Showing posts with label lost dimension. Show all posts
Showing posts with label lost dimension. Show all posts

Friday, 30 March 2018

5 Anime Series I Like and the JRPGs They Led Me To


When I was a kid, before there were JRPGs in my life, there was anime. And while JRPGs eventually became the thing I loved more, I loved anime for similar reasons when I was most into it. Its inspirational characters, gorgeous animation and stories I couldn’t find anywhere else kept me coming back to it at different times in my life, whether it be for the childhood inspiration magical girl anime provided or the darker side of the genre I found as an adult. As much as my relationship with anime has changed, I’m sure it led me on the path to JRPGs in different ways, from making me drawn to its visual style in games or introducing me to story styles that are some of my favourites regardless of the medium. Anime might be a smaller part of my life now, but these are five of the anime series I enjoyed watching that I can link a few of my JRPG choices to at different points in time.

Thursday, 1 December 2016

JRPGs I Played in Fall 2016

Fall marked the release of three long-awaited games: Persona 5 released in Japan and is now my main Japanese study tool, the delightful World of Final Fantasy and the very recently released Final Fantasy XV. Other than having some of my most anticipated games come out, I'm also really pleased with the amount of new JRPG worlds I explored in Fall. I had a silly curry adventure with Sorcery Saga, deferred moves and made relationships in Lost Dimension and tried multiple Indie JRPGs that all were very different. All these games left me with a really optimistic feeling coming into Winter, particularly with the release of Final Fantasy XV. Here's my list of what I played in Fall, feel free to let me know what you played too!

Final Fantasy XV (PS4)
Status: Only a couple of hours in as of writing this. Hoping to sink A LOT of hours into it!

I've barely scratched the stunning surface of Final Fantasy XV, but what I've played was certainly satisfying. I'm amazed by its giant looking world and while I'm a JRPG fan at heart, I love how it's so far a nice combination of the good parts of WRPGs such as choices and open worlds with typical JRPG’s skill trees, stat-building and unique dialogue. I haven't played nearly enough to give a full opinion, but I hope I remain this positive about it throughout my time with.


A Story of the End - Revere (PC Demo)
Status: Finished the demo multiple times

Revere serves as a great indie cherry on top of my Fall gaming season as one of the last games I played this season. It was an enjoyable 45 minute experience that involved talking rabbits and bears, sprites and a surprisingly emotional twist in its story. The version I played had some grammar errors and a lack of tutorials, but the new version on Steam fixes a lot of what I talked about, so I recommend checking it out if you think it looks interesting!


You can try A Story of the End: Revere's demo for free on Steam, for download at Itch.io or Game Jolt.
The full version is scheduled for release in Fall 2017.


World of Final Fantasy (PS Vita)
Status: Playing the absolute honk out of it

If my JRPG Appreciation Post didn’t get this message across, let me say it now: I love World of Final Fantasy. It may even be one of the best games I’ve played all year. It combines so many things I love from Final Fantasy and other JRPGs: monster hunting, interesting evolutions, the Final Fantasy battle system and a quirky story mixed in with many characters I love and many new ones that make me want to get to know more about them and their respective games. I’ve been a fan of plenty of games that combine Final Fantasy characters from various series, whether it be Final Fantasy Record Keeper, Final Fantasy Brave Exvius or even Kingdom Hearts, but World of Final Fantasy is pretty much a perfect tribute to the series so far and I really don’t want it to end. Planning to platinum it!


You can pick up World of Final Fantasy for PS4 and PS Vita at Play-Asia.com!*

Pokemon Sun and Moon (3DS Demo)
Status: Finished the demo

While I'm not playing the full version of Pokemon Sun and Moon like most JRPG fans, I did take a peak at the gameplay with the 3DS demo. To my delight, the Japanese demo included the English language version so I was able to play my absolute best. While the demo is played with an OP Pokemon, I enjoyed seeing how far Pokemon had come since the last full Pokemon game I played. The Alola Region looks beautiful and I like the idea of the challenge system rather than versing gym leaders. I'd like to revisit Alola in the full version sometime, but with all these Final Fantasy games to play, I may be a little while.


Light Fairytale (PC Demo)
Status: Finished the demo

I played Light Fairytale thanks to noticing the adorable 3D-sprite character designs when the developer tagged me in a Twitter post. I honestly checked Light Fairytale based on the cuteness of its sprites, but I was pleasantly surprised with an interesting little demo experience. While I haven't finished Final Fantasy VII, I have played Crisis Core and I can say the maps and music of Light Fairytale is reminiscent of Final Fantasy VII in a good way. The demo is pretty short, but it looks like an interesting story and world to run around in and I'll definitely be checking this out when it's released.

You can download a free demo of Light Fairytale at Gamejolt!

Sorcery Saga: Curse of the Great Curry God (PS Vita)
Status: Finished the main story. Still eating curry multiple times a week.

I downloaded Sorcery Saga a few years ago, played the first dungeon and jumped out because it wasn't what I was used to. I decided to jump back in a month ago as I remembered it's quirky dialogue and after a few heavier games such as Lost Dimension and Fire Emblem: Awakening, I was missing silly JRPG humour. Sorcery Saga couldn't have been a more perfect game for this.

Sorcery Saga: Curse of the Great Curry God is an extremely silly search for curry ingredients in a ruthless roguelike dungeon. As my first roguelike, I had to learn about item management and knowing what fights are worth it or not and had plenty of game overs, yet it was strangely a lot of fun. Now that I've finished it, there are a lot of things I miss about Sorcery Saga. The silly jokes about curry and wannabe heroes gave me a lot to love about Sorcery Saga. In the next quiet gaming point, I’d love to try another silly game like this, whether it’s Neptunia or another series, for some more laughs and good JRPG times. If you know of a good, silly JRPG with interesting gameplay I might like, please comment and let me know!


Dragon's Crown (PS Vita)
Status: Too many boobs?

I really wanted to enjoy Dragon’s Crown. I’d heard so many good things about it, one of my favourite voice actors (Erin Fitzgerald) was in it and although the art style was different to what I was used to, it looked like a deep fantasy experience and I'm always up for trying something different. When I was looking through the character selection screen, I noticed the art style had a lot more….flesh than I was used to, even as a JRPG player. I’m far from a prude, but as I got into the first stop in Dragon’s Crown and noticed the zoomed in cleavage of the NPC, I realised I could not play Dragon’s Crown comfortably in the Starbucks seat I was sitting in. Or the train. Or any public place.

I think most people don’t care what other people do in public, but for me I would rather play this at home without the fear of prying eyes thinking I'm doing something much more inappropriate than playing a video game. Since I’m not the biggest fan of beat-em-up side-scrollers, it’s not high on my priority list after this experience. Let me know your experience with Dragon’s Crown in the comments below and if it's worth playing in the privacy of my home.


Persona 5 (PS3)
Status: Played 40 hours, then started all over again to play slowly with a dictionary to understand the story. Almost at the second save point.

When Persona 5 came out, there was no question: I needed to play it, regardless of my Japanese level. I could sit here talking about how much I love the combat, how I love the delinquent main characters and how I think it somehow improves all the things that were already great in Persona, but the reality is after getting past the first dungeon, I’ve been slugging through with a dictionary and I'm barely through the first month again. Even if it's slow, this is probably one of the most engaging ways for me to improve my Japanese since I want to know every little thing about the story. I know it's gonna take me awhile and I'm okay with that as I'm also excited for the localisation in April. It's definitely a game to be excited for and the language barrier will definitely keep some surprise in store for me in April.



Lost Dimension (PS Vita)
Status: Finished the main story, want to play again for the true ending.

Lost Dimension was a nice way to fill my Final Fantasy XV delay void. I had a lot of fun with its Defer system, the magical gifts and the deeper side of the characters found in the social aspect of the game. The only problem is my experience feels a little incomplete since I didn't get the true ending and I didn't get to know some of my favourite characters (AGITO!) because well, they were pretty much randomly selected to die in my playthrough. I hope to come back to Lost Dimension next time a game delays and truly finish the game. If you want some suspicion mixed in with your JRPG experience, Lost Dimension is pretty interesting!



Mobius Final Fantasy (iOS)
Status: Not playing

I was super excited to try Mobius Final Fantasy, particularly since I was moving apartments as it came out. Only problem is that I didn't like it nearly as much as I expected and now it's just chilling on my phone taking up data because I feel bad deleting it. It's been announced for PC though and I'm keen to give it another try there. I thought it was too complicated and had too many tiny buttons for a smartphone game so I'm hoping it'll be a more comfortable experience so I can try the story out a bit more.


X-Tactics (iOS)
Status: Playing occasionally

I was pleasantly surprised when I booted up X-Tactics last month as it ran so smoothly it almost felt like a new game. The Gamkin team have obviously been working hard since I reviewed it as they've gone well beyond the version number I played during my review (they’re past version 20, I reviewed up to version 4.4) and it really shows. The gameplay has been slightly altered to remove some of the touch mechanics, but it actually makes the experience much faster and smoother. Speaking of speed, X-Tactics is downright zippy in the speed department. I used to try have 10 minutes aside for an X-Tactics game but I can fit an average mission into about 5 minutes now, which makes me really happy when I’m transferring trains. Also, I finally got my beloved Kuu thanks to free X-Coins and he's adorable. I’m really impressed with how far X-Tactics has come and will be sticking around as it continues to improve.

X-Tactics is available for free on iOS and  Android.


Kingdom Hearts Unchained χ (iOS)
Status: Logging in during free AP events, at around quest 120

While I had a lot of fun with Kingdom Hearts Unchained during it’s beginning no-AP campaign, I haven’t felt as compelled as I did with other mobile games to come back to it. I didn't play it much due to the slow moving story, but I did log back in for a few days during one of the recent no-AP events to try get further through the story. While I only get 10-20 quests ahead and didn’t find any significant story, Unchained is still fun, even if it’s a little repetitive.

Check out my review of Kingdom Hearts Unchained X here!
Kingdom Hearts Unchained X is available for free on iOS and Android.

Final Fantasy Brave Exvius (iOS)
Status: In Lanzelt, slowly getting through the story

Brave Exvius is probably the mobile game I’ve been playing most recently, as its quests are fairly quick and I’ve been playing my Vita at work a lot these days. I had a few good draws from the random unit draw, including a 5-star Lightning but I'm more into the story than collection at the moment. While I’ve been playing extremely slowly, the story has great dialogue and I hope to get through it and I'm glad the charming characters are keeping me interested.

Check out my review of Final Fantasy Brave Exvius here!
Final Fantasy Brave Exvius is available for free on iOS and Android.

Digimon World Next Order (Japanese, PS Vita)
Status: Played an hour or two, not actively playing

When I got Digimon World Next Order, despite playing another game at the same time I was so excited that I had to try it immediately. One of my favourite games as a kid was the original Digimon World and when I saw how similar Next Order was in its trailer, I was filled with nostalgia. Next Order is currently only in Japanese so I had a little trouble understanding the new mechanics, but since it was so similar to what I played as a kid, I was able to have fun doing my first Digivolution and getting a Digimon to come to the city. The only problem is I got a Veemon instead of an Agumon to hang out with my Gabumon and I'm very much an Agumon fan. I will have to fix this as soon as I get back in, but I don't know if I'll play before or after the localisation is released.


Winter Gaming Plan

With Final Fantasy XV having just been released, my gaming plan is pretty simple: play Final Fantasy XV. I expect to be playing it at least until Christmas (but probably well after), so that will take a majority of my console gaming time. It's looking like I'm nearing the end of World of Final Fantasy in my portable gaming life and after that I have far too many things to play. I'm quite tempted buy Pokemon Sun and Moon, but I'm also tempted to pick up an older game. I did make one of my JRPG new year resolutions to play Final Fantasy VIII so that's an idea, but I also don't know how I feel about playing two Final Fantasy games simultaneously. I may try Hyperdimension Neptunia: Re;Birth1, but obviously I'm quite undecided. In regards to my Japanese gaming for my language studies, I'm easily going to be playing Persona 5 for awhile so I'll stick with that. I can't see myself finishing it with three months but I'm enjoying taking my time with it.
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What did you play last season? What will you play this season?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on Facebook or Instagram and let's talk!

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Thursday, 20 October 2016

Review: Lost Dimension (Reviewed on PS Vita, also on PS3)

Lost Dimension combines a lot of things I love: JRPGs with tactical elements, visual novels and finding a suspect from a group of likable characters. In fact, on the surface it draws a large influence from a few of my favourite series, such as the Trials from Danganronpa or the Materia concept from Final Fantasy, which initially gave me some concerns about how original Lost Dimension would be. But after playing Lost Dimension, I found the combination of these elements plus its own mechanics and its story of traitors make Lost Dimension a unique tactical 30 hour experience that remained enjoyable throughout my time with it, even with some imperfections.
As someone who likes stories that make me feel like I need to constantly look over my shoulder, Lost Dimension is right up my alley. Lost Dimension mixes suspicion into the usual ‘save the world’ JRPG plot. The world is being targeted by a man called The End (no really, that’s his name), who gives the world an ultimatum: defeat him at the top of a giant pillar within a limited number of days or else he’ll destroy the world. Lost Dimension’s characters are all members of S.E.A.L.E.D., a secret government group formed to stop The End’s terrorist attacks that all boast special supernatural gifts, such as Teleportation or Superhuman strength, that give them an edge in battle. The group are briefly separated at the start of their mission with no memory of how, meaning they forget an important fact: there are a small group of traitors among them acting as friends to covertly affect their mission. To top things off, The End forces them to try find the traitors as they progress through the pillar’s floors and kill off a suspect on each floor if they want to complete through the tower Each of these story aspects may seem familiar to players of JRPGs or Japanese games, but I've never seen a combination of all of these story elements in one game like this, giving the story a unique feel.

Keeping traitors in your team can be damaging in the long run, so it’s important to try find the traitors as they cycle through each floor/chapter, despite how sad it is to kill your new comrades. After completing missions, the protagonist’s Premonition gift kicks in, letting you hear the other party members inner thoughts to pick out the traitor. It's not that difficult to find suspects, as multiple voices will be distorted and they are supposed to be that floor’s traitor but I like how it added other innocent character's distorted voices to try mislead me. Finding the traitor is all well and good, but Lost Dimension’s Camaraderie System adds emotions into the mix, allowing you to befriend your teammates as you progress through the story in a visual novel style. Since the main story cycles through vague and sometimes flat-sounding lines in order to tell the story no matter who the traitor is in the part, Lost Dimension’s character depth and best story moments lie hidden in this optional Camaraderie portion. The characters are all struggling with something, including loss, morals and even dreams of being an Idol, that all explore the negative sides of their supernatural gifts and with characters that don't follow the usual JRPG tropes, I was able to feel a connection to the characters easily.
Camaraderie was one of my favourite parts of Lost Dimension as it made me feel way more invested in the story than the vague main story did and the complexity of the characters really lifted the main story. This made it hard to weed out the traitor at times, as in my playthrough two of my favourite characters ended up being killed as suspects and it really added a harshness to the trial system. My only concern is that this part of Lost Dimension may get looked over or rushed by players because of its optional nature. Lost Dimension's strength lies in investing you in characters and then taking them away from you, but that may be lost on people who only briefly explore it in preference of battling and racing through the story.

To unlock new conversations with comrades and see Lost Dimension’s main story, it’s essential to complete Lost Dimension's tactical quests to progress through the tower. The tactical battle system in Lost Dimension is easily understandable to those who have played JRPGs or tactical games, but mixes in a few new mechanics of its own to keep things interesting. Character gifts act like classes and dictate the abilities and stats of a character, including their movement and physical strength. I found most characters could be divided into close range tanks, long ranged attackers, support or long distance movers, so as long as I brought a party with a combination of these I was ready to take on most quest's tactical challenge. Enemies are all quite similar and aren't very noteworthy as they all look similar, but with high stats they can overwhelm a party with sheer numbers, which is the real challenge in Lost Dimension's quests. Mixed in with the usual JRPG mechanics is Defer, a unique yet simple mechanic where a turn could be essentially transferred to another character, allowing them to attack again. It's a simple idea but ended up being one of my favourite mechanics of Lost Dimension because of the edge it gave in battle by giving more access to the skill I needed. With a party of six, Defer allowed me to do things such as only use characters with long-range abilities against crazy tank enemies or to teleport and fly long distances from enemies that kept spreading more enemies, and was an interesting new way to think in a tactical RPG.
While the battle system of Lost Dimension is pretty fun, I had a few awkward moments with it due to some camera issues while playing the Vita version. Between turns, the camera that was supposed to show me the enemy’s actions occasionally showed me walls while following out-of-sight enemies. I know it's not a huge problem, but it happened enough times for me to wonder how it still remained in the game and ruined the purpose of showing me the enemies actions at points, making it a small waste of time. Another thing that kept me from being totally immersed in Lost Dimension’s world was its story dialogue. While the story itself is interesting, it tends to be a little vague in order to keep the continuity. Since traitors are randomised every time you start a new game in Lost Dimension, the dialogue avoids a lot of direct communication with characters. It’s a sacrifice made to keep the replayability interesting in Lost Dimension and to keep its unique concept, but it’s a clear difference from similar games like Danganronpa where the intercharacter relationships are a huge part of the main story. Luckily, the Camaraderie portion of Lost Dimension makes up for this in many ways, but as someone who loves getting invested into a good plot, the main story wasn’t really skilled at doing that.
With the story-telling method supporting Lost Dimension’s replayability, there is appropriately a New Game Plus system in place so you can find a new traitor without losing your progress from your first playthrough. My playthrough of Lost Dimension lasted a decent 30 hours but I didn’t get the true ending, so I may revisit Lost Dimension in future. In the New Game Plus mode, your Ability points carry over, allowing you to essentially keep your abilities and focus on meeting the criteria for the True Ending. Since I enjoyed the Camaraderie part of Lost Dimension, I’d like to go through and max out my bonds with people who I wanted to get to know more before they sadly betrayed me.
Lost Dimension may use a few ideas from other games, but its traitor concept and battle system make it an original experience. I had multiple moments of sadness when my favourite characters betrayed me thanks to the engaging Camaraderie system, even if the actual main story didn’t give me the same emotional connection. As my first 3D tactical JRPG experience, I enjoyed Lost Dimension’s use of range attacks and the interesting Defer system that allowed me to take advantage of the character’s gifts. It’s not a perfect combination of randomised story aspects, traitors and JRPG elements, but that certainly doesn’t mean it’s not enjoyable. Lost Dimension is a great idea and worth exploring if you're also a fan of these elements.

Score 7.6/10
A unique and fun game of traitors and tactics, albeit with imperfections. I’d love to see a sequel that improves on this idea, but for now, I have to consider replaying it to max out all my bonds!


(This link helps support the site, so if you use it or buy something from there, thank you!)
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Have you tried Lost Dimension? What did you think of it?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up Facebook or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram and like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3

Thursday, 6 October 2016

JRPG Appreciation Post: Lost Dimension's Defer Mechanic

If you've ever had a completely overpowered party member in a JRPG, you'll probably know what it's like to wait each turn for your strongest character’s turn in order to cause some havoc on the battlefield. This is also evident when an enemy has a weakness and only one character has the right attack - suddenly the only character that matters is the one with that attack and the other party members become unimportant compared to the one related to my actual strategy. Lost Dimension’s Defer mechanic plays with this idea, essentially allowing party members to give each other their turns if they don't need them. This considerably changed how I thought about my battle strategies in Lost Dimension and gave me a new perspective on turns in tactical battles and how having access to the right skills at the right time can truly be the ultimate battle tactic.

The Defer system in Lost Dimension pretty simple in practice, but makes a pretty significant difference to strategising in battle. By giving up attacking that turn, the Defer option allows one party member that’s near another party member to attack again. It only works on party members who have previously attacked, but the character movement and skill change is more than enough to give an edge in battle. Defer can be useful when another character has a more suitable attack or ability, when a nearby character is closer to an enemy or when activating special abilities that require another character's Materia. For example, if there’s a nearby item or enemy that is only reachable by passing over a gap, deferring to Agito who can teleport or Nagisa who can fly would be a great move. If you're in a pinch, deferring multiple times to Sojiro who is essentially the healer could get your party back to full health as well, saving you from a retry. While using Defer ends the using character’s turn, it allows for a better quality turn if used correctly and even allows the character to move a little, making the next turn better.

Defer gave me some of my favourite gameplay moments in Lost Dimension because of all the options it gives. In most JRPGs, you're usually limited by each character's skill set but Defer allows you to break out of that by having near unlimited access to all skills. Being a tactical JRPG, this allows for more focus on character placement in the 3D field, which considering Lost Dimension's areas take advantage of platforms and gaps can be a challenge in itself. Although I'm still fairly new to the world of tactical JRPGs, but this mechanic alone made Lost Dimension a really unique experience and I enjoyed playing with this new mechanic quite a lot.

Defer added a really different line of thinking to the way I usually play JRPGs, especially tactical ones. It makes me wonder how it would fare in other tactical RPGs such as Fire Emblem where I had a few instances where I was just shy of defeating the boss with one character. I think the reason why Defer works so well in Lost Dimension is because the enemies either provide pressure in numbers or in crazy brute strength rather than weaknesses, so finding the correct skill to take them down is essential. It’s a tactic that makes Lost Dimension stand out to me as more than just another tactical RPG and is a unique JRPG mechanic that is simple, yet rewarding.

(This link helps support the site, so if you use it or buy something from there, thank you!)
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What's your favourite part of Lost Dimension? Do you have a favourite tactical JRPG mechanic?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up Facebook or Instagram and let's talk!

Thanks so much for stopping by!
Make sure to follow the blog here, follow @JRPGJungle on Twitter and Instagram and like JRPG Jungle on Facebook for updates on content and random musings on JRPG news and games. You're awesome! <3

Pictures note: Photos are taken from Play-Asia's Lost Dimension page

Friday, 4 September 2015

This Week's PSN EU/AU PSN Releases, JRPG Style! (4/9/15)

Lost Dimension
Why hello! Welcome to this week's edition of Europe and Australia's new PSN releases, which pulls each week's PSN additions related to the JRPG genre and other Japanese games into one post for your convenience.

New releases! Three of them! After a pretty quiet last week on PSN, Lost Dimension, Onechanbara Z2 and One Piece: Pirate Warriors 3 grace the store with quirky Japanese game goodness. I've had my eye on Onechanbara since Kotaku posted about some of it's funny English lines and it just seems like an action packed, completely inappropriate game that I want to play when I need a good laugh. Another game I'm interested in is Lost Dimension, a new Atlus RPG that combines elements from popular, recent Japanese games into it's own tactical experience and I love a good whodunit, so I'm hoping it's enjoyable. All of these games also boast a bunch of DLC and to top off a good week, Crunchyroll has made it's way to the PSN internationally. Good week is good.

Enjoy the games and happy gaming!

New Releases

  • Lost Dimension (PS3, PS Vita)
  • Onechanbara Z2: Chaos (PS4)
  • One Piece: Pirate Warriors 3 (PS4, PS3, PS Vita)
  • One Piece: Pirate Warriors 3 - Gold Edition (PS4, PS3, PS Vita)


DLC

Lost Dimension (PS3, PS Vita)

Free:

  • Free Gift: Medical Gift A
  • Free Gift: VP + 1
  • Sho Special Costume 'White Regelia'

Paid:

  • Boost Bonus Set
  • Costume Set (Includes 9 Costumes)
  • Extra EN x5
  • Extra Exp
  • Extra Exp x3
  • Extra Exp x5
  • Extra Gift-EXP
  • Extra Gift-EXP x3
  • Extra Gift-EXP x5
  • Forced Vote
  • Forced Vote x2
  • Forced Vote x4
  • George Special Costume 'Fallen Samurai'
  • Gift-Exp +1
  • Gift-Exp +2
  • Gift-Exp +4
  • Himeno Special Costume 'Sweet Teacher'
  • Icon of Trust
  • Icon of Trust x2
  • Icon of Trust x4
  • Level All +1
  • Level All +3
  • Macro Special Costume 'Kitty Costume'
  • Mana Special Costume 'Dream Fighter'
  • Mind Limiter
  • Mind Limiter x3
  • Mind Limiter x5
  • Nagi Special Costume 'Risque Oiran'
  • Tranquilizer set A
  • Tranquilizer set B
  • Toya Special Costume 'Dapper Socialite'
  • VP + 1
  • VP + 2
  • VP + 4
  • Yoko Special Costume 'Shining Idol'
  • Zenji Special Costume 'Bad Boy'

Onechanbara Z2: Chaos (PS4)

Free:

  • Bande Dessinee
  • Black Rose

Paid:

  • Amazonic Paint
  • Cutie Marine
  • Fizzy and Dizzy
  • Golden Kagura Pigtails
  • Golden Saaya Ponytail
  • Golden Saki Pigtails
  • Golden Wavy Long 'Do
  • Japanese Iris
  • Jet Spanglette
  • Red Swan
  • Strawberry and Banana Surprise
  • Volume 1 Bundle

One Piece: Pirate Warriors 3 (PS3, PS4, PS Vita)

Paid:

  • Story Pack

Sword Art Online Re: Hollow Fragment (PS4)

Free:

  • DLC Pack
Apps


For JRPG fans who also are fans of anime, Crunchyroll is now available on the PSN App store internationally (finally!) on PS4, PS3 and PS Vita for free. Using the free membership from Crunchyroll, you can watch a huge selection of anime directly on your Playstation device (which will be especially awesome on Vita I bet).

For fans of HD streaming, simulcasts and ad-free viewing, you can go to Crunchyroll's website and purchase a monthly subscription that will give you all those things and more. My boyfriend and I used the subscription back in Australia (at the time with Chromecast) and I loved being able to watch titles like Persona 4 Golden the Animation and Sailor Moon Crystal right as they came out fully translated. Couldn't have watched or reviewed the first few episodes of the P4G Animation without it, so I highly recommend it.

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Pick of the week: I'm going with Onechanbara Z2 Chaos because it looks ridiculous and Lost Dimension for being a whodunit with some of my new favourite game elements like class trials.

What's your pick of the week? Will you be picking up anything from the PSN this week?
I love hearing your thoughts, so please comment below or send a tweet to @JRPGJungle and follow to keep up with the content we post. :) Thanks for stopping by!

Please note the content available is subject to change by region and the content listed in this post is based on the European/Australian PSN at the time of writing.

Note: This article does contain an affiliate link to Crunchyroll that does help support this site. You can read our Affiliate Link Policy here.