Monday, 13 February 2017

How Playing Games in Japanese Made Me Appreciate English Dubs

A short time ago, I could play JRPGs in subbed and dubbed forms no problem. JRPG voice actors are high quality in both Japanese and Western voice tracks nowadays, and I was lucky to be playing subbed JRPGs at all, right? There are certainly characters I have a voice preference for, such as Tharja from Fire Emblem Awakening's low creepy voice in the Japanese version and pretty much anything Erin Fitzgerald does a cartoon-style voice for in Western JRPGs including Chie Satonaka from Persona 4, but this usually never stopped me from enjoying the other version.
My opinion on subbed or dubbed games changed after I played Final Fantasy X HD in Japanese for fun study. I chose Final Fantasy X to play because I knew the story so well and could already play the game well enough to focus on the language learning for my Japanese. I found it really interesting hearing the Japanese voice track and actually preferred quite a few of the Japanese voices, not because the English voice acting was bad (I don't even mind the infamous ‘hahaha’ scene), just because of personal preference. I got very used to trying to get some sort of meaning from the Japanese which was great for when I play games in Japanese only, but pretty much ruined subbed games for me.

I'd like to stress that subbed games being ruined for me isn't anyone's fault but my own for the most part. What's happened is that now when I play a subbed game, I'm still trying to get meaning from the Japanese and during this, there’s a chance I’ll get completely wrapped up in the concept of exact translation vs localisation. I get tied up in really small localisation tidbits, not because I know better than the wonderful people who localisation, but just hearing minor differences. I can't think of any specific instances recently as I've been strictly using dubs for a while but it could be the difference between something in the Japanese track saying ‘yes’ and the English track changing it to ‘Yes sir’ or ‘Yeah man’. The meaning is the same but the personality being displayed in the speaking style is enough to set my brain into overdrive. For a lot of people this probably is a non-issue, but for me it really pulls me out of being immersed in the game.

And that's what I've come to appreciate about dubs: the true immersion they provide. I think most people would agree that hearing, reading and seeing something you 100% understand makes it much easier to take something in. Especially in cutscenes, being able to focus on the entire screen and not the line of text lets me pay attention to the small details the make a scene go from great to amazing. A non-JRPG example I've noticed this with is the Danganronpa 3 anime dub. When I watch the dub instead of the sub, my eyes are free to look for clues to the mystery. On top of this, English voice acting is at a very high standard at the moment and the voice actors in games do a great job of doing justice to the Japanese versions, often using similar pitches and tones to create the most faithful experience to the original character. I’m a bit of a purist at heart, so being able to feel like I’m getting something as close as possible to the source material makes me enjoy dubs even more.
Despite this, it hasn't completely ruined subbed games for me. If it's the only option between not having the game and having a subbed version, I will gladly take a subbed game any day. One of my favourite games of last year, Digimon Story Cyber Sleuth, is only available in English in subbed form. Even though it had a few very minor typos here and there, the deep gameplay and fun story was enough to keep me absorbed and hearing the great Japanese voice acting was a nice bonus. An English dub would have been nice but with all the Digimon to voice alongside the main characters, it would no doubt be expensive and for a smaller game, I can see why they saved the money and just released the sub.
It's fantastic that a majority of JRPGs offer both a subbed and dubbed option nowadays. There are definitely people who prefer one over the other and as a person who used to not be bothered, it's nice to be able to choose more often than not depending on what I'm feeling at the time. At the moment, I'm really enjoying the full immersion I feel from dubbed JRPGs and hope for more JRPGs to get dubbed for others who feel the same. Above all, I'm just happy we're lucky enough to get all these great games localised for our enjoyment!
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Do you prefer subs, dubs or the native experience? What's your favourite dubbed-JRPG?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!

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Thursday, 9 February 2017

Review: Fire Emblem Heroes (Reviewed on iOS, also on Android)

JRPG fans have been pretty lucky over the last few years to be getting great smartphone games. There was Final Fantasy Record Keeper in 2015, Final Fantasy Brave Exvius and Kingdom Hearts Unchained χ in 2016. With great tactical gameplay reminiscent of the 3DS Fire Emblem games and a wealth of characters and things to keep players busy, Fire Emblem Heroes may be 2017’s killer RPG app.



Fire Emblem Heroes begins with the light premise that you have been summoned to help the Order of Heroes restore other hero worlds that are regularly being invaded by dark forces. You can do this thanks to your ability to summon powerful heroes to fight by your side, with these heroes being familiar characters from the Fire Emblem series. As I’ve only played Fire Emblem Awakening outside of Heroes, it wasn’t until the Awakening chapter that I realised each chapter was based around the world and characters of a Fire Emblem game. Particularly in the Awakening chapters, it was cool to be versing teams of characters similar to the ones I would’ve formed in Awakening and the chapters with characters I didn’t know were a nice introduction other Fire Emblem games.
The tactical system used in Fire Emblem Heroes will be very familiar to those who have played the series. Battles are done on a grid map and with your team of four, your goal is to wipe out your opposing team, whether your challenge is one of the pre-made teams in Story Mode or player-made teams in the Arena. The usual Fire Emblem rock-paper-scissors tactic applies in Heroes in a simplified form and is visible on the bottom corner of the screen, making executing good tactical plays in Heroes very easy to confirm and check. Since Heroes is a smartphone game, the main difference between Heroes and the 3DS Fire Emblems is that everything is easily done through dragging characters to enemies. Battles are pretty short, usually a couple of minutes unless you’re versing a particularly difficult team or you’re under-leveled. The short length of battles may seem like it would counter the tactical nature of Fire Emblem, but I actually enjoyed being able to have a quick battle using simple tactics when I only had a minute or being able to play many rounds if I had more time and stamina.
Speaking of Stamina, Fire Emblem Heroes is a free app with in-app purchases, so the usual limitations to free players apply, but I haven’t felt too restricted yet. All players have 50 Stamina points (with no plans as of yet to expand this), which means as your party levels up and you start playing harder levels, your play time slowly decreases. In the normal difficulty mode, story levels start at 2 Stamina, while the Lunatic ones start at 11 and go up to a costly 23. Stamina can be restored with Orbs or Stamina Potions, but these are mostly available in limited quantities. Orbs can be made less limited for those who want to spend real money in Fire Emblem Heroes. I'm the type of smartphone gamer (and person) who avoids spending extra money like the plague and I'm pleased to say I could do almost everything I wanted to in Heroes without spending a cent, especially with the extra orbs and potions given to celebrate the apps launch. I always like smartphone games that make payment an option rather than a must and so far Heroes is definitely one of these.

And that's the best part of Fire Emblem Heroes: there's a whole lot to do. There's the story and three difficulty modes, an Arena that can be played three times a day for free, and events with new heroes and orbs, plus a Training Tower where you can train the many collectible heroes. There's the addictive Hero Gacha system which will probably be the main draw to buy orbs, where you select from class colours and see which hero you get, as it's the main way to get heroes. For the casual smartphone player, all this content will probably keep you going until well after there is more released and for the dedicated, there's the promise of new content every couple of weeks. As long as Heroes keeps making events that support those who make purchases and occasionally gives orbs to those who don't, there's a good reason to keep playing and I'm already looking forward to future events.
With the already great Fire Emblem battle system, good tactical gameplay and accessibility is balanced well in Fire Emblem Heroes and it's a pocket-sized reminder of how fun Fire Emblem is. The Hero collection aspect is complemented well by the addictive gacha system and with a wealth of content and a nonrestrictive payment model, I'm happy to add it to my group of smartphone games I play on the go. If it keeps getting support like it has with its launch, Fire Emblem Heroes is a fantastic option for the casual tactical JRPG fan or the Fire Emblem fan who left their 3DS at home.

Score: 9/10
Now please excuse me, I need to gacha for my Tharja.

You can pick up Fire Emblem Heroes in the App Store or the Google Play Store.
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Will you play Fire Emblem Heroes? Which characters do you want in your party?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!

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Monday, 6 February 2017

Review - Aurion: Legacy of the Kori-Odan (PC)

Aurion: Legacy of the Kori-Odan is one of the most unique JRPGs I’ve ever played for a lot of reasons. It’s from Kiro’o Games, a game studio in Cameroon, Africa, and it’s based on African mythology, something that I don’t think I’ve ever seen explored in a JPRG world. Reasons like this are probably why it was successfully Kickstarted years ago and would make it a one of a kind experience for any JRPG player looking for something different. Aurion has many highs, such as a deep story that challenges its player to think profoundly throughout the King and Queen of Zama’s story, a fun active battle system and its own different kind of class system. A lack of polish stops Aurion from being a great game, but the variety of gameplay mechanics and philosophical story do make it pretty good.
Aurion centres around King Enzo from the isolated city of Zama, whose world is turned upside thanks to his brother-in-law attacking Zama just after Enzo is wed with his childhood friend and new Queen Erine. This attack results in Enzo and Erine awaking suddenly exiled from Zama and having to find the answers, along with exploring the outside world for the first time. Aurion’s story explores existential questions and the growth of the individual and a relationship, together creating a great sense of purpose throughout the story and the true feeling of going on a journey. The story isn’t afraid to go deep, with the script describing some profound topics such as embracing anger and living with honour. Some of these story moments were let down by a lack of proofreading or varying pacing, but other times there were incredibly strong story moments with such inspiration dialogue that kept me going on my Aurionic journey.

One of the things that drew me into trying Aurion was the mention of a battle system similar to some Tales of games. Aurion features an active battle system in a platforming, brawler-like style that's fun to play if you take the time to master it. There is a variety of shortcuts for commands to perform, whether you're using a regular attack, transforming your class with Aurions or getting help from Erine, who packs just as much of a punch as her husband. These commands can be implemented very quickly in battle when used, but I had trouble sometimes since the commands were so similar instead of getting Erine heal me, I'd make her attack instead even when I was using a controller. I know this problem would’ve been worse on keyboard though, so I definitely recommend using a controller to anyone who plays.
While I found the controls a little tough at time, there’s a fun class system to use in the form of Aurions. An Aurion gives Enzo a set of moves to use, boosts his power and allows him to perform special attacks. Special attacks provide the kind of Dragon Ball Z attack realness that excited the anime fan in me and made Enzo feel like a really powerful character to fight as. The best part is there are so many Aurions to unlock that I was able to find multiple for different purposes, whether for exploiting weaknesses, hitting a bunch of enemies at once on the ground or raining down attacks from above. The best part of Aurions is how they're unlocked, which is either through story moments or by combining them. Even though I couldn't get the battle commands right every time, I was able to get around this by taking advantage of the many cool Aurions at my disposal.

To do battles and experience the story, Aurion’s world full of beautiful art and music must be explored. Exploration is done in many ways: there's platforming, puzzles to unlock blocked areas, the occasional dialogue-effecting choice and even visual novel-style moments to fill in story gaps. Aurion incorporates a lot of different styles into it, which reminded me of older JRPGs featuring puzzles and challenges to move forward. Certain things I loved, such as the interesting and challenging puzzles that used pattern memorization well, but other things were let down by the lack of polish in Aurion. There are certain sweet spots to buttons needed for puzzles and chests that caused to me to be running around in one spot until it let me press the button, text going outside the box and a regularly featured difficult wall jumping mechanic. These small things were regular enough for me to find them in almost every one of my gameplay sessions and while I love the variety in Aurion, I wish the quality of these many mechanics was made a little smoother and better.
Aurion: Legacy of the Kori-Odan is a good first effort for the Cameroon studio, even if it’s a little unpolished. Its profound story features some of the deepest philosophical ideas I’ve seen in games for awhile and unlocking Aurions made its active battle system even more fun. If you can look past the lack of polish, there is a story like no other JRPG in Aurion and a variety of gameplay mechanics to keep things interesting. Aurion: Legacy of the Kori-Odan may not be perfect, but its uniqueness may interest those looking for a new kind of JRPG.

Score: 7.1/10
A unique, unpolished JRPG experience away from the usual JRPG story content complete with Dragon Ball Z attack realness.

You can pick up Aurion: Legacy of the Kori-Odan on Steam
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Will you play Aurion? What's the most unique JRPG you've played?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!

Thanks so much for stopping by!
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Disclaimer: I received a code for this game from Kiro'o Games, but I can promise this post is 100% honest and written without bias.

Thursday, 2 February 2017

Review: Final Fantasy XV (Reviewed on PS4, also available on Xbox One)

“A Final Fantasy for Fans and First-Timers”. This is what Final Fantasy XV opens with every time I boot it up and it truly echoes throughout the experience. The wide open world and the easy to learn battle system are much like a western RPG, while the story, character relationships and skill trees are closer to what Final Fantasy players would be used to. I wouldn't say it's a perfect balance of the two, with XV switching back and forth between the two from time to time, but in the end it doesn't need to be. Final Fantasy XV excels as an open world RPG and the dynamic friendship between the four men on their royal journey satisfied the Final Fantasy fan in me and created an addictive environment for me to run around and quest in with new characters I love. It’s not the Final Fantasy fans are used to, but with an open mind you may find yourself completely addicted to the open world, questing playground of Final Fantasy XV just like I am.

Final Fantasy XV is set in the world of Eos, a large world divided into three different areas, with two of the areas, Lucis and Niflheim, being in conflict. The story begins with Noctis and his friends Prompto, Ignis and Gladiolus on their way to Noctis’ wedding to the oracle from Niflheim Lunafreya, only for a lot of things to go horribly wrong along the way and Noctis’ road trip becoming a much more consequential one with his throne at stake and a lot of loss along the way. As with a lot of stories involving royalty in Final Fantasy, I found the story a little convoluted at times even with prior knowledge from Brotherhood: Final Fantasy XV and Kingsglaive Final Fantasy XV. The story can go from zero to eleven at times, with earlier chapters feeling quick and light in comparison to the more linear and emotive last through chapters which had me glued to my console wondering what would happen next. I didn’t mind though, as I found myself engaged much more by what was happening to Noctis and his friends and watching their dynamic grow and change became my focus in the story.
What makes the group so engaging is the story moments being heightened by the open world aspect of Final Fantasy XV. While there is a large and epic story to be completed, Final Fantasy XV allows it to be done at your own pace, with plenty of side quests, photo spots and areas to explore until you feel like getting back to the core story. This open world is the heart of Final Fantasy XV, with story moments given weight along the way by the group that always have a lot to say, and the frequent conversation being a great way to get to know the characters. Whether it’s Ignis discovering a new recipe, Prompto falling in love with every girl he meets or Gladiolus’ deep care for the group, each character had something to add to Noctis’ hard journey. I felt satisfied by Final Fantasy XV’s story in the end and a lot of it is due to how much I loved the four together and their genuine friendship.

While the complex story and character archetypes feel close to Final Fantasy XV’s roots as one of the most classic JRPG series of all time, battle is where it starts to move away from this. Combat is action-based, with no Active Time or Turn Based system like previous Final Fantasy games being featured in XV. Instead there are shortcuts and easy to hold down attack buttons making battle intuitive and simple. My usual strategy of exploiting elemental weaknesses changed to one of blocking in time and using the cool warp-attack on unsuspecting enemies. Final Fantasy XV’s combat can definitely have strategy applied to it, but there’s also the option of just choosing a weapon, holding down the attack button and as long as your party are at a good level and you dodge sometimes, you’ll probably win. Don’t get me wrong - XV’s combat is fun and rewarding and boss battles had their fair share of challenges thanks to status ailments and near one-hit kill attacks. But it’s a clear difference to Final Fantasy games of the past and may not satisfy fans of the more traditional Final Fantasy experience. For traditional Final Fantasy fans, skill trees, summons and special attacks are present in the battle system to tie in that JRPG layer, but it is certainly on a smaller scale than previous Final Fantasy games.
Even though Final Fantasy XV is another step away from the more traditional Final Fantasy-style game, the incredible journey I had both in the story and outside it doing quests made me not really care. Running around the world of Eos and making my own experience made me not worry about its faithfulness to the genre and as I write this, I’m still pretty addicted to the freedom I feel driving around the big world in the Regalia with four great characters. There were a few things to stifle my enjoyment occasionally, the main thing being the long load screens I faced whenever I fast traveled or loaded my save. I bought my PS4 at launch, so it's definitely not a PS4 Pro and this is the first game I’ve felt like my game should have been really going faster than it was.
A genuine issue with Final Fantasy XV is also that despite how open the world is, there are definitely some invisible walls I found myself faced a lot of occasions I decided to free run in the world like I’ve done in western RPGs such as Skyrim. Noctis can’t climb or jump down everything for some reason, so I sometimes felt frustration when I could visually see a faster path to where I wanted to go but it was impossible to access. But as I mentioned Final Fantasy XV’s cast have a lot of little conversations along the way and the pleasantness of these outweighed most frustrations I have and I learnt to either accept or play around most invisible walls that stood in my way in favour of continuing the fun journey.

Final Fantasy XV may not be the most traditional JRPG in the world, but thanks to the vast world, I came to like the blend of old and new in Final Fantasy XV. For me, Final Fantasy XV is everything I like about western open world games blended with the JRPG elements that make me feel at home. By the end of Noctis’ journey, I felt like I had truly gone on a journey with the group in many ways - I watched Noctis and the group stumble and grow stronger along the way and I explored a great new world. Most importantly, I didn’t hesitate to come back again after the credits rolled, something I haven’t felt the need to do in a main entry of Final Fantasy since Final Fantasy X. Final Fantasy XV’s journey is worth experiencing if you’re a Final Fantasy fan with an open mind or a fan of Western RPGs looking for something different. In my opinion, it was well worth the long wait for the great newest entry to the Final Fantasy series.

Score: 8.6/10
I'm so addicted to this open world that I literally have to force myself not to play sometimes. Not as 'JRPG' as other Final Fantasy games, but still incredibly fun.

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What did you think of Final Fantasy XV? Who's your favourite of the main characters?
(I like them all but Ignis and his recipehs give me joy)
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!

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Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list and Youtube Channel for updates on content and random musings on JRPG news and games. You're awesome! <3

Monday, 30 January 2017

Final Fantasy XV's Moogle Chocobo Carnival - Is It Worth Playing? (Mini-Review)

While most people have finished with Final Fantasy XV, Square Enix is inviting people to come back and play in its world again with the Moogle Chocobo Carnival. The free event is a playground of Chocobo and Moogle mini-games for some good light-hearted fun, a noticeable departure from Noct’s dramatic story. It’s also totally spoiler-free, allowing players to jump in and have fun at any stage of the story.

I've technically finished Final Fantasy XV (review on its way!), but I haven't stopped questing and letting my inner completionist run loose in Eos, so I didn't hesitate to download the Holiday Pack DLC and enter the restyled version of Altissa. But I understand that other players may need a bit of a push, so here my thoughts on the DLC to help you decide whether you want to join in on the Moogle Chocobo fun!
Final Fantasy XV Carnival features the kind of minigames that took up my end game time in Final Fantasy X, X-2 and made a small return in World of Final Fantasy. There’s Chocobo racing, finding Chocobos around the city and a new real-time photo mechanic among other things. My favourite mini-game was a decoration one that involved decorating an area based on a riddle that cryptically described whether I needed to put down a Moogle or a Chocobo, which I enjoyed carefully reading again and again to find what I need. The mini-games are all totally silly and that's what’s great about them, especially since Final Fantasy XV’s core story is quite serious towards the end. I especially liked how some of the moments gave me a look at a happy Noctis, something I didn't realise was shown so little in Final Fantasy XV’s core story. With everything he goes through in the main story, it genuinely made me smile seeing him do silly things in a ridiculous costume.

Since I've finished Final Fantasy XV, I'm well past the phase of feeling disconnected between the dire feeling of the last few chapters and into the end game exploration part. But I'd be seriously concerned if someone played this Carnival through the infamous chapter 13 - I feel like it would really kill the tense vibe that should be carried through that chapter. I would exercise caution if I was someone in the last few chapters of Final Fantasy XV, but that may just be my personal preference for playing through story content.
I like Noctis, but I love the group of guys together more. As soon as I heard the words Chocobo and Carnival together, I thought of Prompto’s love of animals. And there would be so many recipes for Ignis to find there, and so many weird moments for Gladio to tease Noct about. But the event seems to understand this, so Noctis makes his own amusing jokes and is given the adorable Carbuncle as his new companion. Noctis is surprisingly hilarious when he wants to be, with his awkward dancing with Moogles and his Ignis impression (complete with spot on “recipeh”) making me genuinely laugh out loud. It's a compliment to Final Fantasy XV how much I missed the group together, but they did a pretty good job making up for it with Noctis.
There are more side quests than I could complete in my first day with the Carnival (granted I only played a couple of hours), which makes me incredibly excited. Final Fantasy XV has been a questing playground for me, so having even more to do in a limited time is slightly overwhelming but awesome and I plan to complete all the quests before the event is finished. I completed the main quest of collecting enough tokens for the nice hotel room and view of the fireworks and was rewarded with a cute cutscenes, but I get the feeling that's most of what I'll get. I'm not too bothered by this since I've finished the main story and I'm sure we’ll get more moments with the guys in their individual Episode DLCs, but if you care more about story than quests, this probably isn't the DLC for you. As for me, I'll take running around doing new quests with Noctis on top of a bird any day.
The Final Fantasy XV Carnival is an adorable tribute to two of the most well-known mascots in the Final Fantasy series. Questing fans like me will probably love the amount to do in the festive version of Altissa and meeting Noctis’ fun side is a nice cherry on top of the experience. I'm happy to have an excuse to play more Final Fantasy XV and hope Square Enix considers more of these kinds of events in the future.

To play the Moogle Chocobo Carnival, make sure to download the latest patch for Final Fantasy XV and get the free Holiday Pack (or the Holiday Pack+ if you're a season pass holder) on PSN or the Xbox store.
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Will you play the Moogle Chocobo Carnival? Are you still playing Final Fantasy XV?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3

Thursday, 26 January 2017

3 Times Final Fantasy Played With Pop Music

When it was announced a few weeks ago that Ariana Grande was to be a character in Final Fantasy Brave Exvius, I was a little confused. Since when was Ariana Grande a Final Fantasy fan? Is this a marketing move? Why can I put Ariana Grande in my party and not the pop star version of Yuna from Final Fantasy X-2? My confusion was as a Final Fantasy fan, despite the fact I'm actually a fan of Ariana Grande’s music and think she has an incredible voice. Considering she’s not a story character and I think her character design is undeniably adorable, I'll live with the choice, but I definitely think it's a bizarre choice.

Ariana Grande aside, this collaboration made me remember something about Final Fantasy and pop music - they've played together a few times. From theme songs to revamped characters, recent Final Fantasy games have seen pop music mixed in both in subtle and obvious ways. Whether you like the incorporation of pop or not, the Ariana Grande collaboration isn’t the first time Final Fantasy have played with pop music and the collaboration with Ariana suggests it’s probably not the last. So in light of Ariana's appearance in Brave Exvius, here are a few of the other times Final Fantasy played with pop music.

1) Final Fantasy X-2 - Songstress Yuna
Final Fantasy X-2 was one of Final Fantasy’s most prominent ventures into pop music, a choice made on purpose by the creators of X-2 to give a lighter feel and sound to the Final Fantasy X sequel. The opening cutscene says it all: Yuna is seen dancing and singing in the Songstress dressphere to an extremely catchy song on stage in Luca, heavily contrasting the traditional-style Yuna seen in Final Fantasy X. In spite of the heavy contrast, I really liked Yuna’s change of style in X-2, probably because I played it as a teenager that loved music and seeing that reflected in one of my favourite characters made me feel a new kind of connection to Yuna. Music is tied into X-2 in multiple ways, thanks to the nature of certain dresspheres, such as the Songstress dressphere that featured abilities such as Sing and Dance. The dressphere is a big part of X-2’s biggest story moments, with Yuna singing 1000 Words in the later chapters being one of my most memorable JRPG moments when I was getting into JRPGs.

It’s also worth noting that Real Emotion and 1000 Words were both sung by pop musicians, with the Japanese version sung by Koda Kumi and the English version by Jade from Sweetbox. At the time, neither pop artist was mainstream but this shows Final Fantasy looking outward when it comes to musical talent, a trend that would continue with Final Fantasy games to come.

2) Final Fantasy XIII - Leona Lewis’ ‘My Hands’
The US Final Fantasy XIII trailer featured a notable track from well-known X-Factor winner and the singer of ‘Bleeding Love’ Leona Lewis. Her song ‘My Hands’ was chosen for the trailer and contributed by Leona as she liked how it connected with Lightning’s character. The song received mixed reviews by critics and the Japanese audience and it's noticeably different to the Japanese track used in the Japanese trailer. Personally I like the way Leona’s song fits with the trailer and I really like the way the trailer feels like a music video.

3) Final Fantasy XV - Florence and the Machine
The most recent example of Final Fantasy using music from a big musical artist is none other than the Final Fantasy XV, the most recent addition to the main series of Final Fantasy games. During the Uncovered Final Fantasy event, it was revealed that the theme song to Final Fantasy XV would be Florence and the Machine covering ‘Stand by Me’. I really like this track as the theme song of Final Fantasy XV - it fits the tone of Final Fantasy XV’s road trip journey perfectly, along with showing the importance of Noctis’ friends for the events to come. That and the arrangement is pretty magical version of an already good song.


All console Final Fantasy games mentioned in this article are available at Play-Asia.com!
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Do you like pop music in Final Fantasy? What's your favourite track (pop or otherwise) from the Final Fantasy series?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!

Thanks so much for stopping by!
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Thursday, 19 January 2017

JRPG Appreciation Post: Discovery In Final Fantasy XV's Big Open World

Once upon a time when I was getting back into video games (thanks to Persona 4 Golden), I was a big fan of Skyrim. I’m pretty sure it was my first open world game, so being able to travel across such a large map and find new quests, towns and things to do outside the main story was freeing compared to the linear worlds I was used to. This isn’t to say I dislike linear worlds; I actually like having a clear goal and a way to get to it. But playing Final Fantasy XV has reminded me that open world games can combine the main story linearity that I’m used to with a giant open world sprinkled with quests, monsters and dungeons to discover to. The world of Eos in Final Fantasy XV is a great example of this and an open new backdrop to a great new story.

Usually Final Fantasy has a very direct path to a goal, with a world that aims to take you from A to B in a fairly direct fashion. Yes there are side quests, but in recent Final Fantasy games they generally don’t stray far from pushing you towards the main goal, at least until the main story is completed. Final Fantasy XV differs from this in that it gives the ability to stray pretty much immediately and best of all, run far and wide without much stopping you. Although I didn't mind recent Final Fantasy games such as Final Fantasy XIII, I really loved this freedom. Some Final Fantasy fans may remember being annoyed by how linear XIII was and then watching Square Enix try prove in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII that they’re not. Final Fantasy XV is open from the get-go and a world with the breadth of Eos is perfect to run around in while having the option to go back to the main story anytime.
The world of Eos isn’t just big, there is plenty to discover. My old favourite thing to do in Skyrim was to find a city I hadn’t discovered and just run to it. Being honest, I can’t do this perfectly in Final Fantasy XV thanks to some rock barriers and invisible walls that block my way but when I was trying to find a new area on the map, I discovered a bunch of element and resource farming areas, treasure and a secret dungeon with a quest inside, which is more than good enough for me. My Final Fantasy XV journey was mostly a story-driven one, but whenever I strayed from the map, I always discovered something and this discovery of random or pre-planned events made me curious to see what else I could find. I was always left with reasons to return to the area I was just in, hence why I've spent 30 hours post story completion going through the many quests and dungeons I had left to explore. I love the typical Final Fantasy experience, but having so many reasons on the map to come back to it when I'm done is really exciting.
Making the world even more fun is what happens along the way. A lot can be said for the areas inspiring the characters to react, whether it’s Prompto wanting to take a picture or Noctis finding a new fishing spot. There’s also the excitement of a huge monster appearing out of nowhere, especially at night when huge enemies tend to show up. While some landscapes tend to look very similar, I like that I remember each area by what happened or what enemies showed up there, rather than purely by the area's purpose.
I completed Final Fantasy XV recently, but I’m still not bored with everything in the world. There’s still plenty to find and discover, with unexplored quests still littering my world map. I love the linearity of Final Fantasy games like World of Final Fantasy and their story-driven nature, but having a more open JRPG is exciting too considering the amount of things JRPGs like to give players to do. It’s this big open world that encouraged me to jump into a quest every time I was told I wouldn’t be able to come back to a town for a bit, just to see what might've been out there. I look forward to the next random dungeon, picture spot or Tonberry I unexpectedly stumble upon in Eos and being engaged by the characters and the vast world they're in.


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What do you think of Final Fantasy XV's world? Do you prefer open or more linear JRPGs?
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