Showing posts with label 2018 jrpg. Show all posts
Showing posts with label 2018 jrpg. Show all posts

Friday, 30 November 2018

Review: Pokemon Let's Go (Nintendo Switch)


If you like video games, chances are that at some point you’ve played one of the many Pokemon games that exist on older consoles, ranging from the Gameboy to the Nintendo 3DS and now the Nintendo Switch. The newest Pokemon game Pokemon Let’s Go manages to keep the nostalgic feeling of games like Pokemon Yellow by using similar layouts and the original 151 Pokemon, but updates visuals and everything else to make it feel much better on a modern console. With a mix of streamlined Pokemon catching mechanics from Pokemon Go, clever dungeon puzzles, all those trainer battles and a personalized-feeling gaming experience thanks to the choice of a partner Pokemon, Pokemon Let’s Go combines old and new concepts well to make Let’s Go echo the greatness of its source material while being simple enough to make it enjoyable now, and this easy-to-pick experience in my first return to the world of console Pokemon games is one I’m glad that Let’s Go made me come back to.

Friday, 16 November 2018

First Impressions: Crystar (PS4, Japanese Version)


Crystar’s trailers portray it as an emotional dark fantasy with fluid action gameplay and unique tear-based mechanics and after playing its first chapter, I’d say that’s pretty accurate. Its swift action gameplay makes running through its maze-like fields a satisfying experience and its mix of animation styles and storytelling ways the story explores make the story feel deeper than its already interesting premise. While I only saw the first chapter of Rei’s story, I still feel one thing for sure: Crystar still has the potential to be an interesting dark, story-based JRPG thanks to its gameplay and ideas so far and with good voice acting and visuals that bring everything to life in its first hours, Crystar is still a JRPG I want to see more of.

Friday, 2 November 2018

Extended Impressions: Dragalia Lost (Played on iOS, also on Android)


When I first saw Dragalia Lost and the effort Nintendo was putting into advertising it, I thought it looked too good to be a smartphone game. With small areas to run freely in, gorgeous character designs and many different systems to try, it seemed like a high quality smartphone game with depth to rival some console ones and that rings mostly true after playing it. Its main story has lots of good characters that it takes time to develop in both the main story and free side content, and thanks to daily rewards giving free summons, I could level these characters and get new ones without feeling as though I needed to pay. Dragalia Lost is a quality JRPG story for smartphones so far and with its likeable characters, rewarding systems and wealth of content, it’s become my new favourite smartphone game in a while.

Monday, 15 October 2018

What is Crystar? (Premise, Gameplay and More!)


With tears, death and limbo as themes in its trailers and premise, Crystar’s pretty but dark aesthetic and story themes have had me intrigued since months ago when I saw its trailer on YouTube. Since that day, Crystar has received plenty of coverage in Japanese magazines such as Famitsu, more trailers and its publisher FuRyu’s continued promotional support for it has kept me in and wondering if the title will be worth the hype. Although nothing has been said about it coming west yet, with interesting mechanics that incorporate its crying theme well, action gameplay and a story full of an intriguing use of sadness, after looking more into Crystar, I still really want to try the unique mechanics in its pretty, dark world.

Friday, 24 August 2018

First Impressions: Valkyria Chronicles 4 (Played on PS4 and Nintendo Switch, also coming to Xbox One and PC, Demo)


While stories about war aren’t typically something I enjoy, Valkyria Chronicles 4’s complex tactical battles and characters may have found a way to make this one interesting for me. As someone new to the Valkyria Chronicles series, I was pleased to see its tactical battle system that combines turn-based and action gameplay well felt as smooth to play as it looked in trailers and combined the two styles well, along with its artstyle and many deep mechanics making the experience stand out from other tactical experiences. Topped off with a narrative that keeps things feeling light-hearted enough in a story with a serious premise, Valkyria Chronicles 4 is a great tactical experience so far and left me much more keen to try its full game next month as a new player of the series.

Friday, 17 August 2018

First Impressions: Yakuza Kiwami 2 (Demo, PS4)


If you’re like me and enjoyed the outrageous combat, outlandish villains and wide-range of mini games available in Yakuza games like the recent Yakuza 6, Yakuza Kiwami 2’s version of these things in its demo makes it look like an intriguing experience. With a new city to explore, Kiwami 2 features a lot of what’s made more recent games in the series feel good mechanically, along with a stylish visual flare that make it easy to forget that Yakuza 2 was originally a PS2 game. With a few new mechanics that save it from feeling too similar to the last Yakuza game and a wealth of new activities in this demo alone that keep the charm of the Yakuza series while adding plenty of new things to play with, Yakuza Kiwami 2 seems to be a satisfying new take on an older game in its series that is easy to pick up for those who’ve played the newer games in the series.

Friday, 10 August 2018

Review: Octopath Traveler (Nintendo Switch)


In a world of modern graphics and one track story paths, Octopath Traveler is unique. With its premise of telling eight different stories in one world, Octopath Traveler gives you the opportunity to choose the order and flow of how you want to play through its interesting seperate stories, with the choice of playing as many as you want at a time offering a custom gameplay experience. While having to level up your characters each time you want to try a new one from its eight can make the experience run a little long, it makes each experience feel like a journey of its own in this world harboring its own lore that leaves a connecting thread to each story if you play them all, but also has each one stand well enough on its own. All of its unique storytelling partnered with a great battle system that makes finding and exploiting weaknesses a rewarding process and its class actions that make each character useful in different ways make Octopath Traveler a satisfying JRPG with no shortage of things to do and a great world to play in.

Friday, 3 August 2018

JRPGs I Played in July 2018


With eight story paths to follow and a mid-month release, my July went exactly how I expected it to and was full of a lot of Octopath Traveler and time with my Switch. I began the month on the tail end of Ys VIII and immediately jumped over to Octopath Traveler, so my PS4 hasn’t seen that much love this month but I’ve enjoying playing the Switch both on my TV and with me on the go and the extra time I’ve been able to get into my games. The only other games I played were a few smartphone JRPGs for times like being at work where it would be inappropriate to pull out my Switch and for some special collaborations, but I only put a small bit of time into these because I was into already big games on the go and didn’t feel the need to play much else. So in what was a month full of portable goodness, here are the JRPGs I Played in July.

Friday, 27 July 2018

The Unique Storytelling and Game Flow of Octopath Traveler


Octopath Traveler definitely reflects its name. With eight characters and their stories available to play through, I was expecting to dive into my chosen character Primrose’s story alone when I began my Octopath journey and was surprised when I noticed all the adventures available on the map, ready to be explored at my leisure. These eight paths are just the beginning of Octopath Traveler’s ability to create freedom in each players Octopath journey, with freedom of party members, secondary jobs, story paths and more making each player traveling through the world of Orsterra have their own unique journey that may be deeper or more challenging than others. In a world that truly makes you feel like you have many paths to take, Octopath Traveler’s ability to create your own story and game flow make it a unique JRPG that combines the linearity of its individual stories and the freedom of its big world to make each playthrough a true, one-of-a-kind experience.

Friday, 1 June 2018

Review: Little Witch Academia: Chamber of Time (Reviewed on PS4, also on PC)


Little Witch Academia: Chamber of Time’s demo showed me some great things that were the reason I decided to pick it up. It introduced me to the series charming characters, a side-scrolling dungeon crawler that combined JRPG elements into something of its own and a fairly interesting story premise. In its full game however, the unique, quirky JRPG I expected Chamber of Time to be felt different, with its excessively repetitive boss battles making the experience drag on longer than it needed on top of dungeons that feature great ideas and potential that are never fully realised. While it has charming characters and enjoyable story moments that have made me interested in Little Witch Academia’s anime, Chamber of Time’s repetitive design unfortunately didn’t keep me under its spell for very long.

Friday, 18 May 2018

Review: Persona O.A.'s Gameplay (iOS/Android, Japanese)


When Persona O.A. was initially released as a part news and game app, its news features were all in tact and its gameplay ones were mostly missing. Fast forward to now and its gameplay features are all in, with dungeons to crawl, its first dungeon event and Persona 5’s wonderful characters available to spend time with in brand new story events. As a game, Persona O.A. condenses the Persona 5 experience into one that is very quick and easy to open up if you have a spare minute on the go, albeit sacrificing some of its console game immersion in the process. But if you prefer to have smartphone games that are easy to manage like I do, Persona O.A.’s condensed version of Persona 5’s relationship building and monster collecting may be worth your time if you can get past the language barrier.

Friday, 4 May 2018

Review: Yakuza 6 (PS4)


I never thought I’d be playing a game called Yakuza for the story, but Yakuza 6’s well-written story and characters made this experience a stand-out in JRPG stories this year so far. With an activity-filled open world and satisfying action combat with familiar stat-building systems, these things ended up being the cherry on top of a story that kept me coming back for more with its deep and emotional look into its tough characters that always had multiple sides. I thought this experience would just be a bunch of fights and open world exploring before I played it, so I’m pleasantly surprised that it ended up having a deep story that hooked me in from start to finish and with many of its side activities and stories still left behind, I’m glad its great demo convinced me to try this deep and interesting world.

Friday, 27 April 2018

How Yakuza 6’s First Hours Pleasantly Surprised Me


I don’t know about you, but when I think of the JRPG genre, the Yakuza series isn’t one of the first that comes to mind. Before that are usually the many fantasy games with deep stories, combat and worlds that the genre is widely known for, such as Final Fantasy and Persona, so if you haven’t tried the Yakuza games, you may be surprised to hear that Yakuza shares more in common with them than you think. When I downloaded Yakuza 6’s demo and played its first few hours, I expected to be running around in an open world, running into fights along the way in a plot with a rough tone but what I didn’t expect was a moving emotional story that can rival some of the big current JRPG stories well. Combined with JRPG systems and a big world, Yakuza 6 is a JRPG that appealed to me way more than I would have expected and has completely drawn me in with its well-written introduction to its story.

Friday, 20 April 2018

Review: Atelier Lydie and Suelle: the Alchemists and the Mysterious Paintings (Reviewed on PS4, also on Switch and PC)


As a Slice-of-Life JRPG, Atelier Lydie and Suelle brings something different to the JRPG genre. It focuses on collection and synthesis as its main mechanics, partnered with a light-hearted story that managed to turn what could be a sad story about two girls without a mother into one with plenty of humour and lively characters that make it standout from other JRPGs. Although its pacing felt a little slow at times, Atelier Lydie and Suelle’s deep synthesis systems and fun story made it an experience that was pleasant to play and with lots of side events still waiting for me, there’s plenty to do in this fun, collection-based JRPG.

Friday, 13 April 2018

4 Reasons Why Xenoblade Chronicles 2 Is So Addictive


As someone who started out Xenoblade Chronicles 2 completely new to the Xeno franchise, I had no idea I’d get so hooked by it. I usually dive deep into games with social elements like Persona 5 and Blue Reflection, both being games that I’ve actively decided I want to put the time into platinuming and thus expected myself to be playing in my spare time. Instead, I’ve found myself every time I’ve had free time wanting to pick up Xenoblade Chronicles 2 to chip away at something, whether it be quests or filling affinity charts, and wanting to dive more and more into its world. I definitely enjoyed Xenoblade Chronicles 2 a fair bit but I didn’t expect to be as into it as I am, so with this thought in mind, here are some reasons why I think Xenoblade Chronicles 2 has kept me hooked on it months after its release (and why you might still be too).

Friday, 6 April 2018

JRPGs I Played in March 2018


In the period between finishing my main February JRPG and starting my March one, there was a big period of free time between JRPGs for me. This isn’t to say March was a quiet month for JRPGs, especially since the highly anticipated Ni no Kuni II that I wish I played came out, but I had my heart set on playing Atelier Lydie and Suelle that was due out towards the end of month. As I waited for Lydie and Suelle, I played catch up with many demos and experiences involving game series I love like Persona O.A., while being pleasantly surprised by series I tried for the first time like Yakuza 6. Whether it was the deep story of Yakuza 6 or the cute, slice-of-life adventures of Atelier Lydie and Suelle, there was a lot of variety in what I played, so here are all the JRPGs I played in March.

Friday, 23 March 2018

Persona O.A. - What is it? (Persona’s New Smartphone App! iOS, Android - Japanese)


For a big video game franchise, Persona has had barely any presence in mobile gaming world in terms of official apps or smartphone games. Because of this, I was surprised to hear that Persona was getting its own smartphone app and mini-game called Persona O.A. featuring new dialogue with everyone’s favourite Persona 5 characters and gameplay elements from Persona 5. Persona O.A. is out now in Japan in an initial form but it’s supposed to get updated with the gameplay features sometime in the future, so I thought I’d talk about what Persona O.A. is now and what it’s supposed to be in its Japanese version with the hope that one day it will be released in the West as well.

Friday, 16 March 2018

First Impressions: Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (PS4/Switch, also on PC)


I’d always been interested in the Atelier series for its pretty art style, but there seems to be more to Atelier Lydie and Suelle than its pretty paintings. Atelier Lydie and Suelle’s delightful looking world contains plenty to collect and find to synthesise and make items with, with the charming and well-designed characters backed by interesting alchemy systems. While the Japanese PS4 demo was a mostly visual experience for me, the world and alchemy systems of Lydie and Suelle have kept me curious about this new addition to the Atelier series.

Friday, 2 March 2018

JRPGs I Played in February 2018


February was an interesting month in terms of the way my gaming time went. With Digimon Story Cyber Sleuth: Hacker’s Memory all finished, I was left with time to come back to my long term JRPG quest Persona 2 and time to catch up on Japanese demos like Little Witch Academia: Chamber of Time and Atelier Lydie and Suelle that had been sitting on my hard drive for a while. There were also a few random delays, with Xenoblade Chronicles 2’s New Game+ mode that I’ve been looking forward to ever since I finished it getting a delay and the full version of Little Witch Academia not coming out in English when most people (myself included) expected it to. Luckily, the main JRPG I was looking forward to did come out towards the end of the month in the form of Sword Art Online: Fatal Bullet and I can look back on the last month and say I had a lot of fun with what I played, so here are all the JRPGs I Played in February.

Friday, 16 February 2018

First Impressions: Little Witch Academia: Chamber of Time (Japanese Demo, PS4, PC)


With colourful magic and an anime aesthetic, Little Witch Academia: Chamber of Time’s unique 3D side-scroller cross JRPG gameplay is an eye-catching experience even for those like myself with no experience with its source material. It combines different gameplay elements to create a beat ‘em up with deep JRPG leveling systems that have the potential to put a thoughtful edge on running through trap-filled dungeons and complemented by eye-popping visuals that mimic the art from its original show, it stands out as a game based on an anime. With this and a group of fun characters made accessible even for first-timers to the series, Little Witch Academia’s first journey into the world of video games seems very promising so far.