Showing posts with label vn review. Show all posts
Showing posts with label vn review. Show all posts

Friday, 4 December 2015

Review: Danganronpa 2: Goodbye Despair (PS Vita)

When the first game in a series is incredible, it sets very high expectations for the next one. Thankfully, Danganronpa 2 takes all expectations brought from it's predecessor and hits them with the hard-hitting visual novel mystery that it does best, with added new features partnered with the best ones from the first one. Delivering the epic battle between hope and despair back once again with just as many passionate and colourful characters as last time, Danganronpa 2 is definitely special in it's own right and is worthy of being part 2 of Danganronpa's thrilling mystery.

Giving a new layer to the classic 'stranded on an island' dilemma, 16 students of Hope's Peak Academy find themselves trapped on Jabberwock Island alone with a strange magical rabbit. To begin their school trip gone wrong, the rabbit insists that they must travel the island to collect the Hope Fragments and become friends with one another...that is until Danganronpa's original evil bear Monokuma arrives and takes over, turning it into a tropical killing trip where the students are expected to kill one someone without getting caught. If successful, they can 'graduate', have their classmates punished (killed) and leave the island. If unsuccessful, the killer (known as the blackened) is punished and the rest of the class stays on the island.


The story runs over six twist-filled chapters, all compelling enough to have me glued to my PS Vita for about a week straight. The new cast is just as funny and zany as the last, to be expected when the talented cast of characters includes such titles as the Ultimate Team Manager, the Ultimate Yakuza and even the Ultimate Gamer. The characters aren't just amusing though, they're all complex personalities with different backgrounds, therefore reacting in very different ways. Throw in Monokuma and Monomi and you have a cast that perfectly compliments the deep, but cheeky storytelling of the Danganronpa series.

The consistent flow established in the first game continues in Danganronpa 2. Each chapter is divided into two parts, Daily Life and Deadly Life. During Daily Life, the story progresses and you are also given a chance to collect Hope Fragments with your fellow students. Once the story progresses to a climax (when a character has been killed), Deadly Life begins and it's time to Investigate and do a Class Trial to choose who is the blackened. Making friends with characters during Daily Life is encouraged to add more depth to the story, although it can be bittersweet, as you never know if they might be killed by the time it hits Deadly Life.


During the Class Trial, the group discusses at length the murder case in an attempt to weed out the blackened. The protagonist must use his Truth Bullets - facts uncovered during the Investigation - to shoot down or support his classmate's arguments. Supporting character arguments during the Non-Stop Debates hasn't been the only thing added to the Class Trial, in fact for better or worse the whole experience has undergone a revamp, along with some new additions. My favourite new additions were Logic Dive, a cool snowboarding mini-game that utilities ramps as choices when thinking out an argument, and Spot Selection, a simple new feature which presents a photo and you must choose the area being discussed or that is a contradiction.

On the other hand, the revamped Hangman's Gambit seemed much more complicated than it's original form and Rebuttal Showdown was cool, although my Vita sometimes couldn't handle some of the button mashing required of it. Initially when playing, I found the sheer amount of mechanics needed for the Class Trial overwhelming, but the way they are used add for a nice variation during the trial. Another small, but nice addition is that each trial is split into two parts, meaning it's possible to save partway through, which is appreciated when the length of each Class Trial is considered.


Outside of the main story is enough content to put most DLC to shame. There's Island Mode, an item collection cross social/dating game much like the original Danganronpa's School Mode, Magical Miracle Girl Monomi, a mini-battle game where you can fight small island enemies and Monobeasts, a digital novel called Danganronpa IF covering an alternative story line to the first game, unlockable art and movies and even your own Tamagochi like pet to raise during and after the main story is over. I was overjoyed when these features where unlocked at the end of Chapter 6, as the game had not only left me wanting more, but had willingly given me it. There's also a Japanese voiceover option and in-story collectibles that are also an excuse to playthrough the thrilling story a second time, making Danganronpa 2 highly re-playable even after the 40 hour story.

If you loved the first game, Danganronpa 2 does nothing but add to the thrilling story and world from the first game. With many more activities and a gripping story that ties in perfectly to the first one, Dangranronpa 2's mystery kept me coming back for more - and then kept giving me more. If more thrills, chills and kills is what you're looking for in a story, letting yourself become absorbed by Danganronpa 2: Goodbye Despair's many mysteries is completely worth it.

Score: 9.7/10
A gripping tale and new game mechanics and modes make this game beary, beary good.


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Did you play Danganronpa 2? Are you itching for V3 as much as I am?
Leave a comment below and let's talk!

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Thursday, 12 March 2015

Trigger Happy Havoc: Danganronpa Review (PS Vita)


There aren't many games that render me unable to be a normal functioning human being, but I'm strangely proud to say that Danganronpa is one of them. Trigger Happy Havoc: Danganronpa's positively gripping plot and immersive world took me by surprise and gripped me with it's thilling story and fun puzzle-like gameplay. If your PS Vita has been lacking a worthwhile visual novel with unique gameplay and a thrilling mystery, look no further than Spike Chunsoft's masterpiece, Trigger Happy Havoc: Danganronpa.



The world of Danganronpa is based at the prestigious Hope's Peak Acadmey, where ultimate students of their fields (brilliant examples include Ultimate Fashionista, Ultimate Fanfic Writer and Ultimate Gang Leader) are scouted to attend this elite high school that boasts guaranteed success later in life. This sounds all well and good, until protagonist Makoto and the other students find that everything isn't what it seems and are now trapped inside the school. The only way out? Killing a classmate and not getting caught will allow a student to 'graduate', but if they're caught they'll face punishment, as in, their own execution. If the wrong student is selected as the main suspect of the murder, the rest of the class is subject punishment while the killer is set free. It's a pretty dark story, but the students are next required to kill anyone – they have the option to live a communal life together. In turn, this plot characters many morality and though-provoking questions for the player and the game is filled with a wonderful cast of amusing and zany characters to lighten up the game and solve the mystery with.


Umm...
The show shopper for the game is Danganronpa's immersive story and atmosphere. Like a good book that sucks you in, Danganronpa has that effect with it's constantly moving plot full of incredibly interesting characters and surprises. The plot is constantly moving until the very end, decorated with wicked twists and turns that kept me guessing throughout the 25+ hours of story. What I was happy to see is that in the games six main chapters, there was only one where I was 100% sure who the killer was - each mystery is heavily veiled, requiring careful examination of all possible evidence to get the right clues to find the blackened student.


He seems nice.
Thanks to music, voice acting and quirky graphics, the game's atmosphere does a lot to keep it's mood and essentially never break character. The game's graphics are rendered in a 2.5D art style, with 2D characters placed on a 3D background. Cutscenes also look unique, combining anime art and sketch artwork to create a visual style that is distinctly it's own. One of my favourite parts of the game's graphics that if a part of the game really doesn't need crazy artwork, it instead uses a retro feel, with pixel art and sprites used on things like the map or each character's door signs. The music and visuals all have a distinct feel that fits perfectly - things like having gruesome murder scene but hot pink blood and dark looking school corridors lit by a neon light create a disturbingly dark but light-hearted feel that fits the game perfectly. Partnered with incredible voice performances whether you choose the English or Japanese voice track, the game is well-polished and stylish all at once.



Taking advantage of the visual novel format, Danganronpa's detail heavy and absorbing story is delivered in the best way possible between it's text and gameplay functions. While the game is text heavy, the way Danganronpa adds gameplay to the visual novel format is smart and fits the 'who-dun-it' vibe by using puzzle-like elements. In each chapter, the first half goes through Daily Life, where you're taken through the chapter's main story and get the chance to get to know the cast through the mini-social sim Free Time section. Once a murder occurs, the chapter switches to Deadly Life. You're given Investigation Time where you find the Truth Bullets you need for the Class Trial in the form of evidence from the scene of the crime. During Class Trial time, you literally shoot down weak ideas spoken by the class members, using the Truth Bullets you found earlier to counter against contradictions.


I was impressed at how the Class Trial takes full advantage of the PS Vita's hardware, incorporating the back-touch pad, front touch-pad, triggers and other buttons all in this one section of gameplay, which isn't something I've seen in a Visual Novel style game. Class Trial throws in timed mini-games such as Hangman's Gambit (a mini-hangman-esque game) and Bullet Time Ballet (to my delight, a mini-rhythm game for when someone is mouthing off suspiciously) to keep things interesting and finishes off with a puzzle game where you put together a chronological comic of all the events that have been proven as fact in the class trial. The whole experience, along with the story each murder and the school's own mystery unfolding really kept me on my toes and I found myself becoming as shocked as the other character when a surprising fact was unveiled.



If you like Visual Novels, are looking for an introduction or a game to lose yourself in, let me suggest one of my new favourites, Trigger Happy Havoc: Danganronpa. The plot left me entangled in it's depths for nearly 25+ hours and I was at the edge of my seat the entire time. Partnered with varying gameplay elements and styles to keep things interesting, it cannot be missed by fans of Visual Novels and rich stories for on the go. At this point in time, I call it the best visual novel game I've ever played and one of PS Vita's finest.

Score: 10/10
Just play with the crazy bear, goddamit!

Trigger Happy Havoc: Danganronpa is available for purchase now at Play-Asia.com.

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What did you think of Danganronpa? And what's your general opinion on monochromatic, deranged bears?
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Tuesday, 27 May 2014

Review: Narcissu Side 1


Be prepared and bring tissues because Narcissu is up there in the 'saddest things I've ever read' department. I should have been prepared from the start - after all, a story about people with terminal medical illness will never be a happy story. Emotions aside, Narcissu is an artistic and thought provoking story that should not be missed by visual novel fans, especially since it is free-to-play on Steam.

Since this is a JRPG blog and not a visual novel blog, I'll briefly explain what a visual novel is. A visual novel is basically a novel that you would read in a book except with photos, voice acting, narration, music and usually choices you can make that influence the story. The last part is what interested me in visual novels as I always chase different endings in RPG and if I hear a game has multiple endings, I'm in. Narcissu is not a story with choices or any gameplay elements whatsoever but it does have art and voice acting. It is more 'novel' than visual novel, but still a visual novel nonetheless.



The story is told by a nameless male protagonist who is admitted into hospital due to terminal illness. He is admitted to 7F, where patients are looked after while they wait to die. Here he meets a girl called Setsumi, who doesn't say much other than 'Not particularly' initially. It is revealed by Setsumi that she is about to be allowed to go home for a little bit for the third time. But that's not a positive: the patients on 7F have a history of dying before either coming back to the hospital again or before their next trip home. In short, their is no fourth trip home. The story really sets off when the pair end up running away from the hospital in a stolen car, motivated by the fact that neither of them want to die at 7F or at home.

One of the things I found brilliant about this concept is even though it's a boy and girl running away together, Narcissu is by no means a love story. In fact, the protagonist and Setsumi are barely friends before they leave 7F. The story is about two people with a shared point of view and similar fates enjoying freedom in their lives for the first time. A lot of what is interesting in the story is wondering where they will end up and how long their trip will last rather than their relationship, at least until Setsumi starts to become more open.

While the characters are slowly displayed to be a little more complex, not much is explained about how and why both characters react the way they do. There were a few things I would have loved to know. What made the protagonist so impulsive - did he just crack after being oppressed for so long? Why is it suddenly okay for him to steal when he has never mentioned doing anything like that before? He only acknowledges once in the story his actions are selfish. This doesn't make him unlikable, but I had to assume a lot of things about him, such as his reasoning to steal the car was because his family never ever considered letting him use theirs and his other stealing actions are just out of pure desperation. I also had to assume that no one came after the pair who stole the expensive car because they felt sorry for them. Things were explained a little more about Setsumi, but I do wonder about the things that were left out - like why she became so quiet in the first place and why she had money saved up. Making assumptions again, I feel like maybe these were left out so that they could be addressed in Side 2.

The intriguing Setsumi
The emotional story is boosted by it's soundtrack and minimalistic visuals. A majority of the visual novel's music is filled with a subtle, sad and melodic piano that really help set the tone of each chapter. The visuals usually involve a small photo that relates to or shows something for the scene. I loved this art style as it gave enough of a visual to show you what was happening, but still allowed the reader to think of the rest.

Narcissu's menu provides you with two different translations. I tried bits of both English translations and both are well written and polished. What you like will be personal preference - I personally liked the flow of gp32's translation better, although Aiglis' translation is to be commended for being artistic and well written at the same time. Also provided is a voiced or unvoiced option for the story. This will be pure reader preference. The writing is certainly good enough without the voice acting but I rather enjoyed being able to hear Setsumi's tone while she spoke.

Lastly in the menu, I found that the save function didn't work at all. Definitely not a game breaker, but it's worth mentioning. Luckily the visual novel does remember what chapters you have unlocked, so I just chose to read chapter by chapter.

Even with it's imperfections, Narcissu's emotional story hooked me in and when the ending hit, the story gave me a one hit KO directly in the feels. Although it lacks in background story sometimes, the novel is powerful enough to still get it's story across and keep the reader intrigued for the whole three hour experience. If you're a fan of a good story, I recommend going on the minimalist, emotional trip that is Narcissu.


Score: 7.7/10

I read this over a few nights in a little under 3 hours and cried like a baby when it ended.

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