If you’re like me and enjoyed the outrageous combat, outlandish villains and wide-range of mini games available in Yakuza games like the recent Yakuza 6, Yakuza Kiwami 2’s version of these things in its demo makes it look like an intriguing experience. With a new city to explore, Kiwami 2 features a lot of what’s made more recent games in the series feel good mechanically, along with a stylish visual flare that make it easy to forget that Yakuza 2 was originally a PS2 game. With a few new mechanics that save it from feeling too similar to the last Yakuza game and a wealth of new activities in this demo alone that keep the charm of the Yakuza series while adding plenty of new things to play with, Yakuza Kiwami 2 seems to be a satisfying new take on an older game in its series that is easy to pick up for those who’ve played the newer games in the series.
Yakuza 6’s one that showed about an hour. I ended up appreciating the shortness of the demo’s story portions though; not only did it give more time for gameplay, it also avoided spoiling much from its previous games that I haven’t played yet, so if you’re looking for a taste of Kiwami 2 to see if you want to continue with the series, you can play its demo without fear of significant spoilers. The small bit shown was enough to interest me with its plot and looked to be the same quality of story that I came to expect from the last game, so although I still need to play its previous games to get a full understanding, it did make me intrigued about what would happen in this chapter next.
if you’re coming from Yakuza 6.
Where the battle system felt very familiar, a majority of the mini-games I tried in Kiwami 2’s demo were brand new to me. The demo shows a big handful of mini-games such as Crane games in its arcade, golf practices, card game, a karaoke rhythm game and more that all boasted different mechanics and systems that made each one have a layer of depth that makes taking time away from the story to check them out pretty worth it. I only played a little of each one I could find, but each seemed like big, full experiences that you could really sink a lot of time into trying to get good at them, taking my half hour story experience and making it a two hour one with plenty of variety while playing this demo. What’s even more amazing is that this was only a selection of what will most likely be available in the full version. This demo doesn’t feature the mini-games from Kamurocho which was packed full of things to do in Yakuza 6 and probably will be in Kiwami 2 as well, and with stuff like the Clan Creator and being able to manage your own club being other features said to be in Kiwami 2, along with side stories, restaurants and Goro Majima’s story that wasn’t shown in the demo, I’m sure the cities will be as full of a vast variety of things to do and check out in the full version. This preview of them definitely lived up to my expectations of it being an activity-filled world so far and with this just being the tip of the iceberg, I can’t wait to see what other experiences will be in the full game.
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Did you play Yakuza Kiwami 2's demo? Will you be picking up the full game?
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