Showing posts with label aksys games. Show all posts
Showing posts with label aksys games. Show all posts

Thursday, 10 November 2016

SPICY!: Sorcery Saga: Curse of the Great Curry God Review (PS Vita)

When a JRPG promises curry, magic and dungeon crawling, it's hard to know whether to expect a light appetizer or a full course meal, game content-wise. So imagine my great surprise when this humorous and charming yet punishing JRPG managed to frequently amuse me with it's silly humour all while challenging me in its tough roguelike dungeons. With plenty of banter and a whole lot of silliness mixed with dungeons ready to challenge even the best dungeon crawlers, Sorcery Saga: Curse of the Great Curry God is a charismatic, engaging change from the serious side of JRPGs that balances humour and good gameplay admirably.
Sorcery Saga’s story is based around Pupuru, a sweet and spunky student of a Magic Academy who just so happens to love curry. She’s not an A-grade student, but thanks to some luck she gets to go on a quest for her school, where she finds Kuu, a funny creature that eats pretty much everything, and an ancient curry recipe. When she fails her quest and finds herself suspended from school, she decides to spend her time helping her friend’s curry store by promising to make the Legendary Magic Curry. Pupuru’s journey is not a serious one; it's a colourful tale populated by quirky characters, including a love sick prince, an unintentionally creepy wizard and a group of young wannabe heroes named Udon, Panna and Naan. Despite repeating a lot of the same jokes and letting banter go on a little too long, the humourous script is very well-written and really creates a lively feel throughout the entire 30 hour long story. I found myself genuinely laughing out loud on multiple occasions and because the dialogue is so engaging, long dialogues are easy to overlook as the script really keeps things amusing.

Heavily contrasting the lighthearted story are the punishing Roguelike dungeons that are the core gameplay of Sorcery Saga. If you’re like me and had never played a Roguelike before, it differs from regular dungeon crawlers because your character always starts at Level 1 in each dungeon, no matter how much you grinded in the previous one and if you get a game over, you have the extra tax of losing most of your items to deal with. This means being smart about planning how you’ll make your way through the dungeon rather than leveling as high as you can to overpower enemies. You can hoard and enhance equipment to make your dungeon crawl easier, which is important since it seems Sorcery Saga wants to make things as hard as possible. There are traps to look out for, Monster Houses where you get suddenly surrounded and items with seemingly intentionally vague descriptions that mean you only know what they do when you try them, and sometimes that means Game Over. Even your helpful pet Kuu can be hit or miss, as his AI means he will either jump in front of you and protect you from an enemy or run in another direction just for fun.
Despite Sorcery Saga’s harsh nature, I actually found myself enjoying the challenge after a rocky learning curve that lasted a few chapters. Winning a dungeon is very much about choosing which risks to take, such as grinding on a floor and risking dungeon collapse or considering the chances of your final hit defeating an enemy when their next hit could kill you. It's about using stat boosts, such as the Curry On Demand mechanic where combining three ingredients creates one of many energising curries, at the time it will benefit you most to smartly get to the final floor safely. While some Game Overs may feel rather harsh, such as trying a new scroll only to have it put your own health to zero on the 11th floor, victories feel well earned and like you faced a true test of strength and strategy in the randomly generated dungeons.

If you're having a hard time dungeon crawling, players can take a break by watching extra moments with the cast in the library. Since Sorcery Saga’s dungeons can be an intense and sometimes long experience, watching fun, extra banter with Pupuru and friends is a nice way to break up the experience. These dialogues aren't essential to the main story and tend to ramble on a little, but are a nice addition for those wanting more time with Pupuru and friends, or for those who like unlocking items going for the platinum trophy. There are also rewards given for collecting items and fulfilling certain requirements such as clearing a dungeon 15+ times, along with a huge bonus dungeon towards the end of the story for completionists and while I don't feel mentally strong enough to go through these at the moment, I appreciate having a reason to go back to Sorcery Saga if I want to.
Sorcery Saga’s randomised Roguelike dungeons and fun characters are its best strength and create a charming environment to get totally destroyed in, one dungeon at a time. The great script made me weirdly invested in its quirky characters and the grueling roguelike dungeons were an interesting new way to dungeon crawl, albeit if I met a lot of Game Over screens before understanding how to win sometimes against the odds given. For dungeon crawling fans looking for something light in story but challenging where it counts, Sorcery Saga: Curse of the Great Curry God left a satisfying taste in my mouth and was a great challenge to enjoy next to a fun narrative.

Score: 8/10
This surprisingly challenging Roguelike dungeon crawler partnered with its fun, lighthearted story really amused me in its 30 hour long campaign. While it sometimes punished me a little harshly, winning a dungeon has never felt so rewarding and I've found myself missing it now that it's done.

You can pick up Sorcery Saga: Curse of the Great Curry God for PS Vita at Play-Asia.com!
(This link helps support the site, so if you use it or buy something from there, thank you!)

________________________________________________________________________________

What do you think of Sorcery Saga? What's your favourite Roguelike JRPG?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagramlike JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3

Friday, 8 August 2014

Guilty Gear Xrd -SIGN- For PS4 Will Be Released In Japan December This Year


Famitsu Magazine has leaked that Arc System Works is due to release Guilty Gear Xrd -Sign- for PS4 and PS3 on December 4th 2014 in Japan. This will be the first Guilty Gear game to launch on PS4 and also Arc System Works' first game for the PS4.

Guilty Gear Xrd -Sign- is also due for release in North America in 2014. One could speculate that Japan's release date could possibly give us an idea on when we can expect to see the game in the West, but no official date has been indicated by the game's publisher Aksys Games as of yet.

Pre-order Guilty Gear Xrd -Sign- in English: Play-Asia, Amazon

Pre-order Guilty Gear Xrd -Sign- in Japanese: Play-Asia

____________________________________________________

What are you looking forward to most in Guilty Gear Xrd -Sign-? Comment below or send a tweet to @JRPGJungle and let us know!

Have a story about a Japanese game or something else you think we should cover? Email jrpgjungle@gmail.com to let us know!

Saturday, 14 June 2014

Finding All The E3 News Overwhelming? Here's A Complete List Of Posts From Our JRPG E3 2014 Coverage!



E3 is a crazy time of year and if you want to keep up with all the news, it can take dedication and a change in sleeping pattern (at least if you're in my country!). To make things easier for you, here is a master list of JRPG Jungle's E3 2014 coverage, sorted by conference/company. Happy hype train!

Nintendo

Atlus
Sega

Square Enix:

Bandai Namco
_________________________________________________________________________________

Follow @JRPGJungle on Twitter to keep up to date with our news, reviews, articles and J-RPG musings!

Thursday, 12 June 2014

E3 2014 - Aksys Games: Guilty Gear Xrd Sign Trailer


Coming to PS4 and PS3, this is the trailer for Guilty Gear Xrd Sign. The game features fighting game mechanics from Arc System Works (which feature in Persona 4 Arena and Blazblue) and is the first of their games to be released on Playstation 4. The game is due for release in this year's holiday season.

_________________________________________________________________________________


Follow @JRPGJungle on Twitter to keep up to date with our news, reviews, articles and J-RPG musings!