Showing posts with label producing perfection. Show all posts
Showing posts with label producing perfection. Show all posts

Wednesday, 31 May 2017

Why There's A Place for Silly JRPGs

Last year, I tried a few JRPGs in my backlog I had been really excited for, such as Fire Emblem: Awakening and Lost Dimension. I really enjoyed both of these games, but they both had stories that were predominately serious and after playing them back-to-back, I found myself in a weird place where I briefly wondered if I needed a break from JRPGs because the stories were feeling so heavy. But if course, the answer turned out to be no, as after playing a very silly JRPG in the form of Sorcery Saga: the Curse of the Great Curry God, I'm into JRPGs more than ever, with my love of JRPG silliness fully tended to. Silly JRPGs often get a lot of flack from well-meaning JRPG fans that think they're a trashy part of the genre and I understand they're not for everyone. Personally, I love these silly and sometimes trashy JRPGs for a break between and during serious games or for when I want to laugh while still playing game mechanics I like.
My first silly JRPG experience was probably Hyperdimension Neptunia: Producing Perfection (Technically it's not JRPG, rather an Idol Simulation game, but it's in the same vain as the main Neptunia series so I count it). I was attracted to it because I'd always had a small interest in trying the Neptunia series because of its gorgeous anime cover art and the Idol premise in Producing Perfection pushed me over the edge as a fan of pop music. I spent a pleasant few hours in my first playthrough with Neptune and was completely charmed by her love of pudding and refusal to take anything seriously. I was so charmed by her I played through each other character's story as well and found myself giggling and just feeling happy while playing this carefree Idol game. I'd always played serious games with a hint of humour, so having the humour portion outweighing the serious was a completely new experience and I enjoyed it more than I thought I would.
I found the same light-hearted feeling when I tried Sorcery Saga: the Curry of the Great Curry God last year. I was really excited for Sorcery Saga because along with being humourous, it was a proper RPG. In terms of being delightfully ridiculous while being a good gaming experience, it didn't fail to deliver. I was hunting around a fantasy world desperately looking for curry ingredients that were centuries old with my strange everything eating pink thing named Kuu and was constantly bombarded with silliness from every side character in the game, including but not limited to a group of heroes named after food, a Prince that falls in love with almost every woman he sees and his poor wife. Best of all, I was getting this beside a fairly familiar gameplay experience, which allowed me to have fun while also feeling at home.
Outside of full silly JRPG experiences, silly moments can also be a great way to break up the heaviness in a JRPG and humanise otherwise very serious characters. One of my recent favourite characters is Ignis from Final Fantasy XV and I don't know if he would be if there hadn’t been the more lighthearted moments with the group. Imagining Ignis without the recipes and sarcastic humour is pretty sad as they're what make him so likeable and made him feel much more relatable when heavy story moments hit. This kind of silliness has made many of my favourite characters feel much more relatable and the fact that so many JRPG series embrace this is one the things that make me love JRPGs above all other games.
Whether it's in a royal quest or a search for legendary curry, silliness is a great thing that has been embraced in the JRPG genre and it's great that there are games that embrace this in big and small ways. I probably love deep stories more than silly JRPGs, but I hope to try more silly games such as Senran Kagura and Cyberdimension Neptunia for more laughs mixed in with my JRPG fun. Some people may brush these silly games aside, but for me they’re a strange part of what makes the JRPG genre special.
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What's your favourite silly JRPG? Do you prefer your JRPGs to be more serious or silly?
Leave a comment below, send me a tweet at @JRPGJungle, hit me up on FacebookYoutube or Instagram and let's talk!

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Friday, 15 January 2016

Review: Hyperdimension Neptunia: Producing Perfection (PS Vita)


Hyperdimension Neptunia is always ready to make it's players laugh. It never takes itself too seriously as it parodies the real world video game industry, replacing the big name corporations with beautiful female heroines called CPUs. My first dive into the series was with this Idol spin-off game, Hyperdimension Neptunia: Producing Perfection. While Producing Perfection is very different from the JRPG gameplay of the main series, the Idol simulation game is full of funny dialogue and it's simple but fun gameplay and light-hearted story provides the perfect amusement level and length for a light game, being able to be completed in just a few hours. It's a great introduction to the series, especially for players like myself who are new to the series. With plenty of comedic moments, the girls of Hyperdimension Neptunia entertain both with their songs and their humour in this fun-filled Idol story.



The standard Hyperdimension Neptunia games are a parody of the video game world that usually involves JRPG mechanics and the girls fighting for their shares (as in stocks) in a 'console war'. The girls, known as CPUs, along with the areas they rule each represent a console. For example CPU Noire rules Lastation and Vert rules Leanbox, both which have names that match very closely to two real life game consoles. In Producing Perfection however, the story premise is twisted to include Idol culture. Set in Hyperdimension Neptunia's appropriately named world called Gameindustri, the four girls unexpectedly lose all of their hard-earned shares thanks to an Idol boom, which means they will lose their power. In order to keep their powers and their areas alive, they decide to combat this by becoming Idols themeselves. They will be helped by you, their Producer, who has been transported to the world of Gameindustri because of your Idol game prowess.



As an amateur producer, you have the opportunity to work with a single heroine on this journey, with each girl's personality offering different personality quirks to your journey to Idol share domination (or something like that). Neptune is very fun and happy, Noire is the sassy tsundere type, Blanc is somewhat balanced mix of extremely calm and violent and Vert is the most mature of the bunch and an avid gamer, who openly boasts to have the biggest breasts in Gameindustri. While all the girls are different, each story takes advantage of their more amusing, flirty and funnier sides to ensure that no matter which girl you pick, you will have fun. I played all the routes last year and in my recent replay I came back to Neptune, as her fun energy is infectious throughout the silly story.



Each in-game day lets you choose a different Idol or CPU related task. There's options to train to improve stats, have a publicity event to increase fans, spend time relaxing to decrease stress, move your Idol operation to another area or put on a concert (the biggest stat increaser). For the most part, you are completely free to choose whatever you want to do, as long as your Idol isn't stressed (if she's 100% stressed, it's game over). Balancing your Idol and Fan level is the main name of the game, but doing different tasks offer different cutscenes to help you get to know your Idol, so each option is kept interesting and entertaining. There isn't a lot of skill needed in every aspect of Producing Perfection, but I didn't mind as I was busy watching my character's funny antics and gaining fans to progress the story at a nice pace. Because the days are so fast, it's easy to advance multiple days in a manner of minutes. I liked the fast pace, especially since the game's subject manner is light. It stops Producing Perfecrion from becoming repetitive, which is probably best .


Lingering throughout the game is the time limit that the girls must complete their Idol quest in. If they don't complete this task within 180 days, they will lose all of their shares to MOB48 (a clear parody name of Japan's massive AKB48 girl group) and consequently their power. Once I spent maybe 10-20 in game days learning what would increase my Idol's stats and fans the fastest, this time limit was never an issue. Days pass by quickly and the game is achievable with 50-100 in-game days, depending on your luck or skill. The first time I played the game two years ago, I completed it in about 90-something days. In my most recent playthrough, it took a mere 51 days and about 4-5 real life hours.

The length of the game is either Producing Perfection's biggest fault or biggest success. You won't find a long term idol-simulation in this game, unless you're a completionist or enough of a fan of the Hyperdimension Neptunia series to unlock all events with all girls. If you're looking for a long game, this isn't it. For myself, Producing Perfection was an appropriate length, as there's not enough serious plot or twists to keep this game amusing for more than a few hours. However more replayablity can be found through playing as each of the girls or unlocking extra events. Because of Producing Perfection's short length, I really like that it allows you to play at a pace and seriousness level of whatever you're feeling like at the time.


Because of Producing Perfection's fast nature, most time is spent fleshing out the story. However there are some faults to be found in Concert Mode's gameplay. Concert mode is where Producing Perfection is the closest it gets to being an Idol game - you put on a stage show and it's time to try and win over the crowd. Choosing a costume and stage setting's for my Idol CPU girl was certainly fun, but the lack of song selection can make Concert mode feel repetitive, especially with only cute dancing (albeit very cute indeed) to hide behind since there's no dialogue. Once the Concert has begun, you have to win over the crowd, using stage effects and camera angles or even getting your CPU to use her more mature (both in personality and also visuals, with a noticeable chest enlargement for almost all character's forms) HDD power-up form. HDD mode almost always guarantees a successful show, stage mechanics can be fun to add, but there seemed to be no system to using the camera properly - it almost seemed like if I just moved it around and switched angles enough, my score would increase. I didn't personally mind the lack of overall challenge in Producing Perfection as I was just enjoying getting to know the CPU's, however for fans of Idol games or the JRPG version of Hyperdimension Neptunia, I can see it being potential bothersome to some players.


Hyperdimension Neptunia: Producing Perfection opens with a message encouraging people to basically 'relax and don't take it too seriously' and it sums up the game well. It's a humourous light Idol simulation game, with the spotlight mostly shining on it's fun dialogues and characters. Although it's day-to-day game life  is fun, it's idol components aren't the most challenging. If you're looking for deeper gameplay, I'd encourage you to look elsewhere (such as the main Hyperdimension Neptunia series), but if you're looking for a fun-filled, quick adventure living in a interesting universe mixed with a little music, Producing Perfection is good fun to fill a weekend or a day or so.

Score: 7.4/10
Not the most challenging game in the universe, but it's full of good quick Idol and Hyperdimension Neptunia fun for on the go or a relaxing afternoon full of cute and amusing characters.


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Whose route are you the most interested in - Neptune's, Vert's, Blanc's or Noire's? What did you think of Producing Perfection?
Leave a comment below or send @JRPGJungle a tweet and let's talk!

Thanks so much for stopping by!
Make sure to follow @JRPGJungle on Twitter for updates on content and random, shorter musings on JRPG news and games. You're awesome! <3

Note: This article does contain affiliate links to Play-Asia to help support this site. You can read our Affiliate Link Policy here. Photos in this post are also from Play-Asia.

Thursday, 21 August 2014

Deals Ahoy! (Australian Edition): Hyperdimension Neptunia: Producing Perfection Is $29 At JB Hi-Fi!!


To my surprise a few days ago, I found Hyperdimension Neptunia: Producting Perfection for $29 at JB Hi-Fi. Last I checked it was something like $50 (this was around release day), so this is a really good deal!

I don't know how long the deal is for, so I suggest picking it up as soon as you can. I've been playing it for the last few days and it's quite fun, particularly if you're looking for something light and humourous after a long day at work like I was!

You can find the deal on JB Hi-Fi's website or at one of JB Hi-Fi's stores.
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Will you be picking this up? Or did you find some good deals you'd like to share? Comment below! Or you can tweet them @JRPGJungle or email them to jrpgjungle@gmail.com

Thursday, 12 June 2014

This Week's PSN Store EU New Releases, JRPG Style! (13/6/14)

No new releases, whatever will we do?!
Most likely because of E3, there are no new JRPG releases this week. However, if you own the latest Conception, Hyperdimension Neptunia and Mugen Souls games, there is DLC for you, including free stuff! All of the new PSN content can be found at the European Playstation Network Store.

Here's what's in the store this week:

DLC

  • Conception II: Children of the Seven Stars - Various DLC
  • Hyperdimension Neptunia: Producing Perfection - Various DLC
  • Mugen Souls Z - Various DLC

Avatar characters:
  • Trigger Happy Havoc: Danganronpa - Various Characters
PS2 Classics
  • Shin Megami Tensei: Digital Devil Saga 2
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Thursday, 5 June 2014

This Week's PSN EU new releases, JRPG Style! (6/6/14)

Your weekly PSN update, as promised! Not a lot to boast about in J-RPG land this week, with one new game and unrelated DLC only. But if you're into localised, Japanese Idol games, go play the new Neptunia game!

New Releases



Hyperdimension Neptunia: Producing Perfection: Ooooh, I'm so jealous of anyone who buys this one!

The CPUs of Hyperdimension Neptunia's stocks fall due to an 'Idol boom' so the girls decide to join in on the musical fun. Your job is to produce them by polishing their performance skills and keep them from becoming stressed so that they become the best Idols and their stocks boom.

This game isn't for everyone - you only have to google the game's reviews to see that. If you're a fan of the Neptunia games or Idol simulator games, I think this is for you. It's a fun idea that isn't meant to be taken too seriously, sounds like it will fit well as a portable game and I can't wait to play it.

PS2 Classics
  • Shin Megami Tensei: Digital Devil Saga
DLC
  • Conception II - Various DLC
  • Drakengard 3 - Various DLC
  • Mugen Souls Z - Various DLC
  • Ragnarok Odyssey Ace - Various DLC

All of the new PSN content can be found at the European Playstation Network Store. If physical copies are more your thing, Play-Asia and Amazon definitely have the new Neptunia game.

Saturday, 10 May 2014

Hyperdimension Neptunia: Producing Perfection available for pre-order in Australia!


For fellow Australia's who thought that they would be importing Hyperdimension Neptunia: Producing Perfection, I have good news! The game is available now for pre-order from both JB Hi-Fi and EB Games websites. There are no pre-order exclusives, but it's nice to know that a kooky game like this is coming to our shores.

Hyperdimension Neptunia: Producing Perfection allows the player to play music producer to the girls of Gameindustri. Honestly, they had me at songs and stage costumes, but the game will also feature a story and the ability to level up the girls Idol abilities. I'm dumb amounts of keen for this.

The game is coming to Australia on June 5th, 2014.