As much I enjoyed playing video games in May, my gaming time in May mostly didn’t go how I expected it to. I started my month playing two portable Persona games as I’d planned to, although not as much as I wanted to. Then I played Little Witch Academia: Chamber of Time and was much more mixed about it than I expected to be. Thankfully at the end of the month though, I had two games that caught my attention in the right way and put me in good JRPG spirits going into June. So although I only played a few games this month compared to other months again, here are the JRPGs I played in May.
Showing posts with label sorcery saga. Show all posts
Showing posts with label sorcery saga. Show all posts
Friday, 8 June 2018
Wednesday, 31 May 2017
Why There's A Place for Silly JRPGs
Last year, I tried a few JRPGs in my backlog I had been really excited for, such as Fire Emblem: Awakening and Lost Dimension. I really enjoyed both of these games, but they both had stories that were predominately serious and after playing them back-to-back, I found myself in a weird place where I briefly wondered if I needed a break from JRPGs because the stories were feeling so heavy. But if course, the answer turned out to be no, as after playing a very silly JRPG in the form of Sorcery Saga: the Curse of the Great Curry God, I'm into JRPGs more than ever, with my love of JRPG silliness fully tended to. Silly JRPGs often get a lot of flack from well-meaning JRPG fans that think they're a trashy part of the genre and I understand they're not for everyone. Personally, I love these silly and sometimes trashy JRPGs for a break between and during serious games or for when I want to laugh while still playing game mechanics I like.
My first silly JRPG experience was probably Hyperdimension Neptunia: Producing Perfection (Technically it's not JRPG, rather an Idol Simulation game, but it's in the same vain as the main Neptunia series so I count it). I was attracted to it because I'd always had a small interest in trying the Neptunia series because of its gorgeous anime cover art and the Idol premise in Producing Perfection pushed me over the edge as a fan of pop music. I spent a pleasant few hours in my first playthrough with Neptune and was completely charmed by her love of pudding and refusal to take anything seriously. I was so charmed by her I played through each other character's story as well and found myself giggling and just feeling happy while playing this carefree Idol game. I'd always played serious games with a hint of humour, so having the humour portion outweighing the serious was a completely new experience and I enjoyed it more than I thought I would.
I found the same light-hearted feeling when I tried Sorcery Saga: the Curry of the Great Curry God last year. I was really excited for Sorcery Saga because along with being humourous, it was a proper RPG. In terms of being delightfully ridiculous while being a good gaming experience, it didn't fail to deliver. I was hunting around a fantasy world desperately looking for curry ingredients that were centuries old with my strange everything eating pink thing named Kuu and was constantly bombarded with silliness from every side character in the game, including but not limited to a group of heroes named after food, a Prince that falls in love with almost every woman he sees and his poor wife. Best of all, I was getting this beside a fairly familiar gameplay experience, which allowed me to have fun while also feeling at home.
Outside of full silly JRPG experiences, silly moments can also be a great way to break up the heaviness in a JRPG and humanise otherwise very serious characters. One of my recent favourite characters is Ignis from Final Fantasy XV and I don't know if he would be if there hadn’t been the more lighthearted moments with the group. Imagining Ignis without the recipes and sarcastic humour is pretty sad as they're what make him so likeable and made him feel much more relatable when heavy story moments hit. This kind of silliness has made many of my favourite characters feel much more relatable and the fact that so many JRPG series embrace this is one the things that make me love JRPGs above all other games.
Whether it's in a royal quest or a search for legendary curry, silliness is a great thing that has been embraced in the JRPG genre and it's great that there are games that embrace this in big and small ways. I probably love deep stories more than silly JRPGs, but I hope to try more silly games such as Senran Kagura and Cyberdimension Neptunia for more laughs mixed in with my JRPG fun. Some people may brush these silly games aside, but for me they’re a strange part of what makes the JRPG genre special.
My first silly JRPG experience was probably Hyperdimension Neptunia: Producing Perfection (Technically it's not JRPG, rather an Idol Simulation game, but it's in the same vain as the main Neptunia series so I count it). I was attracted to it because I'd always had a small interest in trying the Neptunia series because of its gorgeous anime cover art and the Idol premise in Producing Perfection pushed me over the edge as a fan of pop music. I spent a pleasant few hours in my first playthrough with Neptune and was completely charmed by her love of pudding and refusal to take anything seriously. I was so charmed by her I played through each other character's story as well and found myself giggling and just feeling happy while playing this carefree Idol game. I'd always played serious games with a hint of humour, so having the humour portion outweighing the serious was a completely new experience and I enjoyed it more than I thought I would.
I found the same light-hearted feeling when I tried Sorcery Saga: the Curry of the Great Curry God last year. I was really excited for Sorcery Saga because along with being humourous, it was a proper RPG. In terms of being delightfully ridiculous while being a good gaming experience, it didn't fail to deliver. I was hunting around a fantasy world desperately looking for curry ingredients that were centuries old with my strange everything eating pink thing named Kuu and was constantly bombarded with silliness from every side character in the game, including but not limited to a group of heroes named after food, a Prince that falls in love with almost every woman he sees and his poor wife. Best of all, I was getting this beside a fairly familiar gameplay experience, which allowed me to have fun while also feeling at home.
Outside of full silly JRPG experiences, silly moments can also be a great way to break up the heaviness in a JRPG and humanise otherwise very serious characters. One of my recent favourite characters is Ignis from Final Fantasy XV and I don't know if he would be if there hadn’t been the more lighthearted moments with the group. Imagining Ignis without the recipes and sarcastic humour is pretty sad as they're what make him so likeable and made him feel much more relatable when heavy story moments hit. This kind of silliness has made many of my favourite characters feel much more relatable and the fact that so many JRPG series embrace this is one the things that make me love JRPGs above all other games.
Whether it's in a royal quest or a search for legendary curry, silliness is a great thing that has been embraced in the JRPG genre and it's great that there are games that embrace this in big and small ways. I probably love deep stories more than silly JRPGs, but I hope to try more silly games such as Senran Kagura and Cyberdimension Neptunia for more laughs mixed in with my JRPG fun. Some people may brush these silly games aside, but for me they’re a strange part of what makes the JRPG genre special.
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What's your favourite silly JRPG? Do you prefer your JRPGs to be more serious or silly?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook, Youtube or Instagram and let's talk!
Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list and Youtube Channel for updates on content and random musings on JRPG news and games. You're awesome! <3
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list and Youtube Channel for updates on content and random musings on JRPG news and games. You're awesome! <3
Thursday, 22 December 2016
The Results of My 2016 Gaming New Year Resolutions - Success or Failure?
There's a special feeling that comes with making New Year's Resolutions. The main reason I like them is because it's promising yourself you'll be better next year, which can't be anything but positive even if the resolution isn't always kept. The Gaming Resolutions I made at the beginning of this year were in the back of my mind all year and somewhat guided my gaming choices in 2016. But with only so much gaming time in my life thanks to working full time, my successes and failures with these Resolutions mostly came down to what I was most excited to play. While my overall success with these resolutions may be questionable, the ones I did the best with did had a positive effect on my gaming life and that's all I can really ask for. Here are the results, successes and failures of my 2016 Gaming Resolutions, hope you enjoy!
Having just gotten a 3DS when I wrote my gaming resolutions last year, I definitely had some 3DS fever influencing my Resolutions and forgot about the fact that I'm invested in so many PlayStation series having almost exclusively played PlayStation games since I was a kid. I did however try my best to play Pokemon Diamond in Japanese without a dictionary and while it was pretty fun, I kept getting lost in a town and not playing for a bit and well, I haven’t touched it in months.
I played the Pokemon Sun and Moon demo in English and enjoyed it quite a bit, but with World of Final Fantasy and Final Fantasy XV out around the same time as Sun and Moon, there wasn’t much chance of me committing to buying the game. So while I did play some Pokemon games this year, I’d say I didn’t play as much as I intended to when I bought my 3DS. I’d like to play more Pokemon sometime, but perhaps when there are less exciting games that I'm invested in just released.
While I didn’t play Atelier or a main series Hyperdimension Neptunia game like I intended to, I can happily say I did try a bunch more series this year. I tried Indie JRPGs for the first time, such as the very fun X-Tactics and the intriguing Legrand Legacy and Light Fairytale, and I also tried other notable JRPG series such as Fire Emblem, Lost Dimension and Sorcery Saga that all left good impressions on me. I still have a big list of JRPGs I’d like to play still, such as the Disgaea series and Atelier, so I look forward to getting to them eventually.
I had really good intentions with this goal. I've been really excited for some 3DS titles that I thought I'd never play such as Fire Emblem and Bravely Default and when I finally got my 3DS, I thought I'd play them all immediately. I got really good at diving into my backlog in 2015 and I kept getting into my backlog this year, which counter-productively is mostly PlayStation games. I did however finally play Fire Emblem: Awakening and it was one of the most fun games I played this year. I hope to play more next year but I don't know if I'll make any promises this time.
I'll keep this brief since Tomba is pretty much not a JRPG - I didn't play Tomba and I don't know when I will. I would love to sit down and replay games such as Tomba, Spyro and Sonic from my childhood sometime, but I'm so focused on catching up on the JRPGs I haven't played that I don't know when I will. Maybe I'll play them in Japanese for study sometime, but it's unfortunately not high on my priority list at this point.
I spent most of my gaming year focusing on balancing my favourite franchises with new experiences. Although I only truly completed one out of five of my resolutions, it was a nice change to my gaming life. I'm really certain JRPG series but it's nice to remember there are other great franchises that I may love just as much, if not more than ones I'm familiar with. I'm also very thankful to everyone who recommended games to me in 2016 and in my new (potentially smaller) list of resolutions I hope I can be recommended more great games.
1. Play (and finish) a Pokemon game
Result: Played a bit of Diamond and the Sun and Moon demo. Didn't finish one.
Having just gotten a 3DS when I wrote my gaming resolutions last year, I definitely had some 3DS fever influencing my Resolutions and forgot about the fact that I'm invested in so many PlayStation series having almost exclusively played PlayStation games since I was a kid. I did however try my best to play Pokemon Diamond in Japanese without a dictionary and while it was pretty fun, I kept getting lost in a town and not playing for a bit and well, I haven’t touched it in months.
I played the Pokemon Sun and Moon demo in English and enjoyed it quite a bit, but with World of Final Fantasy and Final Fantasy XV out around the same time as Sun and Moon, there wasn’t much chance of me committing to buying the game. So while I did play some Pokemon games this year, I’d say I didn’t play as much as I intended to when I bought my 3DS. I’d like to play more Pokemon sometime, but perhaps when there are less exciting games that I'm invested in just released.
2. Branch out to some different series
Result: Successful!
While I didn’t play Atelier or a main series Hyperdimension Neptunia game like I intended to, I can happily say I did try a bunch more series this year. I tried Indie JRPGs for the first time, such as the very fun X-Tactics and the intriguing Legrand Legacy and Light Fairytale, and I also tried other notable JRPG series such as Fire Emblem, Lost Dimension and Sorcery Saga that all left good impressions on me. I still have a big list of JRPGs I’d like to play still, such as the Disgaea series and Atelier, so I look forward to getting to them eventually.
3. Play some 3DS-only titles
I had really good intentions with this goal. I've been really excited for some 3DS titles that I thought I'd never play such as Fire Emblem and Bravely Default and when I finally got my 3DS, I thought I'd play them all immediately. I got really good at diving into my backlog in 2015 and I kept getting into my backlog this year, which counter-productively is mostly PlayStation games. I did however finally play Fire Emblem: Awakening and it was one of the most fun games I played this year. I hope to play more next year but I don't know if I'll make any promises this time.
4. Play the Tomba! series
Result: Itch not scratched
I'll keep this brief since Tomba is pretty much not a JRPG - I didn't play Tomba and I don't know when I will. I would love to sit down and replay games such as Tomba, Spyro and Sonic from my childhood sometime, but I'm so focused on catching up on the JRPGs I haven't played that I don't know when I will. Maybe I'll play them in Japanese for study sometime, but it's unfortunately not high on my priority list at this point.
5. Play another classic Final Fantasy game
Result: Should’ve done this...didn't though
I played every new mobile Final Fantasy game, saw Kingsglaive twice in cinemas and am currently playing two console Final Fantasy games. Playing a classic Final Fantasy game crossed my mind multiple times but when it did, it was at a point where I felt like something different and since I consumed so many new Final Fantasy things in 2016, I don't think it's strange that I didn't finish this one. I would still like to play my way through the old Final Fantasy games so I'll be keeping Final Fantasy VIII in mind the next time I'm out of new games to play.I spent most of my gaming year focusing on balancing my favourite franchises with new experiences. Although I only truly completed one out of five of my resolutions, it was a nice change to my gaming life. I'm really certain JRPG series but it's nice to remember there are other great franchises that I may love just as much, if not more than ones I'm familiar with. I'm also very thankful to everyone who recommended games to me in 2016 and in my new (potentially smaller) list of resolutions I hope I can be recommended more great games.
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Did you make any gaming resolutions for this year? How did they go?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!
Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
PS. Merry Christmas! <3
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
PS. Merry Christmas! <3
Thursday, 1 December 2016
JRPGs I Played in Fall 2016
Fall marked the release of three long-awaited games: Persona 5 released in Japan and is now my main Japanese study tool, the delightful World of Final Fantasy and the very recently released Final Fantasy XV. Other than having some of my most anticipated games come out, I'm also really pleased with the amount of new JRPG worlds I explored in Fall. I had a silly curry adventure with Sorcery Saga, deferred moves and made relationships in Lost Dimension and tried multiple Indie JRPGs that all were very different. All these games left me with a really optimistic feeling coming into Winter, particularly with the release of Final Fantasy XV. Here's my list of what I played in Fall, feel free to let me know what you played too!
I've barely scratched the stunning surface of Final Fantasy XV, but what I've played was certainly satisfying. I'm amazed by its giant looking world and while I'm a JRPG fan at heart, I love how it's so far a nice combination of the good parts of WRPGs such as choices and open worlds with typical JRPG’s skill trees, stat-building and unique dialogue. I haven't played nearly enough to give a full opinion, but I hope I remain this positive about it throughout my time with.
Revere serves as a great indie cherry on top of my Fall gaming season as one of the last games I played this season. It was an enjoyable 45 minute experience that involved talking rabbits and bears, sprites and a surprisingly emotional twist in its story. The version I played had some grammar errors and a lack of tutorials, but the new version on Steam fixes a lot of what I talked about, so I recommend checking it out if you think it looks interesting!
If my JRPG Appreciation Post didn’t get this message across, let me say it now: I love World of Final Fantasy. It may even be one of the best games I’ve played all year. It combines so many things I love from Final Fantasy and other JRPGs: monster hunting, interesting evolutions, the Final Fantasy battle system and a quirky story mixed in with many characters I love and many new ones that make me want to get to know more about them and their respective games. I’ve been a fan of plenty of games that combine Final Fantasy characters from various series, whether it be Final Fantasy Record Keeper, Final Fantasy Brave Exvius or even Kingdom Hearts, but World of Final Fantasy is pretty much a perfect tribute to the series so far and I really don’t want it to end. Planning to platinum it!
While I'm not playing the full version of Pokemon Sun and Moon like most JRPG fans, I did take a peak at the gameplay with the 3DS demo. To my delight, the Japanese demo included the English language version so I was able to play my absolute best. While the demo is played with an OP Pokemon, I enjoyed seeing how far Pokemon had come since the last full Pokemon game I played. The Alola Region looks beautiful and I like the idea of the challenge system rather than versing gym leaders. I'd like to revisit Alola in the full version sometime, but with all these Final Fantasy games to play, I may be a little while.
I played Light Fairytale thanks to noticing the adorable 3D-sprite character designs when the developer tagged me in a Twitter post. I honestly checked Light Fairytale based on the cuteness of its sprites, but I was pleasantly surprised with an interesting little demo experience. While I haven't finished Final Fantasy VII, I have played Crisis Core and I can say the maps and music of Light Fairytale is reminiscent of Final Fantasy VII in a good way. The demo is pretty short, but it looks like an interesting story and world to run around in and I'll definitely be checking this out when it's released.
I downloaded Sorcery Saga a few years ago, played the first dungeon and jumped out because it wasn't what I was used to. I decided to jump back in a month ago as I remembered it's quirky dialogue and after a few heavier games such as Lost Dimension and Fire Emblem: Awakening, I was missing silly JRPG humour. Sorcery Saga couldn't have been a more perfect game for this.
Sorcery Saga: Curse of the Great Curry God is an extremely silly search for curry ingredients in a ruthless roguelike dungeon. As my first roguelike, I had to learn about item management and knowing what fights are worth it or not and had plenty of game overs, yet it was strangely a lot of fun. Now that I've finished it, there are a lot of things I miss about Sorcery Saga. The silly jokes about curry and wannabe heroes gave me a lot to love about Sorcery Saga. In the next quiet gaming point, I’d love to try another silly game like this, whether it’s Neptunia or another series, for some more laughs and good JRPG times. If you know of a good, silly JRPG with interesting gameplay I might like, please comment and let me know!
I really wanted to enjoy Dragon’s Crown. I’d heard so many good things about it, one of my favourite voice actors (Erin Fitzgerald) was in it and although the art style was different to what I was used to, it looked like a deep fantasy experience and I'm always up for trying something different. When I was looking through the character selection screen, I noticed the art style had a lot more….flesh than I was used to, even as a JRPG player. I’m far from a prude, but as I got into the first stop in Dragon’s Crown and noticed the zoomed in cleavage of the NPC, I realised I could not play Dragon’s Crown comfortably in the Starbucks seat I was sitting in. Or the train. Or any public place.
I think most people don’t care what other people do in public, but for me I would rather play this at home without the fear of prying eyes thinking I'm doing something much more inappropriate than playing a video game. Since I’m not the biggest fan of beat-em-up side-scrollers, it’s not high on my priority list after this experience. Let me know your experience with Dragon’s Crown in the comments below and if it's worth playing in the privacy of my home.
When Persona 5 came out, there was no question: I needed to play it, regardless of my Japanese level. I could sit here talking about how much I love the combat, how I love the delinquent main characters and how I think it somehow improves all the things that were already great in Persona, but the reality is after getting past the first dungeon, I’ve been slugging through with a dictionary and I'm barely through the first month again. Even if it's slow, this is probably one of the most engaging ways for me to improve my Japanese since I want to know every little thing about the story. I know it's gonna take me awhile and I'm okay with that as I'm also excited for the localisation in April. It's definitely a game to be excited for and the language barrier will definitely keep some surprise in store for me in April.
Lost Dimension was a nice way to fill my Final Fantasy XV delay void. I had a lot of fun with its Defer system, the magical gifts and the deeper side of the characters found in the social aspect of the game. The only problem is my experience feels a little incomplete since I didn't get the true ending and I didn't get to know some of my favourite characters (AGITO!) because well, they were pretty much randomly selected to die in my playthrough. I hope to come back to Lost Dimension next time a game delays and truly finish the game. If you want some suspicion mixed in with your JRPG experience, Lost Dimension is pretty interesting!
I was super excited to try Mobius Final Fantasy, particularly since I was moving apartments as it came out. Only problem is that I didn't like it nearly as much as I expected and now it's just chilling on my phone taking up data because I feel bad deleting it. It's been announced for PC though and I'm keen to give it another try there. I thought it was too complicated and had too many tiny buttons for a smartphone game so I'm hoping it'll be a more comfortable experience so I can try the story out a bit more.
I was pleasantly surprised when I booted up X-Tactics last month as it ran so smoothly it almost felt like a new game. The Gamkin team have obviously been working hard since I reviewed it as they've gone well beyond the version number I played during my review (they’re past version 20, I reviewed up to version 4.4) and it really shows. The gameplay has been slightly altered to remove some of the touch mechanics, but it actually makes the experience much faster and smoother. Speaking of speed, X-Tactics is downright zippy in the speed department. I used to try have 10 minutes aside for an X-Tactics game but I can fit an average mission into about 5 minutes now, which makes me really happy when I’m transferring trains. Also, I finally got my beloved Kuu thanks to free X-Coins and he's adorable. I’m really impressed with how far X-Tactics has come and will be sticking around as it continues to improve.
While I had a lot of fun with Kingdom Hearts Unchained during it’s beginning no-AP campaign, I haven’t felt as compelled as I did with other mobile games to come back to it. I didn't play it much due to the slow moving story, but I did log back in for a few days during one of the recent no-AP events to try get further through the story. While I only get 10-20 quests ahead and didn’t find any significant story, Unchained is still fun, even if it’s a little repetitive.
Brave Exvius is probably the mobile game I’ve been playing most recently, as its quests are fairly quick and I’ve been playing my Vita at work a lot these days. I had a few good draws from the random unit draw, including a 5-star Lightning but I'm more into the story than collection at the moment. While I’ve been playing extremely slowly, the story has great dialogue and I hope to get through it and I'm glad the charming characters are keeping me interested.
When I got Digimon World Next Order, despite playing another game at the same time I was so excited that I had to try it immediately. One of my favourite games as a kid was the original Digimon World and when I saw how similar Next Order was in its trailer, I was filled with nostalgia. Next Order is currently only in Japanese so I had a little trouble understanding the new mechanics, but since it was so similar to what I played as a kid, I was able to have fun doing my first Digivolution and getting a Digimon to come to the city. The only problem is I got a Veemon instead of an Agumon to hang out with my Gabumon and I'm very much an Agumon fan. I will have to fix this as soon as I get back in, but I don't know if I'll play before or after the localisation is released.
With Final Fantasy XV having just been released, my gaming plan is pretty simple: play Final Fantasy XV. I expect to be playing it at least until Christmas (but probably well after), so that will take a majority of my console gaming time. It's looking like I'm nearing the end of World of Final Fantasy in my portable gaming life and after that I have far too many things to play. I'm quite tempted buy Pokemon Sun and Moon, but I'm also tempted to pick up an older game. I did make one of my JRPG new year resolutions to play Final Fantasy VIII so that's an idea, but I also don't know how I feel about playing two Final Fantasy games simultaneously. I may try Hyperdimension Neptunia: Re;Birth1, but obviously I'm quite undecided. In regards to my Japanese gaming for my language studies, I'm easily going to be playing Persona 5 for awhile so I'll stick with that. I can't see myself finishing it with three months but I'm enjoying taking my time with it.
Final Fantasy XV (PS4)
Status: Only a couple of hours in as of writing this. Hoping to sink A LOT of hours into it!
I've barely scratched the stunning surface of Final Fantasy XV, but what I've played was certainly satisfying. I'm amazed by its giant looking world and while I'm a JRPG fan at heart, I love how it's so far a nice combination of the good parts of WRPGs such as choices and open worlds with typical JRPG’s skill trees, stat-building and unique dialogue. I haven't played nearly enough to give a full opinion, but I hope I remain this positive about it throughout my time with.
You can pick up Final Fantasy XV for PS4 and Xbox One from Play-Asia.com!*
A Story of the End - Revere (PC Demo)
Status: Finished the demo multiple times
Revere serves as a great indie cherry on top of my Fall gaming season as one of the last games I played this season. It was an enjoyable 45 minute experience that involved talking rabbits and bears, sprites and a surprisingly emotional twist in its story. The version I played had some grammar errors and a lack of tutorials, but the new version on Steam fixes a lot of what I talked about, so I recommend checking it out if you think it looks interesting!
You can try A Story of the End: Revere's demo for free on Steam, for download at Itch.io or Game Jolt.
The full version is scheduled for release in Fall 2017.
World of Final Fantasy (PS Vita)
Status: Playing the absolute honk out of it
If my JRPG Appreciation Post didn’t get this message across, let me say it now: I love World of Final Fantasy. It may even be one of the best games I’ve played all year. It combines so many things I love from Final Fantasy and other JRPGs: monster hunting, interesting evolutions, the Final Fantasy battle system and a quirky story mixed in with many characters I love and many new ones that make me want to get to know more about them and their respective games. I’ve been a fan of plenty of games that combine Final Fantasy characters from various series, whether it be Final Fantasy Record Keeper, Final Fantasy Brave Exvius or even Kingdom Hearts, but World of Final Fantasy is pretty much a perfect tribute to the series so far and I really don’t want it to end. Planning to platinum it!
Check out my post about World of Final Fantasy's awesome stacking mechanic here!
You can pick up World of Final Fantasy for PS4 and PS Vita at Play-Asia.com!*
Pokemon Sun and Moon (3DS Demo)
Status: Finished the demo
Pokemon Sun and Moon (3DS Demo)
Status: Finished the demo
While I'm not playing the full version of Pokemon Sun and Moon like most JRPG fans, I did take a peak at the gameplay with the 3DS demo. To my delight, the Japanese demo included the English language version so I was able to play my absolute best. While the demo is played with an OP Pokemon, I enjoyed seeing how far Pokemon had come since the last full Pokemon game I played. The Alola Region looks beautiful and I like the idea of the challenge system rather than versing gym leaders. I'd like to revisit Alola in the full version sometime, but with all these Final Fantasy games to play, I may be a little while.
You can pick up the full version of Pokemon Sun and Moon from Play-Asia.com or download the free demo from the Nintendo e-Shop!
Light Fairytale (PC Demo)
Status: Finished the demo
I played Light Fairytale thanks to noticing the adorable 3D-sprite character designs when the developer tagged me in a Twitter post. I honestly checked Light Fairytale based on the cuteness of its sprites, but I was pleasantly surprised with an interesting little demo experience. While I haven't finished Final Fantasy VII, I have played Crisis Core and I can say the maps and music of Light Fairytale is reminiscent of Final Fantasy VII in a good way. The demo is pretty short, but it looks like an interesting story and world to run around in and I'll definitely be checking this out when it's released.
You can download a free demo of Light Fairytale at Gamejolt!
Sorcery Saga: Curse of the Great Curry God (PS Vita)
Status: Finished the main story. Still eating curry multiple times a week.
I downloaded Sorcery Saga a few years ago, played the first dungeon and jumped out because it wasn't what I was used to. I decided to jump back in a month ago as I remembered it's quirky dialogue and after a few heavier games such as Lost Dimension and Fire Emblem: Awakening, I was missing silly JRPG humour. Sorcery Saga couldn't have been a more perfect game for this.
Sorcery Saga: Curse of the Great Curry God is an extremely silly search for curry ingredients in a ruthless roguelike dungeon. As my first roguelike, I had to learn about item management and knowing what fights are worth it or not and had plenty of game overs, yet it was strangely a lot of fun. Now that I've finished it, there are a lot of things I miss about Sorcery Saga. The silly jokes about curry and wannabe heroes gave me a lot to love about Sorcery Saga. In the next quiet gaming point, I’d love to try another silly game like this, whether it’s Neptunia or another series, for some more laughs and good JRPG times. If you know of a good, silly JRPG with interesting gameplay I might like, please comment and let me know!
Dragon's Crown (PS Vita)
Status: Too many boobs?
I really wanted to enjoy Dragon’s Crown. I’d heard so many good things about it, one of my favourite voice actors (Erin Fitzgerald) was in it and although the art style was different to what I was used to, it looked like a deep fantasy experience and I'm always up for trying something different. When I was looking through the character selection screen, I noticed the art style had a lot more….flesh than I was used to, even as a JRPG player. I’m far from a prude, but as I got into the first stop in Dragon’s Crown and noticed the zoomed in cleavage of the NPC, I realised I could not play Dragon’s Crown comfortably in the Starbucks seat I was sitting in. Or the train. Or any public place.
I think most people don’t care what other people do in public, but for me I would rather play this at home without the fear of prying eyes thinking I'm doing something much more inappropriate than playing a video game. Since I’m not the biggest fan of beat-em-up side-scrollers, it’s not high on my priority list after this experience. Let me know your experience with Dragon’s Crown in the comments below and if it's worth playing in the privacy of my home.
You can pick up Dragon's Crown for PS3 and PS Vita at Play-Asia.com!*
Persona 5 (PS3)
Status: Played 40 hours, then started all over again to play slowly with a dictionary to understand the story. Almost at the second save point.
When Persona 5 came out, there was no question: I needed to play it, regardless of my Japanese level. I could sit here talking about how much I love the combat, how I love the delinquent main characters and how I think it somehow improves all the things that were already great in Persona, but the reality is after getting past the first dungeon, I’ve been slugging through with a dictionary and I'm barely through the first month again. Even if it's slow, this is probably one of the most engaging ways for me to improve my Japanese since I want to know every little thing about the story. I know it's gonna take me awhile and I'm okay with that as I'm also excited for the localisation in April. It's definitely a game to be excited for and the language barrier will definitely keep some surprise in store for me in April.
Lost Dimension (PS Vita)
Status: Finished the main story, want to play again for the true ending.
You can pick up Lost Dimension for PS3 and PS Vita at Play-Asia.com!*
Mobius Final Fantasy (iOS)
Status: Not playing
I was super excited to try Mobius Final Fantasy, particularly since I was moving apartments as it came out. Only problem is that I didn't like it nearly as much as I expected and now it's just chilling on my phone taking up data because I feel bad deleting it. It's been announced for PC though and I'm keen to give it another try there. I thought it was too complicated and had too many tiny buttons for a smartphone game so I'm hoping it'll be a more comfortable experience so I can try the story out a bit more.
Check out my Mobius Final Fantasy first impressions here!
Mobius Final Fantasy is free and available in both the App Store and the Google Play store.
Mobius Final Fantasy is free and available in both the App Store and the Google Play store.
X-Tactics (iOS)
Status: Playing occasionally
I was pleasantly surprised when I booted up X-Tactics last month as it ran so smoothly it almost felt like a new game. The Gamkin team have obviously been working hard since I reviewed it as they've gone well beyond the version number I played during my review (they’re past version 20, I reviewed up to version 4.4) and it really shows. The gameplay has been slightly altered to remove some of the touch mechanics, but it actually makes the experience much faster and smoother. Speaking of speed, X-Tactics is downright zippy in the speed department. I used to try have 10 minutes aside for an X-Tactics game but I can fit an average mission into about 5 minutes now, which makes me really happy when I’m transferring trains. Also, I finally got my beloved Kuu thanks to free X-Coins and he's adorable. I’m really impressed with how far X-Tactics has come and will be sticking around as it continues to improve.
Kingdom Hearts Unchained χ (iOS)
While I had a lot of fun with Kingdom Hearts Unchained during it’s beginning no-AP campaign, I haven’t felt as compelled as I did with other mobile games to come back to it. I didn't play it much due to the slow moving story, but I did log back in for a few days during one of the recent no-AP events to try get further through the story. While I only get 10-20 quests ahead and didn’t find any significant story, Unchained is still fun, even if it’s a little repetitive.
Check out my review of Kingdom Hearts Unchained X here!
Kingdom Hearts Unchained X is available for free on iOS and Android.
Kingdom Hearts Unchained X is available for free on iOS and Android.
Final Fantasy Brave Exvius (iOS)
Status: In Lanzelt, slowly getting through the story
Brave Exvius is probably the mobile game I’ve been playing most recently, as its quests are fairly quick and I’ve been playing my Vita at work a lot these days. I had a few good draws from the random unit draw, including a 5-star Lightning but I'm more into the story than collection at the moment. While I’ve been playing extremely slowly, the story has great dialogue and I hope to get through it and I'm glad the charming characters are keeping me interested.
Check out my review of Final Fantasy Brave Exvius here!
Final Fantasy Brave Exvius is available for free on iOS and Android.
Final Fantasy Brave Exvius is available for free on iOS and Android.
Digimon World Next Order (Japanese, PS Vita)
Status: Played an hour or two, not actively playing
You can pick up Digimon World: Next Order in Japanese for PS Vita or pre-order it in English for PS4 at Play-Asia.com!*
Winter Gaming Plan
With Final Fantasy XV having just been released, my gaming plan is pretty simple: play Final Fantasy XV. I expect to be playing it at least until Christmas (but probably well after), so that will take a majority of my console gaming time. It's looking like I'm nearing the end of World of Final Fantasy in my portable gaming life and after that I have far too many things to play. I'm quite tempted buy Pokemon Sun and Moon, but I'm also tempted to pick up an older game. I did make one of my JRPG new year resolutions to play Final Fantasy VIII so that's an idea, but I also don't know how I feel about playing two Final Fantasy games simultaneously. I may try Hyperdimension Neptunia: Re;Birth1, but obviously I'm quite undecided. In regards to my Japanese gaming for my language studies, I'm easily going to be playing Persona 5 for awhile so I'll stick with that. I can't see myself finishing it with three months but I'm enjoying taking my time with it.
___________________________________________________________________________
What did you play last season? What will you play this season?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!
Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
Any link marked with * is an affiliate link that helps supports the site, so if you use it, thank you!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
Any link marked with * is an affiliate link that helps supports the site, so if you use it, thank you!
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Thursday, 10 November 2016
SPICY!: Sorcery Saga: Curse of the Great Curry God Review (PS Vita)
When a JRPG promises curry, magic and dungeon crawling, it's hard to know whether to expect a light appetizer or a full course meal, game content-wise. So imagine my great surprise when this humorous and charming yet punishing JRPG managed to frequently amuse me with it's silly humour all while challenging me in its tough roguelike dungeons. With plenty of banter and a whole lot of silliness mixed with dungeons ready to challenge even the best dungeon crawlers, Sorcery Saga: Curse of the Great Curry God is a charismatic, engaging change from the serious side of JRPGs that balances humour and good gameplay admirably.
Sorcery Saga’s story is based around Pupuru, a sweet and spunky student of a Magic Academy who just so happens to love curry. She’s not an A-grade student, but thanks to some luck she gets to go on a quest for her school, where she finds Kuu, a funny creature that eats pretty much everything, and an ancient curry recipe. When she fails her quest and finds herself suspended from school, she decides to spend her time helping her friend’s curry store by promising to make the Legendary Magic Curry. Pupuru’s journey is not a serious one; it's a colourful tale populated by quirky characters, including a love sick prince, an unintentionally creepy wizard and a group of young wannabe heroes named Udon, Panna and Naan. Despite repeating a lot of the same jokes and letting banter go on a little too long, the humourous script is very well-written and really creates a lively feel throughout the entire 30 hour long story. I found myself genuinely laughing out loud on multiple occasions and because the dialogue is so engaging, long dialogues are easy to overlook as the script really keeps things amusing.
Heavily contrasting the lighthearted story are the punishing Roguelike dungeons that are the core gameplay of Sorcery Saga. If you’re like me and had never played a Roguelike before, it differs from regular dungeon crawlers because your character always starts at Level 1 in each dungeon, no matter how much you grinded in the previous one and if you get a game over, you have the extra tax of losing most of your items to deal with. This means being smart about planning how you’ll make your way through the dungeon rather than leveling as high as you can to overpower enemies. You can hoard and enhance equipment to make your dungeon crawl easier, which is important since it seems Sorcery Saga wants to make things as hard as possible. There are traps to look out for, Monster Houses where you get suddenly surrounded and items with seemingly intentionally vague descriptions that mean you only know what they do when you try them, and sometimes that means Game Over. Even your helpful pet Kuu can be hit or miss, as his AI means he will either jump in front of you and protect you from an enemy or run in another direction just for fun.
Despite Sorcery Saga’s harsh nature, I actually found myself enjoying the challenge after a rocky learning curve that lasted a few chapters. Winning a dungeon is very much about choosing which risks to take, such as grinding on a floor and risking dungeon collapse or considering the chances of your final hit defeating an enemy when their next hit could kill you. It's about using stat boosts, such as the Curry On Demand mechanic where combining three ingredients creates one of many energising curries, at the time it will benefit you most to smartly get to the final floor safely. While some Game Overs may feel rather harsh, such as trying a new scroll only to have it put your own health to zero on the 11th floor, victories feel well earned and like you faced a true test of strength and strategy in the randomly generated dungeons.
If you're having a hard time dungeon crawling, players can take a break by watching extra moments with the cast in the library. Since Sorcery Saga’s dungeons can be an intense and sometimes long experience, watching fun, extra banter with Pupuru and friends is a nice way to break up the experience. These dialogues aren't essential to the main story and tend to ramble on a little, but are a nice addition for those wanting more time with Pupuru and friends, or for those who like unlocking items going for the platinum trophy. There are also rewards given for collecting items and fulfilling certain requirements such as clearing a dungeon 15+ times, along with a huge bonus dungeon towards the end of the story for completionists and while I don't feel mentally strong enough to go through these at the moment, I appreciate having a reason to go back to Sorcery Saga if I want to.
Sorcery Saga’s randomised Roguelike dungeons and fun characters are its best strength and create a charming environment to get totally destroyed in, one dungeon at a time. The great script made me weirdly invested in its quirky characters and the grueling roguelike dungeons were an interesting new way to dungeon crawl, albeit if I met a lot of Game Over screens before understanding how to win sometimes against the odds given. For dungeon crawling fans looking for something light in story but challenging where it counts, Sorcery Saga: Curse of the Great Curry God left a satisfying taste in my mouth and was a great challenge to enjoy next to a fun narrative.
Despite Sorcery Saga’s harsh nature, I actually found myself enjoying the challenge after a rocky learning curve that lasted a few chapters. Winning a dungeon is very much about choosing which risks to take, such as grinding on a floor and risking dungeon collapse or considering the chances of your final hit defeating an enemy when their next hit could kill you. It's about using stat boosts, such as the Curry On Demand mechanic where combining three ingredients creates one of many energising curries, at the time it will benefit you most to smartly get to the final floor safely. While some Game Overs may feel rather harsh, such as trying a new scroll only to have it put your own health to zero on the 11th floor, victories feel well earned and like you faced a true test of strength and strategy in the randomly generated dungeons.
Sorcery Saga’s randomised Roguelike dungeons and fun characters are its best strength and create a charming environment to get totally destroyed in, one dungeon at a time. The great script made me weirdly invested in its quirky characters and the grueling roguelike dungeons were an interesting new way to dungeon crawl, albeit if I met a lot of Game Over screens before understanding how to win sometimes against the odds given. For dungeon crawling fans looking for something light in story but challenging where it counts, Sorcery Saga: Curse of the Great Curry God left a satisfying taste in my mouth and was a great challenge to enjoy next to a fun narrative.
Score: 8/10
This surprisingly challenging Roguelike dungeon crawler partnered with its fun, lighthearted story really amused me in its 30 hour long campaign. While it sometimes punished me a little harshly, winning a dungeon has never felt so rewarding and I've found myself missing it now that it's done.
You can pick up Sorcery Saga: Curse of the Great Curry God for PS Vita at Play-Asia.com!
(This link helps support the site, so if you use it or buy something from there, thank you!)
This surprisingly challenging Roguelike dungeon crawler partnered with its fun, lighthearted story really amused me in its 30 hour long campaign. While it sometimes punished me a little harshly, winning a dungeon has never felt so rewarding and I've found myself missing it now that it's done.
You can pick up Sorcery Saga: Curse of the Great Curry God for PS Vita at Play-Asia.com!
(This link helps support the site, so if you use it or buy something from there, thank you!)
________________________________________________________________________________
What do you think of Sorcery Saga? What's your favourite Roguelike JRPG?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!
Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
Thursday, 3 November 2016
5 Times JRPGs Kicked My Ass
As much as I love video games, I don’t claim to be the best at gaming. While I can pick up most mechanics, my varying degree of skill with some games has made me no stranger to the Game Over screen and I've had to hit the Retry button in some of my most played games (such as my complete inability to complete the Omega Ruins in Final Fantasy X). Recently I’ve been playing the Roguelike JRPG Sorcery Saga: The Curse of the Great Curry God, a fun but tough dungeon crawler that has found me sent back to its town without my items on multiple occasions with a small bit of my dungeon confidence eaten away. This made me think back to some of the many fails I’ve had while playing JRPGs and while these are only a small selection, these are some of the biggest fails I’ve had while playing or more accurately, times I’ve had my ass kicked while playing JRPGs.
Older JRPGs are different to the standard beginning of a modern JRPG. They don’t try to make you feel like a god in the first few battles so that you keep playing. They’re not scared to kick you around and knock out a majority of your party, which is exactly what happened to me. I wasn’t expecting to use any healing items because it was one of the first boss fights in the game and I repeatedly kept getting knocked down and finding myself at the Game Over screen thinking I was a better gamer than this. Going from winning on my first try to absolutely struggling was kind of a shock, but I accepted it was going to be a tough battle, put my pride aside and healed my party. It did however let me understand that Final Fantasy IX was going to be a little more challenging than other Final Fantasy’s I played, so it served as a good introduction for what was ahead.
I’ve spoken mostly about getting my ass kicked in battle in this article, but there are plenty of ways JRPGs can make things hard for the player, such as the simultaneously heartwarming and patience-testing Legend of Inaba trophy from Persona 4 Golden. Social Links are an enjoyable part of Persona 4 Golden, but to max them all out in one playthrough requires thorough planning and execution, something I failed at multiple times. This trophy pretty much took me three playthroughs, and with a playthrough of Persona 4 Golden being over 100 hours on average, I don’t need to tell you it was hard work. I had to make sure I said the right things to each character or else I may not be able to fully get them to the next Social Link rank in the next interaction, which would cost more time. Memorising what days characters were available, on top of keeping the dungeon crawling part of the game afloat was a true challenge, but at least it was a fulfilling one as it's probably the most immersed I've felt in a story. Persona 4’s well-written characters thankfully made this worth it and I’m forever happy about the 300+ hours I spent with Persona 4 Golden, even if it was tough.
Some JRPGs might be ruthless difficulty-wise, but I never think it’s a bad thing. It’s the persistent battling and desire to beat challenges that make completing a JRPG so rewarding, like I truly worked for the experience I gained. I honestly think sometimes the persistence I’ve had encouraged in JRPGs has also become apart of my everyday life, as I look to be challenged in real life situations and in a weird way I enjoy the struggling challenges presented to me in JRPGs as working them out feels truly satisfying. Knowing that all the challenges in JRPGs are conquerable keeps me going and I’m looking forward to whatever the next JRPG struggle I face is, even if it's a temporary kick to my confidence as a player. In the end, it's worth it.
Have you had a memorable JRPG ass-kicking? What was your biggest JRPG challenge?
Note: I’ve kept spoilers to a minimum by mostly not mentioning boss names and story circumstances, but there are some minor spoilers about significant boss battles in this article. Proceed with caution!
Final Fantasy X’s Final Boss
If there’s one thing Final Fantasy is good at, it’s bosses with multiple forms or stages. I’m not referring to the final boss battle that you pretty much automatically win, I’m talking about the true final boss of Final Fantasy X, the one with more than one stage and an overdrive gauge that can quickly wipe out any unprepared party. There are a bunch of bosses like this in Final Fantasy X but when I played the HD Remaster a couple of years ago, I was reminded of that feeling of total horror when you think you've won the boss battle, but oh no, let's put multiple status ailments on all your characters, shatter a couple for good measure and knock some out because I'm definitely out of Phoenix Downs. It was horrible, but the satisfaction I got after grinding a little more, taking advance of any possible status vulnerabilities, winning and crying like a baby to the ending was definitely worth the struggle.
You can pick up Final Fantasy X HD Remaster from Play-Asia.com*!
Persona 3 FES’s Final Boss
Persona 3’s boss battle is one of the absolute harshest boss battles I have ever experienced. If Final Fantasy X was bad for bosses with multiple forms, Persona 3’s boss is just plain unreasonable. When I played Persona 3 this year, I assumed that it would be harder than the previous bosses I’d faced, all of which had been difficult but not impossible, but the absolute uphill struggle I faced was definitely beyond my expectations. The final boss really ramps up the difficulty, with over 10 different forms to fight and without a proper strategy, any party will be quickly annihilated. I can’t even begin to tell you how many online guides I read and Youtube videos I watched just to check if winning was a possibility and to work out how to defeat that thing with what I had. I must have tried it over 20 times and definitely saw a lot of Game Over screens, which are just a little more crushing when you're almost at the end of the game. It took a lot of persistence and a little grinding, but eventually I did it. I hope to never face a boss that slays me that hard again.
You can pick up the original Persona 3 FES for PS2 from Play-Asia.com* or pick up the PS2 Classic from the Playstation Network Store!
Final Fantasy IX’s Plant Brain
I think I had a lot of luck when I versed Final Fantasy IX’s Plant Brain for the first time, because I had no problem beating it. However something happened - either my Vita ran out of power or I turned it off without saving - and somehow, I lost my save, meaning I had to do the boss battle again. Fine, I said. Piece of cake, right? Wrong.Older JRPGs are different to the standard beginning of a modern JRPG. They don’t try to make you feel like a god in the first few battles so that you keep playing. They’re not scared to kick you around and knock out a majority of your party, which is exactly what happened to me. I wasn’t expecting to use any healing items because it was one of the first boss fights in the game and I repeatedly kept getting knocked down and finding myself at the Game Over screen thinking I was a better gamer than this. Going from winning on my first try to absolutely struggling was kind of a shock, but I accepted it was going to be a tough battle, put my pride aside and healed my party. It did however let me understand that Final Fantasy IX was going to be a little more challenging than other Final Fantasy’s I played, so it served as a good introduction for what was ahead.
You can pick up the original Final Fantasy IX for PS One from Play-Asia.com* or pick up the PS One Classic from the Playstation Network Store!
Sorcery Saga: the Curse of the Great Curry God’s Chapter 4 Dungeon
Ah, my week long dilemma. Every dungeon in Sorcery Saga is a little punishing, but with the amount of potential enemies that can surround you, surprisingly strong bosses and devastating traps in the 25 floors of this fourth dungeon, Sorcery Saga is definitely working against me in my quest to win this dungeon. Since Sorcery Saga is a Roguelike JRPG, I’m also starting fresh each dungeon run so if I lose, my next run is even tougher because I may not have my best sword anymore. And even if I go in with the best equipment in the world, there’s potential for it to get cursed or eaten by an enemy or Kuu (your friendly dungeon pet) if he's super hungry. It seems like I need a lucky run and to use Kuu and the area as perfectly as possible. For now, my dungeon crawling confidence is waning, but I will not give up!
(Fun fact: before this article went up, I won the dungeon through excessive grinding on each floor and risking dungeon collapse. Yay! Currently slowly going through the last dungeon so I don't you know...die.)
You can pick up Sorcery Saga: the Curse of the Great Curry God from Play-Asia.com*!
I’ve spoken mostly about getting my ass kicked in battle in this article, but there are plenty of ways JRPGs can make things hard for the player, such as the simultaneously heartwarming and patience-testing Legend of Inaba trophy from Persona 4 Golden. Social Links are an enjoyable part of Persona 4 Golden, but to max them all out in one playthrough requires thorough planning and execution, something I failed at multiple times. This trophy pretty much took me three playthroughs, and with a playthrough of Persona 4 Golden being over 100 hours on average, I don’t need to tell you it was hard work. I had to make sure I said the right things to each character or else I may not be able to fully get them to the next Social Link rank in the next interaction, which would cost more time. Memorising what days characters were available, on top of keeping the dungeon crawling part of the game afloat was a true challenge, but at least it was a fulfilling one as it's probably the most immersed I've felt in a story. Persona 4’s well-written characters thankfully made this worth it and I’m forever happy about the 300+ hours I spent with Persona 4 Golden, even if it was tough.
You can pick up Persona 4 Golden from Play-Asia.com*!
Some JRPGs might be ruthless difficulty-wise, but I never think it’s a bad thing. It’s the persistent battling and desire to beat challenges that make completing a JRPG so rewarding, like I truly worked for the experience I gained. I honestly think sometimes the persistence I’ve had encouraged in JRPGs has also become apart of my everyday life, as I look to be challenged in real life situations and in a weird way I enjoy the struggling challenges presented to me in JRPGs as working them out feels truly satisfying. Knowing that all the challenges in JRPGs are conquerable keeps me going and I’m looking forward to whatever the next JRPG struggle I face is, even if it's a temporary kick to my confidence as a player. In the end, it's worth it.
_______________________________________________________________________________
Have you had a memorable JRPG ass-kicking? What was your biggest JRPG challenge?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!
Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram, like JRPG Jungle on Facebook and Subscribe to the mailing list for updates on content and random musings on JRPG news and games. You're awesome! <3
Any link marked with * is an affiliate link that helps supports the site, so if you use it, thank you!
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Monday, 28 July 2014
This Week's New Releases in Localised and Importable Japanese Games (28/7/14)
Each week, a lot of new games come out. At the start of the week, I read through all of the new releases I can find and find the weekly new Japanese games and post them for your convenience. This list includes descriptions and links to both English localised games plus the new release games you can import.
Mune Kyun Otome Collection Vol. 1-5 (PSP)
Pre-order/Buy it: Play-Asia
Here are this week's finds!
Localisation
These are this week's newly released games that we can expect to see in stores or digitally this week.
Pre-Order/Buy now (in Australia): JB Hi-Fi
Pre-Order/Buy it: JB Hi-Fi
28th July 2014
(Australia)
Sorcery Saga - Curse of the Great Curry God (PS Vita)(Australia)
This game's coming to my own country this week, so I had to give it a mention! Sorcery Saga: Curse of the Great Curry God (which you may have seen on PSN for quite some time) tells the story of a suspended Magic Academy student who takes an interest in an old curry recipe book. This results in a quirky dungeon crawler RPG game to find the rarest of rare ingredients to make the finest curries!
Pre-Order/Buy now (in Australia): JB Hi-Fi
28th July 2014
(Australia)
Hometown Story (Nintendo 3DS)(Australia)
Another one for Australian gamers! From the creators of Harvest Moon, Hometown Story has you taking over your Grandma's shop. You can arrange it how you like, eventually expand and make friends with a bunch of people for your hometown in the game.
Pre-Order/Buy it: JB Hi-Fi
Import
For people who know Japanese, are learning the language or don't mind playing a game in a foreign language, here are Japan's new released games for this week.
Fate/Kaleid Liner: Prisma Illya (Nintendo 3DS)
31st July 2014
Kaihou Shoujo Sin (Liberation Maiden Sin) (PS Vita)
A port of the original PS3 game, Kaihou Shoujo Sin adds visual novel elements in the sequel to the original game (which was a shooter). The story focuses on Kiyoto Kaidou, a boy serving under President Shouko (the original game's main character) who can read minds. On top of mind reading, the game is set to include "Mechs, beautiful women, maybe some space aliens" (Quote found here). Neat!
Pre-order/Buy it: Play-Asia
31st July 2014
Fate/Kaleid Liner: Prisma Illya (Nintendo 3DS)
Based on the manga and anime series, the Fate/Kaleid Liner game revolves around an elementary school student called Illyasviel, who is also selected to become a magical girl.
For more about the game, you can watch the trailer here.
Pre-order/Buy it (Standard Edition): Play-Asia
Pre-order/Buy it (Limited Edition): Play-Asia
31st July 2014
Happiness Charge Precure! Kawarun Collection (Nintendo 3DS)
HappinessCharge PreCure! is based on the original anime series and promises to include dancing, clothes, baking, battles and more. Fans of the show can also look forward to eight new story scenarios.
(Game info from Siliconera)
Pre-order/Buy it: Play-Asia
31st July 2014
Soni Pro (Nintendo 3DS)
Another game based of an anime series, the popular character Super Sonico gets her own Idol Simulation game this week. You play as her producer who will train Sonico in an original story scenario. Expect outfits, music and photoshoots and the cast of the Super Sonico anime.
Pre-order/Buy it: Play-Asia
31st July 2014
Enkeltbillet (PSP)
This visual novel focuses around Midori, who has been working part time to go on a graduation trip to Europe with her friend Saki. Once Midori get's to Europe, she runs into various troubles and finds herself alone. The story revolves around her personal growth and the people around her while exploring a foreign country without knowledge of the language.
Mune Kyun Otome Collection Vol. 1-5 (PSP)
I couldn't find a bunch of information on these, but basically if you're into Otome games, here are five new PSP games for you!
Pre-order/Buy it: Play-Asia
31st July 2014
Majoou (PSP)
Another one for Otome fans I couldn't find much information about! I can tell you that I found it listed as a Visual Novel on a few sites though.
Pre-order/Buy it: Play-Asia
_________________________________________________
Did I miss something important? Or maybe you found one you think fellow JRPG fans would enjoy? Comment below, send a tweet to @JRPGJungle or email jrpgjungle@gmail.com to let me know!
Want your JRPG style game included in this list? Email jrpgjungle@gmail.com with a link to the game and anything else you'd like to tell us about for consideration!
Want your JRPG style game included in this list? Email jrpgjungle@gmail.com with a link to the game and anything else you'd like to tell us about for consideration!
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