with what I played, so here are all the JRPGs I Played in February.

Friday, 23 February 2018

Review: Xenoblade Chronicles 2 (Nintendo Switch)


Xenoblade Chronicles 2 promises more than enough to satisfy players who like to have lots to do. There’s a big open world with quests and plenty to find, a story filled with its fair share of epic moments and an active battle system that ended up being engaging after taking the time to get to know it. It may not be the most perfect open world JRPG with systems that give random results and the way things are unlocked being questionable at times. But I can’t deny the almost 100 hours I’ve sunk into the experience as plenty of proof that as an open world JRPG with endless things to develop and find, Xenoblade Chronicles 2’s vast and beautiful world is a pleasure to explore.

Friday, 9 February 2018

JRPGs I Played in January 2018


January was a very good month for JRPGs and also a month where I had to quickly accept that it would be impossible to play everything. After all, I started the month on the tail end of December’s Xenoblade Chronicles 2, and while I had a solid game plan in the form of Digimon Story: Cyber Sleuth - Hacker’s Memory for January, various experiences from betas to demos to indies kept popping up and all I could do was try stick to my plan while playing what I could in between. I did manage to try a lot of the experiences I wanted to try in January for varying lengths of times and feel positively about most of them, so here are all the JRPGs I Played in January.

Friday, 19 January 2018

7 Things I Learned More About In Lost Sphear's English Demo


When Lost Sphear’s English demo appeared on PSN, I initially made the assumption that this was just the English translation of the Japanese one I’d already played, so I put off playing it for a little while. When I finally got to it, I realised I was very wrong and that this demo not only showed a new area in Lost Sphear, but also expanded upon a few things I liked about it in the Japanese one. Most importantly, the new Lost Sphear demo did its job of getting me even more curious about it, so here are some things it expanded upon in the demo that makes its world and gameplay seem even more interesting.

Friday, 8 December 2017

JRPGs I Played in November 2017


Usually when I sit down to write about the JRPGs I played over the past month, I’m a little surprised at how many games I managed to play and how distracted I managed to get from whatever JRPG I’ve been supposed to be focusing on most. In November however, it appears I was very true to my goal of playing a lot of .Hack// G.U. Last Recode as I only played a few other experiences on the side. Thanks to this, I made a bunch of progress in G.U. and I’m thankful for that, although I did occasionally get distracted by my new favourite JRPG mini-game ever and the time I wanted to put aside to get back to Persona 2 got completely eaten by the Alchemist Code’s surprise release. Even if it makes for a shorter video, I feel very satisfied with my JRPG progress last month, so here are all the JRPGs I Played in November.

Thursday, 30 November 2017

Console First Impressions: Nintendo Switch (Trying the Nintendo Switch As a PS Vita Fan)

Before I got my Nintendo Switch, I was utterly determined to keep my feet planted firm on Vita Island. The PS Vita is a handheld I’d spent hundreds of fond hours with and on a sentimental level, I didn’t want to throw them away for another portable console. But the idea of a bigger screen, the total ease of switching between home and portable, and a more powerful handheld console had all been things I wanted to see for a long time, so with these in mind I eventually got a Nintendo Switch. I’ve spent less than a few months with my Nintendo Switch, but I already feel quite positive about it, with the portability and convenience of it already feeling superior to another portable console I loved for so long, I can see the Nintendo Switch already becoming a big part of my portable gaming life.