With colourful magic and an anime aesthetic, Little Witch Academia: Chamber of Time’s unique 3D side-scroller cross JRPG gameplay is an eye-catching experience even for those like myself with no experience with its source material. It combines different gameplay elements to create a beat ‘em up with deep JRPG leveling systems that have the potential to put a thoughtful edge on running through trap-filled dungeons and complemented by eye-popping visuals that mimic the art from its original show, it stands out as a game based on an anime. With this and a group of fun characters made accessible even for first-timers to the series, Little Witch Academia’s first journey into the world of video games seems very promising so far.
I was initially worried that Chamber of Time would be hard to follow as someone who has never seen an episode of the series, however it makes an effort to be accessible to newcomers whenever it needs to. When meeting new characters, Chamber of Time gives the opportunity to look back on memories with its characters that gave background from the show into the character’s personality and Akko’s memories and relationship with them, so I never really felt like I was missing any important context. And this context was much appreciated as Akko’s circle of friends has a range of dynamics, from rebels to mentors to rivals that probably would’ve seemed like an odd bunch without explanation. With that knowledge I was able to enjoy the fun dialogue in Chamber of Time and begin my journey of wanting to get to know its characters more.
Alongside its interesting core battle mechanics are the JRPG leveling mechanics and skill trees that will feel right at home to many fans of the genre. There’s a lot of customisation that can be done to your characters in Chamber of Time, from equipping weapons with varying ranks to stat point distribution paired with the usual EXP gains from battles. While I didn’t get too deep into all the systems with the language barrier, I can imagine these being fun seeing as I picked up a decent amount of equipment just from the two demo dungeons and with plenty of characters to work with, there’s potential to make your favourites into really strong characters to bust through dungeons with. My favourite part of Chamber of Time’s JRPG elements though was its magic skills trees that are based on the idea of horoscope constellations, which may be one of the visually coolest skill trees I’ve ever seen. There’s more for me to learn about them in the English version, but just flicking through the sheer amount of things to unlock has definitely made me curious about these systems and it makes what could’ve just been a very quick and easy game of busting down monsters a more nuanced experience.
I’m intrigued enough by it to want to check it out again in someway another time.
Will you play Little Witch Academia: Chamber of Time? And if you've seen the anime, is it worth watching?
(I'm very interested in the show now!)
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