Showing posts with label dungeon crawler. Show all posts
Showing posts with label dungeon crawler. Show all posts

Friday, 20 May 2016

Review: Persona 3 (FES edition, The Journey - PS2 Classic)

Before the hugely popular PS Vita game Persona 4 Golden stole my heart and my gameplay time, there was it’s predecessor, the standout PS2 JRPG Persona 3. Persona 4 set the tone to my journey into the world of Persona games with it’s glaring yellows and talking bears, but this impression of the series shifted when I began Persona 3. Persona 3 may be another high school dungeon crawler, but the glaring yellows are replaced by dark blues hues alongside a darker story when compared to it’s successor, giving it a unique feel of it's own. The two games share a similar structure, but Persona 3 being the older game has a few drawbacks, such as an inconsistent AI which makes the experience feel a little less refined than Persona 4. However with it's complex battle system and an interesting story premise, Persona 3 highlights the Persona series strength of interesting stories and fun dungeon crawling it's own darker way.

The dark tone is set for Persona 3 is set pretty quickly in it's opening sequence with the protagonist entering the town of Iwatodai at night surrounded by coffins. He enters the town during the Dark Hour, an extra hour of the day that occurs every day at midnight. While this extra hour may sound convenient, this extra hour isn't just free time. For starters, most people during the dark hour become unconscious and transform into coffins until the hour is over. Those who remain conscious are preyed upon by monsters called Shadows. It's a pretty chaotic hour, but luckily the people conscious during this time tend to have the potential to fight these monsters using Personas. The protagonist quickly discovers he's a Persona user and quickly joins the Specialized Extracurricular Execution Squad known as SEES. This group is made up of a group of students from Gekkoukan High School whose job is to protect citizens from these shadows by fighting strong shadows that appear whenever there's a Full Moon and also to explore Tartarus, the mysterious tower meets dungeon that their school turns into during the Dark Hour.
Tartarus is where Persona 3’s dungeon crawling gameplay takes place to prepare for the monthly Full Moon boss and story arc. For those who have also played Persona 4 Golden, learning how to play these dungeons is pretty simple as dungeon mechanics are very similar to those in Persona 4. Battles are turn-based and are fought with the usual JRPG tool kit of magic, elemental and physical attacks. What made me love the battle system in Persona 3 (and Persona in general) is the way it puts it's own spin on regular JRPG mechanics by adding fun, extra mechanics. There's the all important Persona system of course, but an example that was new to me in Persona 3 was the way physical attacks were divided into subcategories like piercing, striking and slashing and correspond with different weapon types and enemy weaknesses. It's a small difference to Persona 4, but I liked having to think about which weapon I was using before using a regular attack, making sure I was always on my feet in battle rather than just hitting 'attack' all the time.

The main thing that sets Persona 3’s battle system apart from other JRPGs is the game’s namesake: Personas. Personas are described as the character’s face used in the face of danger, so fittingly they accompany each party member into battle and provide them with the ability to fight shadow. Persona 3’s protagonist’s ability is extra special because while the other characters are limited to one Persona, he can wield multiple and switch between them during battle. This ability introduces a fun monster collecting element to game, heightened by the ability to fuse Personas together to create new ones and completing Social Links to gain some of the strongest ones. This was another system that was familiar to me because of Persona 4 and I was glad to see that Persona 3’s system was as good as it was similar to Persona 4’s system, so I was able to navigate it with ease.

While Personas are a solid element of Persona 3, the Tactics aspect and AI stood out to me a little too much as it was too varying in success in Persona 3. The protagonist is the only party member able to be fully controlled during battle, leaving the other three party members to think for themselves with mixed results. The Tactics option allows characters to be given general commands, such as ‘Heal/Support’, ‘Conserve SP’ or the seemingly simple option ‘Act Freely’. Through some parts of the game, the AI was relatively smart - my characters were healed when they needed to be, they didn’t use any counterproductive elemental attacks and things were fairly smooth. However as I progressed through Persona 3, I felt like as my party leveled up and learnt more skills, the sillier they got with how they used them. For example, they would neglect using items to use spells and then just not heal once they were out of SP or ‘Wait’ instead of doing a regular attack because they felt they couldn’t use a skill. It wasn’t constantly bad as I definitely got through Persona 3 probably 60% with a decent AI, but the crucial moments when I needed my party to be their best such as the all important final boss I felt like I was fighting to keep the AI working in my favour more than I was fighting the actual boss.
Persona 3 was the first of the Persona games to introduce Social Links to the game, a fact that was huge surprise to me considering how crucial they are in the series now. Social Links allow players to get to know the characters while gaining access to more powerful by giving EXP bonuses for Persona fusing and unlocking extra powerful Personas. There are plenty of people to Social Link with, from the main cast of female characters to various classmates from Gekkoukan High and people around town. Each Social Link has a similar structure during it’s 10 stages - getting to know the character, finding their personal struggle and watching them overcome it, all while forming an unbreakable bond with each other. This structure could be described as predictable, but each character’s story is so different and emotive that it doesn't feel that way in action. I really enjoyed how Persona 3’s Social Link character’s stories were all equally interesting, regardless of if they were side characters or the main cast. On top of that, there was enough variety in story content that I found multiple characters I either related to or felt compelled to keep spending time with, making Social Links feel like much more than just a way to get better Personas.

While I really enjoyed the social links, I got the feeling I couldn't get as close to the main party as I'd like to, considering only the female half of them are able to be social linked with in the FES edition I played and also the original PS2 version of the game. I had a good time getting to know female characters like Mitsuru and Yukari, but since the Social Links with the main party seem to take a somewhat ‘dating sim’ style approach, for some reason I wasn’t able to spend time with characters such as Junpei and Akihiko, who I thought seemed just as interesting. The main male characters receive plenty of cutscenes during the main story, but it felt a little strange that I couldn’t get to know them deeply the same way as the female cast. I know I have the option to play through Persona 3 Portable if I really wanted to get to know the male cast, but it definitely feels like something I should’ve been able to do in the first place rather than have to play potentially another hundred hours of another version of Persona 3 to do.

The Social Link aspect of the game serves as a nice booster for the story, but also a good break between dungeons, which is much needed because between the story and dungeons there tends to be a bit of a gap, making the story feel broken up at times. There were many times I would spend 5+ hours in a dungeon and not see a piece of story for a really long time, causing me to feel significantly less immersed in the story. Likewise, after finally getting to a good chunk of story after so long, going back into the dungeon again I felt a little bummed because I knew it would be awhile before whatever conflict had arisen in the story would be resolved. On the other hand, with Social Links I felt like I could keep up with better because I could work towards them in each game day, but since they’re only supplements to the main story this didn't help the pacing feel less spaced out.
At the time of its initial release, I can see why Persona 3 was such a strong game and a great edition to the JRPG genre. The Social Link system gives a great new element to monster collection and enhances the story well as a fantastic way to get to know the characters, which was appreciated considering the spread out nature of the main story. There’s a lot of good ideas in the battle system like different types of weapons and physical attacks and battle tactics, but these are unfortunately let down by an inconsistent AI that was more harm than good in important moments. Because of the AI and the pacing issues I had with Persona 3, although I still enjoyed it, it mostly made me appreciate the fact that Atlus noticed these problems and fixed them in Persona 4 because I didn't notice them at all when I played Persona 4 Golden. For hardcore fans of Persona 4 or those looking for a darker story, Persona 3 may be not be as polished of an experience by today’s standards, but if you can handle it’s flaws, Persona 3’s darker story gave an interestingly different take on what I understood Persona to be may be and is a valuable experience for those who want to understand the series more.

Score: 7.4/10
An interesting story premise and fun dungeon crawler with great Social Link aspects, unfortunately paired with an occasionally silly AI and some pacing issues.

If you enjoyed this review, check out my Persona 3 vs Persona 4 Comparison for the Persona 4 Golden Fan!
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Have you played Persona 3? Which is your favourite Persona game?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on the JRPG Jungle Facebook page and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3

Note: I dont have any game capture equipment for PS3, so all of the gameplay pictures in this post are taken from Google Images and I take no credit for them!

Friday, 29 April 2016

A Persona 3 vs Persona 4 Comparison for the Persona 4 Golden Fan

A majority of the cast of Persona 3 and 4 (and some other characters too) together in Persona 4 Arena Ultimax
When I finished Persona 4 Golden, I was sure there was no other game in the world that was as deep, as engaging and as involved as it was. Little did I know, Persona had plenty more to offer and the series was already highly successful after Persona 3. Persona 4 Arena had introduced me to the characters of Persona 3 and since I wanted more Persona in my life, after starting the game, getting distracted by other games and then starting again, I decided to finally commit to Persona 3 to learn more about the series and honestly, in the hopes finding another game that would become high in my favourites list.

The mechanics of Persona 3 were easy enough to pick up, but I quickly noticed a different feeling in Persona 3. I definitely think both games I good, but I found I definitely had a favourite out of the two games. For anyone interested, but specifically for those who were like me and may be thinking about trying Persona 3 because of Persona 4 Golden, here is a friendly comparison between Persona 3 and 4.


Note: Since I've played Persona 4 Golden and Persona 3 FES, this article is purely based on them and not the very first PS2 releases of the games.

Story and Tone



The tone of Persona 3 and Persona 4 is probably what differentiates the two games the most. One of the main things that drew me to Persona 4 Golden was it's bright exterior and positive feeling I felt from it's music and visuals, which looked so exciting and fun that I decided I needed a Vita to try this game. Persona 4 Golden has it's own dark themes, but there's always an upbeat outlook to things that I really connected with while playing.


While I didn't play Persona 3 because of it's trailer, it's easy to see that the trailer of Persona 3 is a bit darker, feature more blood and fighting scenes in the trailer. Of course, when next to a game that uses a bunch of bright neon colours like Persona 4 Golden, Persona 3's blue colour palette will naturally seem darker, but I can confirm that throughout Persona 3's story, I've definitely felt a somewhat sadder feeling. Both games feature the theme of loss as a story theme at points, but it's much stronger in Persona 3 and therefore the overall tone of it is darker. Both games also feature a lot of humourous and light-hearted moments, but with less loss and death evident in Persona 4, it feels very different.

Personally, when it comes to the two games, I much preferred Persona 4 Golden's story. Possibly because the game keeps a more upbeat tone most of the time, dark moments in the story felt deeper to me and hit me harder. In Persona 3, the story is definitely compelling as well, but the characters seem to go through hardship after hardship, so the feeling of contrast and surprise isn't as distinct. Both stories are extremely interesting and worth playing though and I think people's feelings on which story they prefer will probably stem from if they generally prefer a darker or more positive story.

Characters and Social Links



With Social Links as one of the most important gameplay mechanics of Persona games, good characters are an essential part of the mix and thankfully Persona 3 and 4 have these in spades. All characters are based off the same types, the Persona Arcana cards, so there are definitely some similarities between characters but all have their own unique stories to tell. The purpose of the Social Links is mainly to improve your relationship with each Arcana to unlock the most powerful Persona from that Arcana, but each Social Link adds it's own bit of depth to the story because it helps the player understand where the characters are coming from.

Persona 3 was actually the first Persona game to feature Social Links, a fact that surprised me considering how vital they are to Persona 4 Golden. Persona 4 Golden's Social Links definitely improve on what was done in Persona 3, adding more voice acting, longer cutscenes and player choice. Also when related back to the tone of each game, Persona 3's Social Links are again centered around loss and a lot of hardships, although it's also apart of the game where softer and light-hearted sides of characters are seen a bit more too. Since Persona 4 Golden is more about finding inner strength, the characters deal with a bigger variety of struggles and I just found that generally more interesting and relatable, so I felt more of a connection with the characters in Persona 4 Golden than I did in Persona 3.

Dungeons and Battles


The base mechanics of Persona 3 and 4's dungeons are the same, but the execution makes certain parts feel quite different. In both Persona 3 and 4, each dungeon section features climbing a bunch of floors and then fighting a sub-boss. Persona 3 doesn't usually have any main bosses inside it's dungeons because it saves them for the full Moon, whereas the goal in Persona 4 Golden is to get to the top of the dungeon in order to fight the boss and save whoever is stuck inside the TV world.

What's interesting about the difference between Persona 3 and 4 is that you must complete Persona 4 Golden's dungeons otherwise it's a one-way ticket to game-over town. In Persona 3, if you don't play through the dungeons, the only real consequence is being highly under-leveled for bosses or having a lot to do towards the end of the game. This is one of the reasons I actually preferred Persona 3's dungeons. Dungeons in Persona games are not short, so having them be more optional was something I definitely appreciated. I could choose to either have a challenging boss battle and higher stats or slowly building my stats and beating bosses easily. Grinding your characters stats is an important part of Persona as well, so feeling like I had more of an option to not to grind at every possible time was a good way to avoid getting fatigued and bored of the slightly repetitive dungeon areas, especially considering how much there is to do in Persona games anyway.

Persona 3 also has a few extra mechanics in it that makes overly easy dungeon levels, like being able to split your team up to explore a floor or fight enemies and having enemies who are clearly a much lower level than your party be easier to critically hit. I don't know why these features weren't added in Persona 4 and Persona 4 Golden as I really enjoyed using them in Persona 3 to make my dungeon time easier. However Persona 4 Golden does feature the benefit of your characters not getting tired, meaning you can crank out a dungeon in one in-game afternoon and then be free to Social Link. Both have their pros, but I liked the extra functionality of Persona 3's dungeons.

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I'm getting close to the end of Persona 3 and while I'm enjoy the experience, it reminds why Persona 4 Golden was such a special game to me with it's positive outlook and it's emotional depth. I do enjoy that they're both different though, as it makes going back to playing Persona 3 FES as a PS2 Classic much more interesting and as much as I love Persona 4 Golden, 300 hours was a good amount. Playing both of these games and seeing their differences also makes me curious as to what will be different in Persona 5. With it's red theme and dark first trailer, I wonder if the game will lean darker or more positive in tone, or even somewhere in the middle. Only time will tell, but for now, Persona 4 Golden definitely still holds a very special place in my gaming heart.

(This link helps support the site, so if you click it or buy something from there, thank you!)

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What's your favourite Persona game - is it 3 or 4? Do you think Persona 5 will have a dark or light-hearted story (or something completely different)?
Leave a comment below, send me a tweet at @JRPGJungle, hit us me up on the JRPG Jungle Facebook page and let's talk!

Thanks so much for stopping by!
Make sure to follow @JRPGJungle on Twitter or like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3

Friday, 9 October 2015

Some Screenshots Showing Why Conception II is Awkwardly Hilarious


Last year, I purchased Conception II after picking up the free demo cause I enjoyed the dungeon crawling and the characters seemed like they could be interesting. While I will be writing a full review soon (35+ hours in and I've still got over four dungeons to conquer), I wanted to touch on how awkward and hilarious this game can be, because over the past 35 hours, I can safely say it's been one of the stranger games I've played (which, let's be real here, is saying a lot in the JRPG genre). As this is my first proper dating sim, some of the overtly flirtatious and creepy dialogue caught me off guard and has mad me laugh just as many times as it's made me cringe. Using screenshots to preview some of these, here is a summary of some of the awkward moments you can expect to find if you play Conception II: Children of the Seven Stars.

Note: some minor spoilers are ahead, so proceed at your own risk!

The Girls are 'Unintentionally' Inappropriate

In Conception II, there are seven different girls to choose from, all with different personalities and different looks to provide variety for the player's preferences. What they all share though is the ability to randomly sprout surprisingly innuendo-filled or completely straight forward lines without even intending to, because dating sims.

....a logical conclusion after someone says "I want to get to know you.", Torri.
Does anyone even say 'in the buff' anymore?
Okay, that one was completely intentional.

Admittedly, this probably wasn't her fault, but this was so anime I had to include it.
Chlotz, in general

Chlotz (a character I actually enjoy) is the definition of hormone-filed teenager. He is never subtle and often just creepy, although for the most part manages to pull this off in an endearing, weird friend kind of way.

Narrowing things down in a dating sim.
A reply to the protagonist going to photography club.
The thing I appreciate most is Chlotz's trademark grin when he says most of these things.
Classmating and It's Brother, Classmanting

Now I have absolutely nothing against same-sex relationships, but Classmanting is the worst part of the game. None of the guys seem like they want to do it, rumours get spread about them and it's all round only for the benefit of science and for Ruby to get totally weird.

#chlotzgrin
Initially, I shamelessly chuckled at this
....Until this happened
The adults are pretty crazy too

Most of the adults in the game do seem like they're just trying to do things for science and for the better of the universe...usually. Other times they remember they're in a dating sim and say really strange things to high school students.

Could be said about most of the game really
Who let this guy run the church?!

Mattero is the church's priest, who serves no purpose as a character for the most part other than to be a helpful NPC or a total creep.

This was one of the first dialogues in the demo. Pretty much if you survive/continue after reading this line, you're ready to play Conception II
No hate, just amusement Conception II. Pure amusement.

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If you want more strange dating sim amusement, you can purchase Conception II for 3DS and PS Vita from Play-Asia.com now.

Leave your favourite awkward Conception II moment below!
Thanks for stopping by and make sure to follow @JRPGJungle on Twitter for updates on content and random, shorter musings on JRPG news and games!

Note: This article does contain an affiliate links to Play-Asia to help support this site. You can read our Affiliate Link Policy here.

Friday, 27 March 2015

This Week's PSN EU/AU PSN Releases, JRPG Style! (27/3/15)


Hello, hello!

This week's PSN update includes two new releases, including a JRPG dungeon-crawler I've been excited for - the sequel to the Guided Fate Paradox, the Awakened Fate Ultimatum (although...still need to finish the first one). Along with that, there's a some good games on sale right now as Easter is coming up and the PSN does amazing seasonal sales.

My main recommendation for the Easter sale would be Freedom Wars for it's addictive and complex action game mechanics, but there are definitely other good games in there too so check it out, especially if you're a fan of anime games.

Have a good week and enjoy the update!

New Releases


  • The Awakened Fate Ultimatum (PS3)
  • Toukiden: Kiwami with Bonus (PS4 and PS Vita)
DLC

Atelier Shallie:

  • Free:

    Additional Character: Solle
    Additional Collection Area: Abyss
    Additional Cos: Lily Classical and Glamourster
  • Paid:

    Additional Costume: Magical Ribbon
    Additional Costume: Natural Frill
    Additional Costume: Sky Vacation
    Additional Costume: Wild Bikini
    Costume Pack 1
Deals
Akiba's Trip: Undead and Undressed (PS4, PS Vita)
Arcana Hearts 3 LOVE MAX!!!!! (PS3)
Dragon Ball Z: Battle of Z (PS Vita)
Freedom Wars (PS Vita + extra discount for PS Plus members)
Muramasa Rebirth (PS Vita)
Ni No Kuni: Wrath of the White Witch (PS3)
Sword Art Online: Hollow Fragment (PS Vita)
Tales of Hearts R + 6 Tales of franchise Costume Set (PS Vita)

You can check out these games and more at the Playstation Network Store.
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What's your pick of the week from the PSN?
I love hearing your thoughts, so please comment below or send a tweet to @JRPGJungle and follow if you want to keep up the content we post. Thanks for stopping by!

Please note the content available is subject to change by region and the content listed in this post is based on the European/Australian PSN at the time of writing.

Wednesday, 18 June 2014

Persona Q To Feature DLC (And the DLC That Just Got Revealed In Japan)

While we Westerners patiently await the release of 3DS game Persona Q: Shadow of the Labyrinth, Japanese players have already received two free Sub Personas for the game. On top of this, they are about to be offered two more powerful Sub Persona's for a small fee of 200 yen.

Photo credit: Siliconera
Photo credit: Siliconera
Japanese Persona Q players originally received the above Personas, Kaguya and Orpheus Kai for free within the first few weeks of the release. Now players will be treated to (for that small fee of 200 yen) Magatsu Izanagi from Persona 4 and Thanatos from Persona 3, with both featuring strong special attacks.

Photo credit: Siliconera
Photo credit: Siliconera
Atlus has also teased more upcoming DLC, featuring "the three siblings will help you on your adventure." Always with the exciting surprises, Atlus!

(Special thanks to Siliconera for their original article)

You can pre-order Persona Q: Shadow of the Labyrinth in Standard or Limited edition in the JRPG Jungle Amazon Store. You can also buy the Japanese version of Persona Q from Play-Asia.
Please always be aware of your game/3DS's region when buying 3DS games!

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Thursday, 15 May 2014

First Impressions/Demo Review: Conception II: Children of the Seven Stars


When you look at Atlus' and Spike Chunsoft's Conception II: Children of the Seven Stars as a story, I understand if it might inspire some raised eyebrows and a dash of cynicism. The story of Conception II follows the game's protagonist who receives a mark on his hand from the Star God. This mark means he has to go to special school and fight monsters that are plaguing the world. Standard J-RPG material thus far. But at this special school, he finds out he has a ridiculous amount of Ether flowing through his veins, allowing him fight inside the Dusk Circles where the monsters are coming from. Oh, this Ether also means he has a 100% chance of making Star Children during Classmating (which is exactly what it sounds like) with the top ranked females of the school. This crazy amount of ether also has an added bonus - it allows him to the fit the title of 'God's Gift'.

Oh, there's that too.
Sound crazy? I thought so. In fact, this crazy concept nearly scared me away. But the free demo got me in and I'm glad I didn't miss out on a taste of this fun and unique game.

Immediately noticeable from the second you open the demo is the slick style. Much like in Persona (another Atlus game), what Conception II games lack in ridiculously high def characters and cities is replaced by an overall consistent flare throughout cities, dungeons, music and menus and decent character models with their own unique touches (stars in the eyes, etc). I would much rather this approach and a huge, good running game than stellar graphics and a subpar experience. The game also boasts amazing anime cutscenes that are worth being excited for, complete with Sailor Moon-esque transformation scenes. It is also noticeable that the 3D character models are a step above previous Atlus games and we are treated with regular close-up face scenes as opposed to the usual 'text and anime drawing' presentation of modern JRPGs.

Insert 'God's Gift To Women' joke here.
Social interactions with the characters are required in order to play this game well - after all, you need bond points in order to classmate and without classmating, you won't have the maximum star children to battle with! I didn't personally find myself emotionally engaged with any of the characters, but I hope the characters further in the game have a little more depth. In the demo they seemed like your stereotypical characters - the smart one, the shy one etc. This isn't to say these conversations aren't fun: I did have fun employing the different choices given to me in these interactions to impress the girls, particularly with Chloe as she seemed to appreciate it the most while not being annoying about it. There is a certain type of fun to be had running around and knowing how to make all the girls love you and seeing the results. I hope this is just my inner kind person trying to make people happy and not my inner harem fiend. :)

My lady of choice in skimpy dungeon mode.
Speaking of harems, if you like harem anime or beautiful women, you'll enjoy the game's upskirt references, potential for 'touch' action, skimpy clothing, girls constantly falling in love with you and before, during and after classmating events. I found them rather humourous above all. Classmating is a funny concept in general and I couldn't take it seriously with the singing of 'Touch my heart' in the background. The classmating element gives the game a flirty flavour which is seen in the occasionally risque humour that I'm sure future cutscenes will push further.


The dungeon gameplay was very enjoyable and easy to learn. I found it somewhat similar to the dungeons in Persona due to certain dungeon elements like monsters that can chase you, sneaking up behind the for a preemptive strike, secret treasure etc.. But again, Conception II improves on this with little added bonuses such as healing fountains hidden in the dungeon and the improved maps. Due to the demo's dungeon being a low level dungeon, I wasn't blown away by the in-battle combat. You can position your characters in different spots to avoid attacks and hit weak points which was cool, but the dungeon was already easy, so using these techniques didn't make a huge different. I'm sure in higher level dungeons the positing will be more vital but for now I won't be gushing about it.

What I feel is most important to note is at the end of my playthrough of the Conception II demo, I was highly impressed by how long I had been playing for. If that was just chapter one, then this game must be huge which I LOVE in my portable games. During my 3-5 hours playing the demo, I was introduced to a lot of different gameplay functions and concepts so by the end of the demo, I had a good judgement on whether or not this would be a game I would purchase. Which is exactly what a demo should be!

I never realised how sad this screen would make me until I saw it.
While this was such a big demo filled with many gameplay elements, the story has a lot of room for growth and if I hadn't played this demo, I probably wouldn't have cared to find out. Conception II's fun social interactions, interesting concept and easy to learn battle system will satisfy dungeon crawler, dating sim and harem fans alike so I recommend trying the demo out and if you enjoy it, definitely try the full game (which I'm currently stashing my pennies for.)

Screenshots!




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Conception II: Children of the Seven Stars is available now on 3DS and PS Vita from Play-Asia, Amazon and the PSN Store. For this post, I played the PS Vita version.