Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Friday, 14 December 2018

Review: Persona 4 Dancing All Night (Reviewed on PS4 via the Endless Night bundle, also on PS Vita)


When Persona 4 Dancing All Night was announced back in 2015, I was so excited. That excitement led me to buy it in Japanese right when it came out because I was worried if we’d see a localisation announcement and while I couldn’t understand the story parts much as I was a total beginner at Japanese at the time, I played all of the songs and unlocked everything enough to get the Platinum trophy, despite pretty much not knowing any of its story and just enjoy its dancing fun in the Vita version.

With the recent Endless Night collection including the Persona Dance games for Persona 3, 4 and 5, this seemed like the perfect opportunity to get to know the wonderful remixes of the songs I loved from Persona 4 and the Vita version all over again while finally getting to know its story too and after spending almost 15 hours with it, I’m glad I did. The twist on Persona 4’s world and story with an Idol mystery was a great way to see the charming characters from the original paired with some new favourites, and seeing the high quality visuals on PS4 with snappy load times and sharp visuals in its rhythm game moments made the quality of this Persona Dance game feel not far behind the newer releases. If you’re looking to experience a different mystery with the Investigation Team alongside fun new characters and involved dance mechanics that feel just as good as its more recent editions, Persona 4 Dancing All Night is well worth it for fans of Persona 4 and rhythm games, and with it being such good value in the Endless Night collection on PS4, it’s an experience that Persona fans who like more story mixed in with their rhythm mechanics can enjoy experiencing in its best form yet.

Friday, 30 November 2018

Review: Pokemon Let's Go (Nintendo Switch)


If you like video games, chances are that at some point you’ve played one of the many Pokemon games that exist on older consoles, ranging from the Gameboy to the Nintendo 3DS and now the Nintendo Switch. The newest Pokemon game Pokemon Let’s Go manages to keep the nostalgic feeling of games like Pokemon Yellow by using similar layouts and the original 151 Pokemon, but updates visuals and everything else to make it feel much better on a modern console. With a mix of streamlined Pokemon catching mechanics from Pokemon Go, clever dungeon puzzles, all those trainer battles and a personalized-feeling gaming experience thanks to the choice of a partner Pokemon, Pokemon Let’s Go combines old and new concepts well to make Let’s Go echo the greatness of its source material while being simple enough to make it enjoyable now, and this easy-to-pick experience in my first return to the world of console Pokemon games is one I’m glad that Let’s Go made me come back to.

Friday, 23 November 2018

Review: World of Final Fantasy Maxima (Played on Switch, also on Xbox One, and PS4 and PC as DLC)


World of Final Fantasy was and still is a great journey. With its light-hearted monster collecting that evolves into an emotional big story that made me both laugh and cry, its story and gameplay is just as captivating to play years after its initial release. The game is full of many nods to the main Final Fantasy series games with its roster of familiar characters that you can now battle as in the new Maxima edition, on top of its interesting original mechanics like its size and stacking ones that are fun to play with all together, even if the frame rate wasn’t always perfect outside of docked mode. Years later, World of Final Fantasy in its updated Maxima form is still a story worth experiencing for fans of Final Fantasy who don’t mind a light-hearted story and for those who like the idea of exploring its unique, fun take on the Final Fantasy universe that now has even more to offer.

Friday, 19 October 2018

Review: The World Ends With You -Final Remix- (Nintendo Switch)


With undeniable style in everything it does, The World Ends With You -Final Remix- fits beautifully as a handheld on Switch in its updated form. While its DS trailers make it already look good enough thanks to choice of artstyle, the fresh coat of paint on Switch makes the experience play out smoothly with its comic book-esque visuals that pop off the screen, with its own control schemes that make playing with the Switch’s touchscreen a quick and fun battle experience. If you’re open to playing with different control styles and experiencing a story with colourful style and dialogue on the go, The World Ends With You -Final Remix- is a great game to discover in its Switch version for new players like myself and for those who want to see the additions to its world.

Friday, 28 September 2018

Review: Dragon Quest XI (Played on PS4, also on PC)


Dragon Quest XI has a lot of what makes a JRPG a great one. It has a big story journey with captivating moments of accomplishment and struggle, a refined battle system that takes the best part of classic JRPG ones, great character designs in both art style and personality, and a meaty playtime that can easily go beyond 100 hours if allowed to. All of these things are placed in an unfolding world full of plenty of things to find and discover in its journey that create a big difference between everything you can do at the start and end it, and with noticeable story arcs reflected in the world mixed with the humour and charm the series is known for, it really did feel like I’d been on an epic quest by the end of it. As my first step into the Dragon Quest series, I’m pleased to say I was charmed by its story and characters as I had hoped to be and I was also pleasantly surprised how its unfolding mechanics and story made each hour in its world feel meaningful and fun with how well it showed off its polished traditional JRPG mechanics in a modern JRPG world.

Friday, 18 May 2018

Review: Persona O.A.'s Gameplay (iOS/Android, Japanese)


When Persona O.A. was initially released as a part news and game app, its news features were all in tact and its gameplay ones were mostly missing. Fast forward to now and its gameplay features are all in, with dungeons to crawl, its first dungeon event and Persona 5’s wonderful characters available to spend time with in brand new story events. As a game, Persona O.A. condenses the Persona 5 experience into one that is very quick and easy to open up if you have a spare minute on the go, albeit sacrificing some of its console game immersion in the process. But if you prefer to have smartphone games that are easy to manage like I do, Persona O.A.’s condensed version of Persona 5’s relationship building and monster collecting may be worth your time if you can get past the language barrier.

Friday, 4 May 2018

Review: Yakuza 6 (PS4)


I never thought I’d be playing a game called Yakuza for the story, but Yakuza 6’s well-written story and characters made this experience a stand-out in JRPG stories this year so far. With an activity-filled open world and satisfying action combat with familiar stat-building systems, these things ended up being the cherry on top of a story that kept me coming back for more with its deep and emotional look into its tough characters that always had multiple sides. I thought this experience would just be a bunch of fights and open world exploring before I played it, so I’m pleasantly surprised that it ended up having a deep story that hooked me in from start to finish and with many of its side activities and stories still left behind, I’m glad its great demo convinced me to try this deep and interesting world.

Friday, 22 December 2017

Review: .hack//G.U. Last Recode (PS4, also on PC)


A big four-games-in-one experience like .hack//G.U. Last Recode has the potential to fall down at some point in its long journey. As a package of three games that were released separately when they first came out with a brand new experience on top, I initially wondered if they’d work well played back-to-back, as well as how a much newer addition to the series would feel beside the older ones. Luckily for Last Recode, each volume contained plenty of new things and variation to keep things interesting, with each feeling like a new chapter for the characters and story growing in each one, building to a big story journey that felt very complete. With engaging reactive combat on top and a story with plenty of character growth, Last Recode’s smoothness makes .Hack//G.U. pass the test of time well and is an old story I’m glad I could experience in its upgraded form.

Friday, 11 August 2017

Review: God Wars: Future Past (PS Vita/PS4)

With its beautiful art style, tactical gameplay with some unique ideas and a mythological story, God Wars: Future Past seemed like a promising tactical JRPG after playing its Japanese demo. In reality, my time with the full version of God Wars: Future Past was a lot more mixed. I enjoyed improving my tactical strategies in its many truly challenging battles, but paired with imperfections in other areas and the battles themselves, I walked away from God Wars feeling very different to how I thought I would. Still, the 50 hour plus experience was fairly interesting to watch grow, even if it’s not the first tactical JRPG I’d recommend, and saw me in some of the toughest tactical JRPG battles I’ve ever faced, for better and worse.


Friday, 10 March 2017

Review: A King's Tale: Final Fantasy XV (Reviewed on PS4, also on Xbox One)

Final Fantasy XV loves retro games. The boys of Final Fantasy XV are always playing the retro-style smartphone game King’s Knight and there's also the mini-game Justice Monsters Five in XV. A King's Tale Final Fantasy XV is another nod to this, but adds story into the mix to make the side-scroller a little more than just a side experience. I had fun with the short side-scroller but as a fan of Square Enix’s usual ambitious and cinematic storytelling, A King’s Tale was fun for a free experience but isn't all that memorable in the long run.


A King’s Tale is part visual novel and part side-scroller. It begins with an adorable exchange between King Regis and a young Prince Noctis sharing a lovely father-son bedtime story moment. Noctis requests for his dad to tell him an epic bedtime story about Regis’ own travels and Regis obliges, with the story being told through the side-scrolling adventure (which I like to think is how the retro-game loving Noct imagines the story). The story told is a little old Final Fantasy with its crystal-chasing shenanigans and a little Final Fantasy XV, with an emphasis placed on the value of friendship.
Since it's shown and implied in Kingsglaive and in XV that Regis had his own hardships, the story is proof of the fact that he had a journey similar to Noctis’ one in Final Fantasy XV. He travels with a crew similar in personalities to Noctis’ group, with the exception of standout Cid being way grumpier than the four guys in XV could ever be, in a good way. It was cool to see Regis and his crew summon and fight well-known Final Fantasy foes together, but other than some nice father son moments and terrible dad jokes, it doesn't really add much to the Final Fantasy XV Universe like I was hoping it would. Other Final Fantasy XV side experiences such as Brotherhood and Kingsglaive were so substantial and I was a little bummed A King’s Tale didn’t follow this trend.

The gameplay in A King's Tale however was pretty fun. Side-strollers aren't something I play regularly, but the retro music and hordes of enemies to take on were challenging enough and I was often rewarded by a cool summon animation in the bigger battles. Seeing some of Final Fantasy XV's places in pixel art style was a nice touch and most of the familiar enemies all needed different combos or attack types which kept me on my toes.

One of my favourite and least favourite mechanics in A King’s Tale was the Armiger, a cool multiple weapon super attack that has the ability to attack 4 times if you use your teammates right. This created a good goal towards, as the Armiger breaks its charge if you get hit and to get maximum damage, you must have used all your teammates attacks at least once before using it. It created an interesting dilemma of sometimes prioritising hiding and running from the hordes of enemies until I could use of the teammates instead of defeating the ones before me and I couldn't help but feel a little mad when I was hit and had to start all over. While it might have been frustrating, I think it was frustrating in a fun arcade style way that made me want to keep challenging my way through until I could unleash my best attack and see Regis’ disco battle victory pose as a small victory.
As someone who isn't a huge side-scroller player, my time with A King’s Tale was fun enough. I enjoyed the challenge from the sheer hordes of enemies I faced and the quick peak into Regis’ past, even if it didn't really add much to the Final Fantasy XV universe. It's definitely no replacement for the core Final Fantasy XV game, but A King’s Tale is a fun and different experience for those with a little extra time.

Score: 7.4/10
Don't forget: Regis was hot stuff.

You can download A King's Tale: Final Fantasy XV for free on the Playstation Network Store or the Microsoft Store.
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What did you think of A King's Tale: Final Fantasy XV? Do you prefer retro or new style Final Fantasy games?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!
Thanks so much for stopping by! Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list and Youtube Channel for updates on content and random musings on JRPG news and games. You're awesome! <3

Monday, 27 February 2017

A Look at Final Fantasy XV's Latest 1.05 Update and Booster Pack+ (Mini-Review)

Final Fantasy XV is a gift that keeps on giving and is really doing its best to keep everyone playing, whether it's those who purchased it or those who bought the Season Pass holders like myself. This is a smart move considering the time between each of the upcoming character Episode DLCs and is a good way to stop the open world becoming stale and keep those still totally addicted like myself from becoming less addicted or worse, not playing at all. Normally I wouldn't write anything about an update to a game, but the 1.05 update added some really significant updates, such as timed quests and a higher level cap. On top of that, Season Pass holders also got the Booster Pack+ a day after the update so as a happy Final Fantasy XV fan, I wanted to give my thoughts on each new feature added to the game because some of them are pretty cool.
(Feel free to watch the video version!)
Update 1.05

The new update to Final Fantasy XV adds some significant features and is available freely to anyone who owns the game. An exciting thing for those who own a PS4 Pro is probably the new Lite Mode that has a maximum of 60FPS and probably looks absolutely stunning. I don't own a PS4 Pro so I can't comment on this much, but it gives me a reason to be a little more jealous of everyone who does.
Also something I can't comment on much is the raised level cap as my characters are only just at level 80 as I write this (note: as I edit this, I've hit level 100 woo!), but I'm pretty excited for this. Usually levels are capped at level 99 in Final Fantasy games, but Final Fantasy XV players can enjoy getting up to level 120, which is a really cool change. I recently maxed out my character's skills and have missed having a goal to work towards, so it's nice to know I can enjoy seeing my EXP go up for awhile. Also I'm keen to have some totally OP characters for when I go verse a certain boss for a certain gold trophy and an curious to see if it will affect my enjoyment of XV. I do wonder if level cap increases will be a trend with future Final Fantasy XV updates, but even if it's a one-off, it's pretty damn cool.
The thing that had me most keen for the 1.05 update is the addition of Timed Quests. I've written about how I'm totally addicted to running around in Final Fantasy XV's world and Timed Quests are a great way to keep this interesting. The first one is pretty rewarding, with the current fun and challenging cactaur quest giving 10,000 EXP, 333 AP and 150,000 Gil upon first completion, plus cactaurs being 1000 EXP each anyway add up to a fantastic way to reach that new Level 120. This update is guaranteed to keep me checking back for those awesome rewards and I can't wait for more quests and hunts.
The last few updates are minor updates, but nonetheless help enrich the player experience in Final Fantasy XV. In case you were getting sick of hearing the Chocobo theme (is that possible?) while riding Chocobos, you can finally listen to the Audio Player while riding and if you wanted to listen to two tracks from NieR’s gorgeous soundtrack, you can do that now too. Prompto can also store 50 more photos (200 in total), which is nice since I haven't been able to save new photos for awhile. The new update also takes out the Moogle Chocobo Carnival, which I’d already used to help me get my Fishing Skill to full and done pretty much everything in. The Chocobo music player and photo capacity probably should've been in XV already and are kind of insignificant at this point, but I'll take them and enjoy them anyway. All of these additions make a pretty solid upgrade to the base experience of XV and have already given me more reasons to keep playing.

Booster Pack+
The exclusive to Season Pass holders Booster Pack+ is a small little pack of items to mostly make fishing a little easier. The lack of a ‘wow’ item in this pack is probably due to the delay of the Magitek Exosuit that is getting a redesign due to similarities to the Power Rangers’ suits and was supposed to offer invisibility and a boost in fishing skills for a limited time. But the items are a nice little token for those with the season pass regardless. The Dragon Drain Rod and Avior Reel will be helpful for those upping their fishing skill; I don't overly care for these since mine is at max and I only really fished for new recipes and trophies. What I am enjoying is the Ragnarok sword, which packs a punch in battle and mostly just looks cool when warping due to it spitting a bunch of pink electrical looking stuff everywhere. It isn't however stronger than the Blood Sword I was using, so I may retire it soon, making the Booster Pack+ of little use to me.

Being honest, the Booster Pack+ is a tad lacklustre and is absolutely not worth getting the Season Pass for. But it's an alright bonus for those like myself who have it already for the story episodes and if I ever decide to complete Noct’s fishing collection, I'm sure I'll be at least a little happy I have it.
The real standout of these two additions to Final Fantasy XV is the free 1.05 update, but both it and the Booster Pack+ add nice little touches to enhance the current Final Fantasy XV. I enjoyed driving to the latest timed-quest while listening to music from NieR, and will be eagerly waiting for future timed-quests. Final Fantasy XV has been lucky to be getting so much support so far and I hope the addition of timed-quests among the other additions is a nod towards Final Fantasy XV getting support between each of its story episodes.

(This is an affiliate link that helps supports my JRPG Jungle content, so if you use it, thank you!)
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What did you think of the Update and Booster Pack+? Are you still playing Final Fantasy XV?
(I sure am...but I may need to take a break for NieR Automata :|)
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on FacebookYoutube or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagramlike JRPG Jungle on Facebook and Subscribe to the mailing list and Youtube Channel for updates on content and random musings on JRPG news and games. You're awesome! <3

Monday, 30 January 2017

Final Fantasy XV's Moogle Chocobo Carnival - Is It Worth Playing? (Mini-Review)

While most people have finished with Final Fantasy XV, Square Enix is inviting people to come back and play in its world again with the Moogle Chocobo Carnival. The free event is a playground of Chocobo and Moogle mini-games for some good light-hearted fun, a noticeable departure from Noct’s dramatic story. It’s also totally spoiler-free, allowing players to jump in and have fun at any stage of the story.

I've technically finished Final Fantasy XV (review on its way!), but I haven't stopped questing and letting my inner completionist run loose in Eos, so I didn't hesitate to download the Holiday Pack DLC and enter the restyled version of Altissa. But I understand that other players may need a bit of a push, so here my thoughts on the DLC to help you decide whether you want to join in on the Moogle Chocobo fun!
Final Fantasy XV Carnival features the kind of minigames that took up my end game time in Final Fantasy X, X-2 and made a small return in World of Final Fantasy. There’s Chocobo racing, finding Chocobos around the city and a new real-time photo mechanic among other things. My favourite mini-game was a decoration one that involved decorating an area based on a riddle that cryptically described whether I needed to put down a Moogle or a Chocobo, which I enjoyed carefully reading again and again to find what I need. The mini-games are all totally silly and that's what’s great about them, especially since Final Fantasy XV’s core story is quite serious towards the end. I especially liked how some of the moments gave me a look at a happy Noctis, something I didn't realise was shown so little in Final Fantasy XV’s core story. With everything he goes through in the main story, it genuinely made me smile seeing him do silly things in a ridiculous costume.

Since I've finished Final Fantasy XV, I'm well past the phase of feeling disconnected between the dire feeling of the last few chapters and into the end game exploration part. But I'd be seriously concerned if someone played this Carnival through the infamous chapter 13 - I feel like it would really kill the tense vibe that should be carried through that chapter. I would exercise caution if I was someone in the last few chapters of Final Fantasy XV, but that may just be my personal preference for playing through story content.
I like Noctis, but I love the group of guys together more. As soon as I heard the words Chocobo and Carnival together, I thought of Prompto’s love of animals. And there would be so many recipes for Ignis to find there, and so many weird moments for Gladio to tease Noct about. But the event seems to understand this, so Noctis makes his own amusing jokes and is given the adorable Carbuncle as his new companion. Noctis is surprisingly hilarious when he wants to be, with his awkward dancing with Moogles and his Ignis impression (complete with spot on “recipeh”) making me genuinely laugh out loud. It's a compliment to Final Fantasy XV how much I missed the group together, but they did a pretty good job making up for it with Noctis.
There are more side quests than I could complete in my first day with the Carnival (granted I only played a couple of hours), which makes me incredibly excited. Final Fantasy XV has been a questing playground for me, so having even more to do in a limited time is slightly overwhelming but awesome and I plan to complete all the quests before the event is finished. I completed the main quest of collecting enough tokens for the nice hotel room and view of the fireworks and was rewarded with a cute cutscenes, but I get the feeling that's most of what I'll get. I'm not too bothered by this since I've finished the main story and I'm sure we’ll get more moments with the guys in their individual Episode DLCs, but if you care more about story than quests, this probably isn't the DLC for you. As for me, I'll take running around doing new quests with Noctis on top of a bird any day.
The Final Fantasy XV Carnival is an adorable tribute to two of the most well-known mascots in the Final Fantasy series. Questing fans like me will probably love the amount to do in the festive version of Altissa and meeting Noctis’ fun side is a nice cherry on top of the experience. I'm happy to have an excuse to play more Final Fantasy XV and hope Square Enix considers more of these kinds of events in the future.

To play the Moogle Chocobo Carnival, make sure to download the latest patch for Final Fantasy XV and get the free Holiday Pack (or the Holiday Pack+ if you're a season pass holder) on PSN or the Xbox store.
(This is an affiliate link that helps supports the site, so if you use it, thank you!)
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Will you play the Moogle Chocobo Carnival? Are you still playing Final Fantasy XV?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagramlike JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3

Thursday, 12 January 2017

Review: World of Final Fantasy (Reviewed on PS Vita, also on PS4)

Confession time: I didn’t know if I really wanted World of Final Fantasy when it was announced. While the idea of a cute Final Fantasy aimed at a younger and broader audience sounded interesting, it didn’t appeal to me much as a fan of the main Final Fantasy games. But World of Final Fantasy's trailers and character announcements thankfully kept my curiosity, because it ended up being my favourite game from 2016 and one of the best JRPGs I’ve played in a long time. With cute and charming characters old and new, and a surprisingly complex monster-hunting system incorporating all the memorable Final Fantasy creatures fans know and love, World of Final Fantasy is a must-play for JRPG and Final Fantasy fans looking for a fun and more traditional Final Fantasy adventure.
What sets World of Final Fantasy apart from most Final Fantasy games is that it includes new characters alongside characters from other Final Fantasy games, all in the intriguing world of Grymoire. This mysterious world is full of species called Lilikins, which are ‘chibi’ humans, and monsters called Mirages. The charming twin protagonists Reynn and Lann are Jiants from another place called Nine Wood Hills that find themselves given access to Grymoire by a woman called Enna Kros after awakening with amnesia. She provides them with assistance in the form of two pixie mirages, the adorable Tama and the hilariously dry Serafie, makes them aware of their power to wield mirages and sets them on a journey through Grymoire to capture them to get back their lost memories.
Grymoire features some of my favourite characters from older Final Fantasy games, including Tidus and Yuna from Final Fantasy X, Vivi from Final Fantasy IX and more, along with characters from Final Fantasy games I haven’t played that I was meeting for the first time. There are plenty of great moments with characters I love that often had me wearing a stupid grin on my face throughout my playthrough and despite featuring so many different characters, each character fit well into the 50 hour adventure and seeing them all talk to each other was really amusing as a fan of the series. In spite of the nostalgic cast of old characters, the characters I ended up loving most were Lann, Reynn, Tama and Serafie, the fun new cast full of purpose and banter, with the four pretty much being my new favourite comedy group. I really appreciated Reynn and Lann’s constant brother and sister bickering, Tama’s oddly endearing incorrect use of articles and Serafie’s flat line of enthusiasm for everything, all complemented by fantastic voice acting. They manage to fit in with the old characters perfectly and every new character encounter was enriched by the fun new crew, making the story an enjoyable ride with well-timed emotional twists along the way.
World of Final Fantasy features more than enough Mirages for Reynn and Lann to collect and also more iconic Final Fantasy monsters than I expected before playing. There are Behemoths, Floating Eyes and Flans; a good majority of the monsters I remember grinding and fighting in main Final Fantasy games. Rather than throwing these monsters beside Reynn and Lann after imprisming them, you get to stack them on top of each other to combine stats and create a really funny-looking stack that can pack a punch in battle. The stacking and mirage systems are a great new way to create a party to battle with and the skill trees to upgrade or transfigure (evolve) these mirages into bigger ones gave the right amount of complexity to upgrading characters. Mirages are also useful outside of battle as they can fly Lann and Reynn over ledges or push down big boulders or even be ridden on, finally giving me the chance to ride a Behemoth! For a series that doesn't usually involve monster hunting, the system fit in seamlessly with the familiar with other battle elements and I appreciated the potential for variety in my party.

Speaking of battles, World of Final Fantasy features the familiar Active Time Battle system, revamped with shortcuts incorporated to make switching between each mirage's and character's abilities very easy. World of Final Fantasy is nice of enough to include various modes for the system, including Wait, Semi-Active and Active modes, with Active mode keeping things extremely fast paced and wait mode being closer to the Final Fantasy X system, which I felt most comfortable with. Even though I stuck with how I usually play JRPGs, I really appreciated having the option to change between these if I wanted a challenge and I’m sure it will help every kind of Final Fantasy player find something they’re comfortable with. The battle system doesn't stray far from what fans would expect from a Final Fantasy game, but the addition of character medals incorporating old characters and Mega Mirages (summon abilities) later in the story were some fun additions to an already solid system.
Topping off the battles and roster of characters is a Colosseum full of extra battles, hours of extra quests before and after the ending, and plenty of mirages to collect to for those like myself who want to continue playing after the credits roll. There’s a gorgeous soundtrack and all the NPCs are voiced, making the quality of World of Final Fantasy feel high. Especially on Vita, World of Final Fantasy feels like a massive JRPG for the system and I had a lot of fun playing it on the go, especially with the story split into chapters. However, if you have the choice between the PS4 or PS Vita version, I would recommend choosing the PS4 one. I played the PS Vita one in full and had a great time and thought it looked gorgeous on my Vita, but some minor issues I had were noticeable load times, especially when trying to switch out Mirages using the Prism Case. Plus since I use a 4GB memory card and my copy was digital, the file was a squeeze and I couldn’t download any of the update files because my memory card was completely full after downloading the World of Final Fantasy file and my day one DLC. I played the PS4 demo and the difference in graphics and load times fixed pretty much all of my problems with World of Final Fantasy. In saying that, I’m such a supporter of putting big games on the Vita and probably wouldn't have been able to play World of Final Fantasy as quickly as I did if I could only play at home, so it's still an incredibly high quality Vita game for those who also prefer playing on Vita.
World of Final Fantasy is the most surprising and satisfying JRPG I played in 2016, both as a monster collecting game and as a Final Fantasy game. Reynn and Lann are my favourite Final Fantasy protagonists of recent times and with so many mirages to collect, characters to meet and things to do in the world of Grymoire, World of Final Fantasy has left me with all the marks of one of my favourite JRPGs: it made me laugh and cry in a way only my absolute favourite games have and I want to max out all of my mirages and stay in the fascinating world of Grymoire just a little longer. If you’re a JRPG or Final Fantasy fan, I highly recommend World of Final Fantasy’s great new twist on monster collecting, emotional story and fun gameplay for a fantastic JRPG experience.

Score: 9.5/10
I feel like I took a long time to get this review up because I was enjoying World of Final Fantasy so much that I enjoyed taking my time to catch mirages, do quests and really enjoy the story. One of the best Final Fantasy's in the last few years and I really hope Square Enix makes this a series of its own. Sequel please!

You can pick up World of Final Fantasy for PS4 and PS Vita (and a cool limited edition World of Final Fantasy PS Vita) at Play-Asia.com!
(This is an affiliate link that helps supports the site, so if you use it, thank you!)

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What did you think of World of Final Fantasy? What's your favourite of the recent Final Fantasy games?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagramlike JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3

Picture note: I got most of the photos for this review from the official World of Final Fantasy website and they are most likely from the PS4 version of the game.

Thursday, 20 October 2016

Review: Lost Dimension (Reviewed on PS Vita, also on PS3)

Lost Dimension combines a lot of things I love: JRPGs with tactical elements, visual novels and finding a suspect from a group of likable characters. In fact, on the surface it draws a large influence from a few of my favourite series, such as the Trials from Danganronpa or the Materia concept from Final Fantasy, which initially gave me some concerns about how original Lost Dimension would be. But after playing Lost Dimension, I found the combination of these elements plus its own mechanics and its story of traitors make Lost Dimension a unique tactical 30 hour experience that remained enjoyable throughout my time with it, even with some imperfections.
As someone who likes stories that make me feel like I need to constantly look over my shoulder, Lost Dimension is right up my alley. Lost Dimension mixes suspicion into the usual ‘save the world’ JRPG plot. The world is being targeted by a man called The End (no really, that’s his name), who gives the world an ultimatum: defeat him at the top of a giant pillar within a limited number of days or else he’ll destroy the world. Lost Dimension’s characters are all members of S.E.A.L.E.D., a secret government group formed to stop The End’s terrorist attacks that all boast special supernatural gifts, such as Teleportation or Superhuman strength, that give them an edge in battle. The group are briefly separated at the start of their mission with no memory of how, meaning they forget an important fact: there are a small group of traitors among them acting as friends to covertly affect their mission. To top things off, The End forces them to try find the traitors as they progress through the pillar’s floors and kill off a suspect on each floor if they want to complete through the tower Each of these story aspects may seem familiar to players of JRPGs or Japanese games, but I've never seen a combination of all of these story elements in one game like this, giving the story a unique feel.

Keeping traitors in your team can be damaging in the long run, so it’s important to try find the traitors as they cycle through each floor/chapter, despite how sad it is to kill your new comrades. After completing missions, the protagonist’s Premonition gift kicks in, letting you hear the other party members inner thoughts to pick out the traitor. It's not that difficult to find suspects, as multiple voices will be distorted and they are supposed to be that floor’s traitor but I like how it added other innocent character's distorted voices to try mislead me. Finding the traitor is all well and good, but Lost Dimension’s Camaraderie System adds emotions into the mix, allowing you to befriend your teammates as you progress through the story in a visual novel style. Since the main story cycles through vague and sometimes flat-sounding lines in order to tell the story no matter who the traitor is in the part, Lost Dimension’s character depth and best story moments lie hidden in this optional Camaraderie portion. The characters are all struggling with something, including loss, morals and even dreams of being an Idol, that all explore the negative sides of their supernatural gifts and with characters that don't follow the usual JRPG tropes, I was able to feel a connection to the characters easily.
Camaraderie was one of my favourite parts of Lost Dimension as it made me feel way more invested in the story than the vague main story did and the complexity of the characters really lifted the main story. This made it hard to weed out the traitor at times, as in my playthrough two of my favourite characters ended up being killed as suspects and it really added a harshness to the trial system. My only concern is that this part of Lost Dimension may get looked over or rushed by players because of its optional nature. Lost Dimension's strength lies in investing you in characters and then taking them away from you, but that may be lost on people who only briefly explore it in preference of battling and racing through the story.

To unlock new conversations with comrades and see Lost Dimension’s main story, it’s essential to complete Lost Dimension's tactical quests to progress through the tower. The tactical battle system in Lost Dimension is easily understandable to those who have played JRPGs or tactical games, but mixes in a few new mechanics of its own to keep things interesting. Character gifts act like classes and dictate the abilities and stats of a character, including their movement and physical strength. I found most characters could be divided into close range tanks, long ranged attackers, support or long distance movers, so as long as I brought a party with a combination of these I was ready to take on most quest's tactical challenge. Enemies are all quite similar and aren't very noteworthy as they all look similar, but with high stats they can overwhelm a party with sheer numbers, which is the real challenge in Lost Dimension's quests. Mixed in with the usual JRPG mechanics is Defer, a unique yet simple mechanic where a turn could be essentially transferred to another character, allowing them to attack again. It's a simple idea but ended up being one of my favourite mechanics of Lost Dimension because of the edge it gave in battle by giving more access to the skill I needed. With a party of six, Defer allowed me to do things such as only use characters with long-range abilities against crazy tank enemies or to teleport and fly long distances from enemies that kept spreading more enemies, and was an interesting new way to think in a tactical RPG.
While the battle system of Lost Dimension is pretty fun, I had a few awkward moments with it due to some camera issues while playing the Vita version. Between turns, the camera that was supposed to show me the enemy’s actions occasionally showed me walls while following out-of-sight enemies. I know it's not a huge problem, but it happened enough times for me to wonder how it still remained in the game and ruined the purpose of showing me the enemies actions at points, making it a small waste of time. Another thing that kept me from being totally immersed in Lost Dimension’s world was its story dialogue. While the story itself is interesting, it tends to be a little vague in order to keep the continuity. Since traitors are randomised every time you start a new game in Lost Dimension, the dialogue avoids a lot of direct communication with characters. It’s a sacrifice made to keep the replayability interesting in Lost Dimension and to keep its unique concept, but it’s a clear difference from similar games like Danganronpa where the intercharacter relationships are a huge part of the main story. Luckily, the Camaraderie portion of Lost Dimension makes up for this in many ways, but as someone who loves getting invested into a good plot, the main story wasn’t really skilled at doing that.
With the story-telling method supporting Lost Dimension’s replayability, there is appropriately a New Game Plus system in place so you can find a new traitor without losing your progress from your first playthrough. My playthrough of Lost Dimension lasted a decent 30 hours but I didn’t get the true ending, so I may revisit Lost Dimension in future. In the New Game Plus mode, your Ability points carry over, allowing you to essentially keep your abilities and focus on meeting the criteria for the True Ending. Since I enjoyed the Camaraderie part of Lost Dimension, I’d like to go through and max out my bonds with people who I wanted to get to know more before they sadly betrayed me.
Lost Dimension may use a few ideas from other games, but its traitor concept and battle system make it an original experience. I had multiple moments of sadness when my favourite characters betrayed me thanks to the engaging Camaraderie system, even if the actual main story didn’t give me the same emotional connection. As my first 3D tactical JRPG experience, I enjoyed Lost Dimension’s use of range attacks and the interesting Defer system that allowed me to take advantage of the character’s gifts. It’s not a perfect combination of randomised story aspects, traitors and JRPG elements, but that certainly doesn’t mean it’s not enjoyable. Lost Dimension is a great idea and worth exploring if you're also a fan of these elements.

Score 7.6/10
A unique and fun game of traitors and tactics, albeit with imperfections. I’d love to see a sequel that improves on this idea, but for now, I have to consider replaying it to max out all my bonds!


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Have you tried Lost Dimension? What did you think of it?
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Friday, 2 September 2016

Review: Fire Emblem Awakening (3DS)


When I began my tactical JRPG kick, Fire Emblem was one of the first series I wanted to try. As a fan of the Persona series and after enjoying the fun tactical smartphone JRPG X-Tactics, Fire Emblem’s combination relationship and tactical mechanics sounded right up my alley. Fire Emblem Awakening may not be the most recent Fire Emblem game, but it doesn't take away from being a tactical JRPG triumph. With a well thought out and unique tactical battle system and twist-filled plot full of interesting characters, I was captivated with Fire Emblem Awakening from start to finish.

Fire Emblem Awakening’s story begins in the midst of a war between nations as the amnesiac Avatar (the customisable playable character) awakens in a field and is found by the royal family of the Ylisse nation, consisting of the strong-willed prince Chrom, his loyal knight Frederick and the light-hearted princess Lissa. The tactically-skilled Avatar quickly joins the nation's army and becomes a key member thanks to their ability in battle, which begins the epic and emotional story of Awakening. Fire Emblem Awakening goes beyond being a typical war story though, with an undertone of exploring the idea of fate and who can change the future adding uniqueness that style of story. Enhancing the story's biggest moments are the beautiful 2.5D style cutscenes and animation that really raise the biggest moments in Awakening to new heights and Awakening's cast of characters that strike a good balance between being likable and strong.


Complimenting Fire Emblem Awakening’s war story is its interesting and deep tactical battle system. Using Awakening’s large and diverse range of customisable characters and classes, each battle has your army and an opponent's fighting one another to either take out the army leader or the entire enemy army. Fire Emblem is known for its ‘rock, paper, scissor’ system where certain weapons and classes are better against each other, much like elemental spells in other JRPGs. It's an interesting way to decide which weapons to equip as I'm too used to in a lot of JRPGs picking the strongest weapon and dominating for a portion of the game. The new way of thinking when buying and equipping weapons was appreciated and saves some challenge for all parts of the game, whether you've been grinding your characters or not. I also liked that characters can equip up to 5 different spells and weapons, with each of them losing durability after each use making me plan carefully whether using a spell that may break completely was really worth using.

Apart from the fighting part of the battle system, my favourite aspect of the tactical system was pairing characters together to assist each other. This adds another layer to the battle system, with the relationship between the characters deciding how much of a benefit would be received from pairing certain characters. These benefits include how often attacks are stopped by a partner or having a potential extra hit or two on the enemy. It sounds like a lot to think about, but these mechanics work so seamlessly together that even new Fire Emblem players like myself should be able to pick them up easily enough.


Relationships were a big part of my Fire Emblem Awakening experience, especially since I enjoyed the Support System so much. The Support System gives a unique opportunity to get to know the characters and world of Fire Emblem Awakening through bonus dialogues while leveling up your relationship with the character to help in battle. There are many pleasant surprises to this system that I won't spoil, but the characters unlocked were great motivation to continue through the conversations and some of my favourite characters such as amusingly evil Tharja and the sweet-loving thief Gaius wouldn't have left such an impression on me without this exploration into Awakening's well-rounded characters creating different romantic and platonic relationships.

On top of the pleasant surprises found in battle and in its support system, Awakening provides plenty of replayability through gameplay difficulty, modes, a New Game Plus-like system and its various support pairing options so you can enjoy these for as long as possible. There are Normal, Hard and Lunatic difficulties to challenge yourself with, with Normal giving a significant amount more lucky evasion moments and Lunatic requiring a lot more tactical skill and strategy for each level to avoid constant character death. There's also the Classic and Casual game modes, with Casual allowing players to keep their knocked out units, while Classic implements ‘permadeath’, which doesn't affect the story but means the ‘dead’ units can be killed in battle and not used for the rest of the game. I played a combination of Normal difficulty with the Casual setting as it was my first Fire Emblem and still found enough challenge to not feel like I was being babied through the game, but I'm considering going back and trying Classic with the Lunatic difficulty for a true challenge to what most long-time Fire Emblem fans are more used to.


If the gameplay and story weren’t good enough, the cherry on top of the experience would be Fire Emblem Awakening’s beautiful music, voice acting and cool 2.5-D anime style cutscenes. Because the game takes advantage of the 3DS’s 3D functionality, Awakening’s biggest moments are both visually and sonically dynamic. Throughout battles is the great music composed for the game, with epic orchestral pieces in battle making things even more exciting and I literally got tingles hearing the final boss music for the first time. Awakening also offers both the English and Japanese voiceover tracks and both use really great voice actors that portray their characters really well.


If you’re looking for a fun, complex yet intuitive tactical JRPG, look no further than Fire Emblem Awakening. The tactical battles were as fun as they were unique, especially thanks to the support system where I could make good use of my time and characters on and off the battlefield. I played Fire Emblem Awakening for 60 hours, but I leave its world greatly looking forward to the next Fire Emblem challenge I play. It's tactically great, has a great plot and is well worth pulling out of the backlog.

Score: 9.5/10
For those with a 3DS and tactical JRPG tendencies, the high quality of Fire Emblem Awakening's battle system and support systems is very satisfying.

You can pick up Fire Emblem Awakening for 3DS at Play-Asia.com!
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What did you think of Fire Emblem Awakening? Which other Fire Emblem games would you recommend?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up Facebook or Instagram and let's talk!


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Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram and like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3

Friday, 19 August 2016

A Brave New Record: Final Fantasy Brave Exvius Review (Reviewed on iOS, also on Android)

The Final Fantasy series has really made its way into the mobile gaming market. With a majority of the core Final Fantasy games available as paid apps on smartphones alongside free Final Fantasy apps such as Final Fantasy Record Keeper, there’s an experience for Final Fantasy fans of all budgets and tastes, ranging from the old school JRPG Final Fantasy style to the more modern 3D style seen in recent Final Fantasy games. The Brave Frontier inspired Final Fantasy Brave Exvius take inspiration from the classic Final Fantasy games with its turn-based battle system, pixel art sprites and town exploration that will be familiar to fans of the series. But it isn't all classic Final Fantasy. Final Fantasy Brave Exvius balances bringing a new Final Fantasy experience to the smartphone space featuring an interesting story with witty dialogue reminiscent of the classic games and also brings in the fun collection and turn-based systems featured in other mobile and core Final Fantasy series games of old and new.

As someone who was a longtime fan of Final Fantasy Record Keeper but needed something to hook me in to continue playing, the story in Final Fantasy Brave Exvius is a solid answer to this problem. Brave Exvius is set in the world of Grandshelt and explores the protagonists Rain and Lasswell’s journey in balancing Grandshelt's powers of Lapis and Visions. This is the main premise anyway, as the pair seem to get sidetracked frequently, whether it be to save helpless citizens or, in true Final Fantasy style, to meet mysterious girls inside crystals. This kind of more lighthearted storytelling is great for the small story chapters in Brave Exvius as a game that'll live in most people's pockets, so the witty banter between Rain and Lasswell males each chapter feel enjoyable in its under 5 minute length and is a nice way to progress through its 'saving the kingdom' story.


Final Fantasy Brave Exvius gets part of its name from Brave Frontier, another popular RPG game by developer A-Lim. But Final Fantasy Brave Exvius also places plenty of importance of the Final Fantasy part of its name, using plenty of mechanics, characters and aspects from Final Fantasy. As someone who hasn’t played Brave Frontier, I still felt right at home with the familiar gameplay elements featured in Brave Exvius. The spells, Espers, limit breaks and explorable towns and dungeons are all very Final Fantasy-like and are a much needed upgrade to the basic character battle used in other Final Fantasy mobile games. Brave Exvius features a touch-based interface that utilises swipes to give a variety of different commands during battle. A swipe to the left will allow you to use skills, a swipe to the right will allow you to defend. This kind of smart use of the smartphone’s touch screen take advantage of the available screen space and allow for a battle system pretty close to the one seen in older Final Fantasy games. Add in Espers and Limit Breaks and battles are pretty exciting. While it does have an Auto function that’s featured in most Final Fantasy mobile games, this kind of complexity encourages players to actually think out their moves and play like they would on a console Final Fantasy game or at least use the Repeat function to automatically use the same command you used before.

A really noteworthy thing in Final Fantasy Brave Exvius is its inclusion of towns and exploration maps, something that I really enjoyed in Kingdom Hearts Unchained χ and was glad to see in Brave Exvius as well. Towns allow players to buy a variety of items at stores, including weapons, armour and healing items, along with recipes to craft all these things for those wanting to save gil and use materials in the neat crafting mechanic instead. Also in the towns are NPCs that give quests, an RPG feature that makes the world of Brave Exvius feel much more real and RPG-like than most smartphone RPGs I’ve played. The quests given in towns usually lead to visiting an Exploration area, which features a maze-like map littered with monsters and treasure chests for players to hunt out items for quests, crafting and character upgrades. The exploration is generally simpler than what’s found in console Final Fantasy games, but it’s still one of my favourite aspects of Brave Exvius because it makes it feel like a genuine JRPG world.


Along with finding items for quests and upgrades, there’s plenty to unlock, collect and upgrade in Final Fantasy Brave Exvius whether you’re into character collection or stat building. For those like myself who came from Final Fantasy Record Keeper, the character collection continues with Brave Exvius' gacha system that uses Friend Points accumulated by making friends or having other players assist you in battle to summon extra units to battle with. These units include characters exclusive to Brave Exvius and also characters from old Final Fantasy games, which I was delighted by when I got a Vivi. For those looking to strengthen their battle units, characters can be Awakened (upgraded) up to a 5 star ranking, providing plenty of opportunity for more powerful characters and grinding. Grinding is made easy with Brave Exvius' Vortex quests, which provide either materials, gil or experience depending on the type of dungeon the player chooses for each day. Whenever I was under-leveled for a quest, I really enjoyed how easy it is to find a way to get better units and upgrade my existing characters and found it really easy to understand as a JRPG player.

To accelerate unit collecting and upgrade material collection is Lapis, a material Grandshelt and also Brave Exvius’ in-game currency that can be bought with real world money. For those wanting to keep their experience free, there are plenty of opportunities to win Lapis in the game through quests and login bonuses and I never found myself to be out of them. A cool thing that Lapis can purchase are the weekly shopping packs released in Brave Exvius that offer materials that are more difficult to get. They also offer some of these packs for purchase with real money as well, but they’re never materials that are impossible to get just by playing the game.


Final Fantasy Brave Exvius is almost as dense as most Final Fantasy games, yet it fits perfectly on a smartphone due to smart mechanics and plenty of ways to collect and upgrade characters. With story, Espers and exploration, the experience features much of what Final Fantasy players enjoy on the console games in an easily accessible way for players on the go. As someone who was very into other Final Fantasy mobile games such as Final Fantasy Record Keeper, Final Fantasy Brave Exvius feels like a clear upgrade to the mobile Final Fantasy experience and I’m glad I can finally enjoy the Final Fantasy battle system I love with enjoyable banter on days I leave my Vita at home.

Score: 9.5/10
Final Fantasy's best mobile game yet manages to balance great story content, an explorable world and mechanics that fit smartphones perfectly in this on-the-go adventure.


Final Fantasy Brave Exvius is available in both the App Store and the Google Play store.
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Are you playing Final Fantasy Brave Exvius? Who's in your party?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up Facebook or Instagram and let's talk!

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Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram and like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3

Friday, 1 July 2016

Figure Review: Persona 4: The Ultimate in Mayonaka Arena Aegis (Taito)

Persona 3 left me with two things: dungeon fatigue and a love of the coolest humanoid robot ever, Aigis. While I think I'm finally getting over the dungeon fatigue, there’s no denying that Aigis is great and interesting character. Even pre-playing the Aigis-central second part of Persona 3 The Answer, her story was one of the highlights of Persona 3, especially during the social parts of the game as she was so different to the other characters in the way she responded to the world and events around her. My first true encounter with Aigis wasn’t Persona 3, rather Persona 4 Arena where she immediately struck my curiosity because she was a robot dressed as a human, and her charming interactions with the other characters really made her stand out against Persona’s already distinct and unique cast.

To commemorate mine and my boyfriend’s love of Aigis, we convinced each other it was about time to pick up an Aigis figure for the apartment. A year ago, I saw a huge Aigis figure in Akihabara in a rotating display that I really liked, but it was about $200 and was way too big to justify storing it anywhere in our small apartment and the slowly disappearing remaining space in my figure collection wouldn't allow it either. So instead of that figure, I found an Aigis (or Aegis as she's known in Japan) Persona 4 Arena prize figure from Taito that had a gravity defying pose and big weapons that seemed pretty cool for a low price of about $20.


Considering prize figures are typically not the highest quality, this Aigis figure is pretty decent. When I took her out of the box, I immediately noticed the beautiful detail of her face. If you look at her eyes, the drawing style is so spot on to Atlus’ animated version of Aigis that it almost makes the figure look more expensive. Her textured hair has a slight ombre colour effect, I’m guessing to add texture and simulate light being cast on her as it’s not something I really noticed about her in Persona 3 or Persona 4 Arena. I like the hair a lot, although there are a few very small bumps that up-close make the Aigis figure look a tad dirty sometimes, but from far back it's not a problem.


The rest of the figure is perfectly coloured with a mix of matte and metallic paints and is pretty detailed considering the price. While the gold, patterned detail on Aigis’ shoulder and leg connections have a few small bumps and tiny out-of-place paint marks, they're mostly smooth and detailed enough that from further back she looks just as detailed as other my other figures. A lot of these less perfectly-detailed spots are also easy to miss thanks to her cool looking weapon and dynamic pose drawing attention to other areas of the figure, so it's not a big issue for me. It may not be the most precisely detailed figure, but every detail is represented and done well enough.


The PVC body of the figure feels as strong as most of my other figures and is supported by a plastic rod attached to a plastic base. These can hold Aigis well on a shelf, but I’d probably advise against keeping this figure on a desk or area where she can be bumped as the part attached to the base that holds Aigis has a tendency to move very easily when touched. Even when I was taking pictures for this post, I bumped the base a little too much and suddenly had an upside-down Aigis figure. While it definitely looked amusing, it’s probably not the way most people want to display their figure. When kept in a steady area, I haven't had any problems or fears of damage and as long as it's not touched regularly, so my figure maintains it's structure and appearance just fine.


For the low price, this Aigis figure is very cool looking with it’s strong, dynamic pose. Although it’s not the most detailed and perfect Aigis figure ever, the colouring and face details are nicely done and when displayed on a shelf, she looks great and doesn't have any problems. I would eventually like to get the big high quality Aigis figure someday, but for now, this Aigis figure is a nice and cool-looking way to remember my Persona 3 experience without breaking the bank.

Score: 7.5
With amazing face details and a cool pose, this Aigis figure is a great find for the price.
Now I need to get her a Koromaru!

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Who was your character from Persona 3? Do you have any Persona figures?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on the JRPG Jungle Facebook page and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3