Showing posts with label jrpg jungle. Show all posts
Showing posts with label jrpg jungle. Show all posts
Wednesday, 29 April 2020
My YouTube Channel!
You can find my latest content on the JRPG Jungle YouTube Channel (http://www.youtube.com/c/JRPGJungle) <3 :)
Friday, 28 December 2018
My 5 Favourite JRPGs of 2018
Thursday, 27 December 2018
JRPG Jungle The Blog! - Updates/Changes Going Forward
Hi there!
First of all, if you’re reading this, thank you! As a lot of you probably know I’m much more active on YouTube these days and that has a much more vocal audience, so I always wonder how many people come around to my little writing area on the internet. I’m 90% sure my analytics on Blogger are full of weird bots as there’s a huge discrepancy between those stats and Google Analytics, so I pretty much have no idea how many people do or don’t come to the blog at any given time. So if you do visit here, thanks!
Being more active on YouTube is basically what leads me into making this post. For almost two years now, I’ve been crossposting my content both on YouTube and on here, with YouTube as a video version and the written version here. The idea was always that people could consume my content however they wanted - if you forgot your headphones you could come here and if you wanted some gameplay to watch along with what I’m saying you could go to the channel. It was a very simple idea I didn’t think about much, but I noticed things tilting after my first year on YouTube.
I’ve learnt over the past two years that making video content takes time, significantly more than when I was just blogging. I also work full time which takes time too and I’m grateful every week I find the time to do both. But when I’m doing descriptions, thumbnails etc for the video, it then gets to the point where I put what is nowadays my “script” for when I’m recording my videos onto this blog and unfortunately, I’ve found myself rushing and not making things the best they could be on here. Typos slip in, paragraphs aren’t properly spaced, things I’ve made better while improvising when recording don’t make it in, etc. They’re small things, but when you spend so much time on making a video just to put it on here in a rushed form, it feels a bit odd. I could take the time to read over things better and make them the best they could be, but the effort I put into the videos I think is ultimately the better version of my content - I just put more work into it and therefore it turns out better. (and I don't mean my content is great by the way, I just mean better between the two versions!)
Because of that, I’ve made the decision to stop crossposting my content here on the blog in 2019. I was going to ask you guys if there’d be any objections, but I think for myself I want to present my content in its best form and right now I think that is the video version.
IN SAYING THAT - I’m still keeping this blog! I’m about to pay for the domain for another year (which I can only do because of YouTube and I’m grateful for that too) and still have ideas for the blog going forward.
Basically, I want to bring blog exclusive content back whenever I can. It won’t be as regular as videos, but I’ve had a few ideas I think would go better as blog posts, so I’d like to keep this as a more casual and fun place I can post content for fun. Videos end up being a bit of work and feel a little more serious even though I genuinely enjoy making them, so I'd like to use this space much more like a blog and just post what more random JRPG-related things I find interesting or fun, without much pressure.
As for the channel, things will keep going as normal and this may give me a small fraction of time to get ahead on content there. Or it will make no difference, but either way nothing will change there! I have more ideas than I have time right now, but I’m always trying to make more and more as I really enjoy making videos now.
Thank you to anyone who reads this blog, watches my videos or consumes my content in any way. I feel really lucky with every comment and interaction I have with you all, so I hope you’ll stick around in the New Year too. Happy Holidays and thank you always :)
-Tara
Update 8/2019 - Hey again! I finally had a minute to come back here and sit down and update a little. I was gonna make a whole other post, but I think what I said in this post really still stands and since it's pretty quiet here nowadays, I don't feel the need to make a big fuss on what I'm gonna type now, but I do wanna put it here for anyone who's ever wondering (side note - my analytics for this blog are still bizarre and I still have no idea how many people ever come here and don't know if I ever will. But again, if you do, thank you :3).
I'm basically doing what is called an indefinite hiatus with the blog right. As I wrote above, I think my best content is on YouTube purely because of how much more effort it takes to make video than to make a blog post (for me at least) and all the ideas I initially wanted to do just on the blog I know how to make a videos now and would probably want to do that way so I can put the right amount of effort and quality into them. When I was just writing on here, I would read things three times because I was so nervous about putting my thoughts into the world (and would still miss typos lol) and I wanna keep that same energy going forward and not just throw things on here unfinished like I was when I was crossposting, so I think I wanna leave this blog as it is with work I'm proud of on it in a kind of "archive" of all the work I did on here.
So yeah, I will be keeping this blog up because this blog meant a lot to me and there's my first reviews and what not on here that's kind of fun to look back on sometimes. This is where I grew my writing skills and learned how to structure my thoughts on games and that skill is invaluable now and I feel lucky that even a few people kept up with most posts I made the years I was only on here. I'm eternally grateful to anyone who enjoyed even one post on this blog, shared them etc and the things I learned here and wrote here are still things I'm really happy to keep on here as this'll always be where I started and grew the confidence to be able to go onto YouTube which I'd always wanted to, but was really scared of doing until almost three years ago.
If you ever read anything on here, feel free to leave a comment and say hey as I'm sure I'll check in every now and then, but for now, thank you to anyone reading this and I hope to see you on YouTube!
First of all, if you’re reading this, thank you! As a lot of you probably know I’m much more active on YouTube these days and that has a much more vocal audience, so I always wonder how many people come around to my little writing area on the internet. I’m 90% sure my analytics on Blogger are full of weird bots as there’s a huge discrepancy between those stats and Google Analytics, so I pretty much have no idea how many people do or don’t come to the blog at any given time. So if you do visit here, thanks!
Being more active on YouTube is basically what leads me into making this post. For almost two years now, I’ve been crossposting my content both on YouTube and on here, with YouTube as a video version and the written version here. The idea was always that people could consume my content however they wanted - if you forgot your headphones you could come here and if you wanted some gameplay to watch along with what I’m saying you could go to the channel. It was a very simple idea I didn’t think about much, but I noticed things tilting after my first year on YouTube.
I’ve learnt over the past two years that making video content takes time, significantly more than when I was just blogging. I also work full time which takes time too and I’m grateful every week I find the time to do both. But when I’m doing descriptions, thumbnails etc for the video, it then gets to the point where I put what is nowadays my “script” for when I’m recording my videos onto this blog and unfortunately, I’ve found myself rushing and not making things the best they could be on here. Typos slip in, paragraphs aren’t properly spaced, things I’ve made better while improvising when recording don’t make it in, etc. They’re small things, but when you spend so much time on making a video just to put it on here in a rushed form, it feels a bit odd. I could take the time to read over things better and make them the best they could be, but the effort I put into the videos I think is ultimately the better version of my content - I just put more work into it and therefore it turns out better. (and I don't mean my content is great by the way, I just mean better between the two versions!)
Because of that, I’ve made the decision to stop crossposting my content here on the blog in 2019. I was going to ask you guys if there’d be any objections, but I think for myself I want to present my content in its best form and right now I think that is the video version.
IN SAYING THAT - I’m still keeping this blog! I’m about to pay for the domain for another year (which I can only do because of YouTube and I’m grateful for that too) and still have ideas for the blog going forward.
Basically, I want to bring blog exclusive content back whenever I can. It won’t be as regular as videos, but I’ve had a few ideas I think would go better as blog posts, so I’d like to keep this as a more casual and fun place I can post content for fun. Videos end up being a bit of work and feel a little more serious even though I genuinely enjoy making them, so I'd like to use this space much more like a blog and just post what more random JRPG-related things I find interesting or fun, without much pressure.
As for the channel, things will keep going as normal and this may give me a small fraction of time to get ahead on content there. Or it will make no difference, but either way nothing will change there! I have more ideas than I have time right now, but I’m always trying to make more and more as I really enjoy making videos now.
Thank you to anyone who reads this blog, watches my videos or consumes my content in any way. I feel really lucky with every comment and interaction I have with you all, so I hope you’ll stick around in the New Year too. Happy Holidays and thank you always :)
-Tara
Update 8/2019 - Hey again! I finally had a minute to come back here and sit down and update a little. I was gonna make a whole other post, but I think what I said in this post really still stands and since it's pretty quiet here nowadays, I don't feel the need to make a big fuss on what I'm gonna type now, but I do wanna put it here for anyone who's ever wondering (side note - my analytics for this blog are still bizarre and I still have no idea how many people ever come here and don't know if I ever will. But again, if you do, thank you :3).
I'm basically doing what is called an indefinite hiatus with the blog right. As I wrote above, I think my best content is on YouTube purely because of how much more effort it takes to make video than to make a blog post (for me at least) and all the ideas I initially wanted to do just on the blog I know how to make a videos now and would probably want to do that way so I can put the right amount of effort and quality into them. When I was just writing on here, I would read things three times because I was so nervous about putting my thoughts into the world (and would still miss typos lol) and I wanna keep that same energy going forward and not just throw things on here unfinished like I was when I was crossposting, so I think I wanna leave this blog as it is with work I'm proud of on it in a kind of "archive" of all the work I did on here.
So yeah, I will be keeping this blog up because this blog meant a lot to me and there's my first reviews and what not on here that's kind of fun to look back on sometimes. This is where I grew my writing skills and learned how to structure my thoughts on games and that skill is invaluable now and I feel lucky that even a few people kept up with most posts I made the years I was only on here. I'm eternally grateful to anyone who enjoyed even one post on this blog, shared them etc and the things I learned here and wrote here are still things I'm really happy to keep on here as this'll always be where I started and grew the confidence to be able to go onto YouTube which I'd always wanted to, but was really scared of doing until almost three years ago.
If you ever read anything on here, feel free to leave a comment and say hey as I'm sure I'll check in every now and then, but for now, thank you to anyone reading this and I hope to see you on YouTube!
Friday, 21 December 2018
Persona 3 and 5 Dancing - Some Tips For Unlocking Things Efficiently
Labels:
atlus,
dance,
how to,
jrpg jungle,
p3d,
p5d,
persona 3 dancing in moonlight,
persona 5 dancing in starlight,
Playstation,
PS VITA,
PS4,
Rhythm Game,
room exploration,
Sega,
social events,
tips,
unlocking,
Video Games
Friday, 14 December 2018
Review: Persona 4 Dancing All Night (Reviewed on PS4 via the Endless Night bundle, also on PS Vita)
With the recent Endless Night collection including the Persona Dance games for Persona 3, 4 and 5, this seemed like the perfect opportunity to get to know the wonderful remixes of the songs I loved from Persona 4 and the Vita version all over again while finally getting to know its story too and after spending almost 15 hours with it, I’m glad I did. The twist on Persona 4’s world and story with an Idol mystery was a great way to see the charming characters from the original paired with some new favourites, and seeing the high quality visuals on PS4 with snappy load times and sharp visuals in its rhythm game moments made the quality of this Persona Dance game feel not far behind the newer releases. If you’re looking to experience a different mystery with the Investigation Team alongside fun new characters and involved dance mechanics that feel just as good as its more recent editions, Persona 4 Dancing All Night is well worth it for fans of Persona 4 and rhythm games, and with it being such good value in the Endless Night collection on PS4, it’s an experience that Persona fans who like more story mixed in with their rhythm mechanics can enjoy experiencing in its best form yet.
Labels:
2018,
atlus,
bundle,
endless night collection,
JRPG,
jrpg jungle,
P4D,
persona 4 dancing all night,
persona dancing,
Playstation,
PS VITA,
PS4,
Review,
Rhythm Game,
Rhythm Game review,
Sega,
spinoff
Friday, 7 December 2018
JRPGs I Played in November 2018
November was a month of monster hunting JRPGs for me. With the main two releases I was interested in having heavy themes of catching them all in distinct ways, my month of November nostalgically brought me back to this type of JRPG I loved as a kid and the story heavy games I love now with a monster collecting twist, alongside solid turn-based combat systems. While I didn’t play a heap of games in November, but monster collecting games are big so there was still plenty to play, so here are the JRPGs I Played in November.
Labels:
atelier arland dx,
cygames,
dragalia lost,
eevee,
game freak,
JRPG,
jrpg jungle,
jrpgs i played,
microsoft,
nintendo switch,
pc,
persona dancing,
pikachu,
pokemon lets go,
PS4,
Square Enix,
woff maxima,
xbox one
Friday, 30 November 2018
Review: Pokemon Let's Go (Nintendo Switch)
Friday, 23 November 2018
Review: World of Final Fantasy Maxima (Played on Switch, also on Xbox One, and PS4 and PC as DLC)
Friday, 16 November 2018
First Impressions: Crystar (PS4, Japanese Version)
Labels:
2018 jrpg,
crystar,
crystar first impressions,
crystar game,
crystar impressions,
first impressions,
furyu games,
gemdrops,
JRPG,
jrpg jungle,
Playstation,
playstation jrpg,
PS4,
ps4 jrpg
Friday, 2 November 2018
Extended Impressions: Dragalia Lost (Played on iOS, also on Android)
Labels:
2018 jrpg,
android jrpg,
cygames,
dragalia lost,
extended first impression,
extended impression,
impressions,
ios jrpg,
JRPG,
jrpg jungle,
nintendo,
smartphone games,
smartphone jrpg,
Video Games
Friday, 19 October 2018
Review: The World Ends With You -Final Remix- (Nintendo Switch)
Friday, 5 October 2018
Review: Torna, the Golden Country - Xenoblade Chronicles 2 (Nintendo Switch, DLC/Standalone)
Labels:
2018,
DLC,
JRPG,
jrpg jungle,
jrpg review,
monolith soft,
nintendo switch,
season pass,
torna dlc,
torna review,
torna the golden country,
torna the golden country review,
xc2,
xenoblade chronicles 2
Friday, 21 September 2018
The Interesting Subtle Details of Dragon Quest XI (Erik is Left-Handed?!)
On a Monday morning, I was playing Dragon Quest XI and scrolling through Erik’s weapons to switch from Boomerang to Sword when something finally dawned on me after 26 hours of playing. You see, usually when I do this weapon switch with a character like Sylvando it also involves putting a shield back after using a two handed weapon, so I’m in the habit of checking the other non-dominant hand is equipped with what it needs to be regardless of what kind of weapon I’m switching. For Erik, this usually involves me being told I don’t have anything to put in his right hand even though I have a few spare shields, which made me realise something. His character holds his dagger on the left and he can’t hold the shields that the other right handed characters can hold in their left. It was then I had the realisation that the Dragon Quest team probably make a conscious decision to impact gameplay with Erik because he is left-handed, a tidbit I found pretty amusing.
Labels:
dq11,
dqxi,
dragon quest 11,
dragon quest series,
dragon quest xi,
dragon quest xi erik,
impressions,
JRPG,
jrpg jungle,
pc,
Playstation,
PS4,
Square Enix,
square enix jrpg,
Video Games
Friday, 14 September 2018
The Crazy Concepts of Zanki Zero
If you’re like me and have played the killing game visual novel that is Danganronpa, you could be forgiven for expecting the same kind of death-filled thriller from Zanki Zero. While Zanki Zero does carries similar ideas in its own way, it also brings in its own set of outlandish ideas that set itself apart from the Danganronpa team’s previous work as a unique game of its own. In a post-apocalyptic world that touches on immortality and cloning tied together with characters representing the seven deadly sins and a new duo of quirky mascots, the concepts introduced in its Japanese demo got me very excited for when it comes out thanks to how it took the concepts I loved from Danganronpa and turned them upside-down to make what looks like a new story like nothing I’ve played before.
Friday, 7 September 2018
JRPGs I Played in August 2018
As expected, August was a pretty free month for JRPGs. I didn’t pick up any new releases, although I did manage to find the time to try newer experiences in demo form and left each one feeling fairly positive. I also kept true on my promise of playing Persona 2, found a new IP I’m super excited to learn more about and rearranged my gaming time a little to help me enjoy JRPGs even more and as much as possible going forward. While August wasn’t full of releases, I had no shortage of things to play in my JRPG time, so here are all the JRPGs I played in August.
Labels:
2018,
DLC,
dqxi,
JRPG,
jrpg jungle,
microsoft,
nintendo switch,
Octopath Traveler,
p2,
Playstation,
PS VITA,
PS4,
PSP,
record of grancrest war,
torna the golden country,
vc4,
xbox one,
xc2,
yakuza kiwami 2,
zanki zero
Friday, 24 August 2018
First Impressions: Valkyria Chronicles 4 (Played on PS4 and Nintendo Switch, also coming to Xbox One and PC, Demo)
While stories about war aren’t typically something I enjoy, Valkyria Chronicles 4’s complex tactical battles and characters may have found a way to make this one interesting for me. As someone new to the Valkyria Chronicles series, I was pleased to see its tactical battle system that combines turn-based and action gameplay well felt as smooth to play as it looked in trailers and combined the two styles well, along with its artstyle and many deep mechanics making the experience stand out from other tactical experiences. Topped off with a narrative that keeps things feeling light-hearted enough in a story with a serious premise, Valkyria Chronicles 4 is a great tactical experience so far and left me much more keen to try its full game next month as a new player of the series.
Labels:
2018 jrpg,
first impressions,
graphics,
JRPG,
jrpg jungle,
microsoft,
nintendo switch,
pc,
Playstation,
PS4,
Sega,
tactical jrpg,
valkyria chronicles,
valkyria chronicles 4,
valkyria chronicles series,
xbox one
Friday, 17 August 2018
First Impressions: Yakuza Kiwami 2 (Demo, PS4)
If you’re like me and enjoyed the outrageous combat, outlandish villains and wide-range of mini games available in Yakuza games like the recent Yakuza 6, Yakuza Kiwami 2’s version of these things in its demo makes it look like an intriguing experience. With a new city to explore, Kiwami 2 features a lot of what’s made more recent games in the series feel good mechanically, along with a stylish visual flare that make it easy to forget that Yakuza 2 was originally a PS2 game. With a few new mechanics that save it from feeling too similar to the last Yakuza game and a wealth of new activities in this demo alone that keep the charm of the Yakuza series while adding plenty of new things to play with, Yakuza Kiwami 2 seems to be a satisfying new take on an older game in its series that is easy to pick up for those who’ve played the newer games in the series.
Labels:
2018 jrpg,
JRPG,
jrpg first impressions,
jrpg impressions,
jrpg jungle,
playstation jrpg,
ps4 jrpg,
ryu ga gotoku 2,
Sega,
Video Games,
yakuza 2,
yakuza kiwami 2,
yakuza kiwami 2 demo,
yakuza series
Friday, 10 August 2018
Review: Octopath Traveler (Nintendo Switch)
In a world of modern graphics and one track story paths, Octopath Traveler is unique. With its premise of telling eight different stories in one world, Octopath Traveler gives you the opportunity to choose the order and flow of how you want to play through its interesting seperate stories, with the choice of playing as many as you want at a time offering a custom gameplay experience. While having to level up your characters each time you want to try a new one from its eight can make the experience run a little long, it makes each experience feel like a journey of its own in this world harboring its own lore that leaves a connecting thread to each story if you play them all, but also has each one stand well enough on its own. All of its unique storytelling partnered with a great battle system that makes finding and exploiting weaknesses a rewarding process and its class actions that make each character useful in different ways make Octopath Traveler a satisfying JRPG with no shortage of things to do and a great world to play in.
Friday, 3 August 2018
JRPGs I Played in July 2018
With eight story paths to follow and a mid-month release, my July went exactly how I expected it to and was full of a lot of Octopath Traveler and time with my Switch. I began the month on the tail end of Ys VIII and immediately jumped over to Octopath Traveler, so my PS4 hasn’t seen that much love this month but I’ve enjoying playing the Switch both on my TV and with me on the go and the extra time I’ve been able to get into my games. The only other games I played were a few smartphone JRPGs for times like being at work where it would be inappropriate to pull out my Switch and for some special collaborations, but I only put a small bit of time into these because I was into already big games on the go and didn’t feel the need to play much else. So in what was a month full of portable goodness, here are the JRPGs I Played in July.
Friday, 27 July 2018
The Unique Storytelling and Game Flow of Octopath Traveler
Octopath Traveler definitely reflects its name. With eight characters and their stories available to play through, I was expecting to dive into my chosen character Primrose’s story alone when I began my Octopath journey and was surprised when I noticed all the adventures available on the map, ready to be explored at my leisure. These eight paths are just the beginning of Octopath Traveler’s ability to create freedom in each players Octopath journey, with freedom of party members, secondary jobs, story paths and more making each player traveling through the world of Orsterra have their own unique journey that may be deeper or more challenging than others. In a world that truly makes you feel like you have many paths to take, Octopath Traveler’s ability to create your own story and game flow make it a unique JRPG that combines the linearity of its individual stories and the freedom of its big world to make each playthrough a true, one-of-a-kind experience.
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