Wednesday, 31 December 2014

JRPG Jungle's Top 5 Games of 2014!

Happy holiday season to all! Since 2015 ends very soon (a mere few hours for me), this means the beginning of a new year and most importantly for anyone reading this, new games will be coming soon (cough Persona 5 cough)! But this year was also full of some unforgettable games, so before the year is done, I think it's only fair to remember them.

Here are my top 5 games of 2014, all released this year! Enjoy and leave your own list below.

5. Freedom Wars (PS Vita)


Admittedly I haven't owned Freedom Wars for much more than a month, but it has taken over my Vita quickly enough in a short amount of time to make this list.

In Freedom Wars you are granted a 1,000,000 year prison sentence for rudely losing your memory and thus wasting resources. One may think this game centers around chipping away at that sentence and in some ways it does, but more of the game is about your character's experience in the Panopticon and the missions you partake in to protect it. Your goal is to be a valuable resource to your Panopticon and this fast-paced third-person action JRPG makes it fun with its challenging abductor enemies, use of shooting mechanics and the unique thorn mechanism which allows your to drag down enemies or climb to a more advantageous shooting point. Partnered with the amusement gained from getting a 10 year prison sentence for being silent for too long, Freedom Wars is a worthwhile addition to the action genre.
(Side note: I need this Beatrice Nendoroid in my life. New Years Resolution: Buy more figures!)

4. Final Fantasy X/X-2 HD (Playstation 3 and PS Vita)


Final Fantasy X as a standalone game is one of the must play JRPGs for all fans of the genre, for many reasons. The refined turn-based battle system, Tidus and Yuna's love story and the conflicts between life, death, religion and a world that needs saving make this game stellar. Throw in some HD visuals, an updated soundtrack and X-2 and this HD remaster is worth playing the game again to remind yourself of just how good it was.

The HD remaster includes trophies, the international content from both X and X-2 (Eternal Calm for X and the ever-so-fun strategy Last Mission for X-2) plus a new slice of story in the form of Final Fantasy X -Will-.

Missed out? Don't worry, it's coming to PS4 in Q2 2015.


3. Ar nosurge (PS3)



Nothing has caught my eye in a long time like Ar nosurge's stunning trailer and it seemed like a game I had always dreamed of. Although its production wasn't the most polished, Ar nosurge has a strong cast with a passion to build a brighter future for their planet and its people. Its battle system is also highly addictive and if you enjoy games such as Persona which have social sim elements, the Genometrics system and its visual novel feel are rather enjoyable and in-depth.

New Years Resolution? Learn enough Japanese to play Ciel nosurge (its untranslated prequel) and hunt down a physical copy of the the breathtaking soundtrack.


2. Persona 4 Arena Ultimax (PS3)


While I haven't fully finished the story, the P4 side of Persona 4 Arena Ultimax has me hooked and ready for the rest (I'm only putting it off so I can finish Persona 3 and the original Arena game). I feel strongly about mentioning this game because between me and my partner, it is our most played game in the house. Arc System Work's games never seem to disappoint in giving a slick and unique battle system and with its roster including more Persona characters plus game changing Shadow forms of nearly all characters, fighting game fans and Persona fans need this game.


1. Child of Light (Most platforms)





While I write about mostly Japanese RPG games originating from Japan, Child of Light is at its roots heavily inspired by games such as Final Fantasy VI and plays like a JRPG and was the most innovative game to come out in the genre this year.

Simply put, Child of Light takes the beautiful visuals, touching story elements and turn-based systems of a JRPG but only takes the cream. The game is innovative by taking the battle system and turning it into a perfect balance of active and turn based and the story and music made me feel like I was inside the best story book I've ever read. It's a must play for fans of JRPGs and great games alike.


_________________________________________

Honourable mentions:

  • Hyperdimension Neptunia: Producing Perfection for making me giggle and being one of the few localised Idol games this year.
  • Persona 4 Golden for being my first platinum trophy.
  • Conception II for making me forget I'm playing a dating sim and subsequently making me feel shameful once I remember that fact.
  • Final Fantasy XIV: A Realm Reborn for showing me MMOs can be super fun and can take up my entire annual leave period.
  • The hilarious touch mechanism added to a lot of Japanese games.
  • Square Enix and Atlus for understanding how to empty my wallet (along with their backlog of Final Fantasy and Persona games that I need to finish)

And of course....

THE WONDERFUL GAME STUDIOS, LOCALIZATION STAFF, DEVS, STAFF AND PUBLISHERS WHO KEEP US GAMING!
AND THOSE READING THIS!

Happy 2014 everyone. Let's make 2015 even better.

-Tara/JRPGJungle

Edit note (2018): a few formatting and grammar edits have been done so I can link this in a more recent article. :)

Friday, 14 November 2014

A World Away - Ar nosurge: Ode to an Unborn Star (PS3, Review)


So you haven't played Ciel nosurge or any of the Ar Tonelico games, but have an interest in Ar nosurge - this is where I began my journey with Gust's Ar nosurge: Ode to An Unborn Star. Its stunning trailer instantly piked my interest with its striking visuals and moving music, prompting me to walk into its world with no prior knowledge, just with high expectations of these things being woven into a complex story. To put it simply and honestly, I was ready for Ar nosurge to be my next favourite game. Realistically, Ar nosurge has a tendency to spoil itself with a lack of overall polish in various areas such as translation and field design, but definitely filled the brief on the story and the stunning anime cutscenes I was hoping for. In my 50+ hours of gameplay, it managed to surprise me with just how deep its social elements had me feeling strongly attached to the main cast of characters and always left me ready to advance the story and bring myself further into its world. Even though its not the best game of this year, Ar nosurge's emotional story and strongly willed characters have certainly earned a special place in my heart.


Ar nosurge begins in the world of Soreil, a spaceship that citizens are living on thanks to the destruction of their previous planet. Soreil's world is plagued by a fear-filled divide between species and the citizens experience even more trouble thanks to power hungry individuals who don't care who they have to destroy to get what they want. The main cast fight for the greater good in this story and the overall story is coloured strongly with shades of trust, the coming together of races, the acceptance of differences and deepness of relationships, all with a pinch of risque humour.

The story follows two pairs - Delta and Casty, and Ion and Earthes - who provide a look into different, intertwining parts of the story. You play as the male members of these duos, helping guide your female partner to success. Maybe this says something about the JRPGs I've been playing of late or the actual level of quality in the game's character design, but I was particularly impressed by the hot-headed tsundere Casty and the strong-willed and kindhearted Ion as the game's main female characters. Without giving too much away, it was wonderful to play a game with strong female characters who had their eyes set on some pretty ambitious goals with strong morals and a drive to make things better for everyone around them. All the other characters compliment both pairs well with their own beliefs and personality quirks, which make for amusing dialogue, even in unvoiced scenes.


Working alongside the strong story are Ar nosurge's mostly optional social sim elements, mostly in the Genometrics system. The Genometrics system links your duo's female character's heart to their male partner's heart and allows you to get to know both the NPC and your own heroine at a deeper level while working towards earning highly useful song magic for battle. These Genometrics scenarios play out like a dream sequence and have a visual novel feel, due to the choices you can make having an effect on the outcome of each scene. Since these Genometric 'Dives' are designed to help you get to know each character's heart more intimately, these sessions are raw and emotional, consequently helping you get to know the deeper, more hidden sides of each character. The two heroines have a lot of different sides to their personalities to unlock and the Genometrics are well paced enough to keep things surprising and interesting until you've completed them all.
There's also the Purification system to help get to know the two heroines further all while in lesser clothing. It's a lot more tame than it sounds, which I personally was thankful for as it is used to also equip status boosts to your duo. Don't be totally fooled though - Ar nosurge does throw in the occasional fan service moment, often when you least expect it.


After earning Song Magic and boosts from the social system, they're put to use in Ar nosurge's battle system. At the beginning each battle, you will pick the Song Magic you want to charge during battle. The battle system takes elements of active battle systems by having the player choose between different attacks that all have a limit of use per turn and can be used consecutively to create combos and 'break' your opponents next attack. Each turn you don't use your Song Magic (the overdrive attack of the game), it charges and becomes stronger. The stronger it gets, the closer you are to using it to wipe away all waves of enemies in one hit, earning some pretty sweet EXP bonuses and other perks in the process. Although the battle system can be guilty for being repetitive after 20+ hours of game time, it does hold a good balance between being outwardly simple but more complex if you pay more attention to things such as breaking your enemies attack. I spent most of my battles striving to annihilate my enemies with Song Magic in order to level up my characters and because each chapter of the story matched my level well, the system continued to remain challenging throughout my entire campaign with it. The only downside is there isn't much of a variety in enemies, but the game makes up for this by giving you more waves of enemies to defeat as you progress.

Ar nosurge also boasts a secretly complex equipment upgrade system and item synthesis. If you were wondering why I said 'secretly', it's because there is barely a tutorial on how to use it (if at all). I didn't work out just how useful equipment was and where all my newly synthesized items had been going until very late in the game, meaning I probably could have been a lot stronger and have been completing battles faster if it was explained to me. Ar nosurge has a tendency to forget to explain itself sometimes or be too fast in its explanations - it does provide small tutorials, but only the very basic fundamentals of the game.

I managed to work out most of the games mechanics, complete most genometrics, complete the main story and a few side activities in 50 hours. The back of Ar nosurge's cover says there is over 100+ hours of content and I tend to believe that - I still had a lot I could have done by the time I finished. It has roughly five endings, including two possible true endings. To add to that, there are also various levels of genometrics and purification conversations to complete and shop synthesis conversations that can actually take hours of time. I often found myself leaving shops with recipes left over to synthesize and new conversations left just because there were so many. I did enjoy the optional nature of these things because I was enjoying the main story a lot, but it's nice to know there is more content to complete if I do want to come back to it.


Ar nosurge is at its core a good game, however there are some glitches and parts of the game lacking detail that I unfortunately couldn't ignore. One of the first things I noticed immediately in Ar nosurge was that its visuals were not very detailed and character models were sometimes jumpy in cutscenes. It does make up for this during its high quality animated cutscenes and generally good character models, but it often means that the landscapes being traveled really don't have a lot to offer. To add insult to this, these landscapes are often filled with groups of multiple NPC characters that are visually exactly the same. I also found translation inconsistencies (things such as the spelling of names were frequent offenders) and a glitch I encountered twice that didn't want me to use a large amount of attacks in a specific area and instead took me to a permanent loading screen, which was annoying after not saving for an hour. Other great elements such as music, animated cutscenes, an enjoyable story and mechanics allow me to overlook these things for the most part, but I feel like these things could put off more casual or newers fans of JRPGs considering there are plenty of games and other JRPGs without these problems.

(Review edit: A new patch was released two days ago (read more here) for Ar nosurge and may possibly deal with the in-game terminology inconsistencies I mentioned. I began writing my review before the patches release and therefore have not seen the changes, so please keep that in mind while reading!)



Despite its lack of polish, at the end of my time with Ar nosurge I've found myself wanting to go back and plainly wishing I had more time to complete all of its endings. The characters and story of Ar nosurge was full of strong ideas and there is definitely a good game to be found behind it's imperfections. While Ar nosurge may not be the most remarkable or groundbreaking JRPG of the year, it's fun combat, genometrics system and moving story with memorable characters is worth the time of anyone who is already interested in playing the game.

Score: 7.6/10
I can't wait to play the Plus version on Vita!



All photos for this review are from the game and are not my own. They were sourced from Ar nosurge's official website.


______________________________________________________

Will you be picking up Ar nosurge? Team Casty or Team Ion?
I'd love to hear your thoughts, so comment below or send a tweet to @JRPGJungle. Thanks for reading!

Edit note (Jan 2018): I did some clean-up to this review as I'm linking it in a much newer article. The score remains the same, I mostly just fixed up some horrid grammar and overuse of certain words, but most of it is at its core the same (I could've done much more :3). Also, this was a good game that I want to play again sometime and I still haven't picked up the Vita version. Oops.

Monday, 22 September 2014

Persona 4 Dancing All Night Changes Up It's Development Team + New Trailer


Following the Tokyo Game Show release of Persona 4: Dancing All Night's new trailer (featured below), it came to the attention of fans that the upcoming PS Vita game seemed to be delayed until 2015. The game's director and producer Kazuhida Wada has now addressed the game's current state on the Persona blog, revealing that Persona 4: Dancing All Night is now being primarily developed by Atlus' Persona team. Original developers Dingo who have worked on the Hatsune Miku rhythm games are still involved in the project, providing assistance as needed.

The reason for this change wasn't revealed by Kazuhida, although he did state that with this "All hands on deck" approach, they are aiming for an early 2015 release. The statement from the Persona blog was translated on Gemastu's website and can be read below:
To everyone looking forward to Persona 4: Dancing All Night, we’re very sorry to have kept you waiting! 
Moving forward, Persona Team will be taking primary responsibility for the development of this game while still receiving assistance from Dingo, with all hands on deck working as hard as they can to finally bring this game to you.We’re working as best as we can with the aim of launching as early as possible next year, so please be excited.For this trailer, we shared a new arrangement and characters, but next time we plan to deliver more in-depth content. Thank you very much for your patience
Persona 4: Dancing All Night 
Producer & Director 
Kazuhisa Wada

While we wait, the new trailer for Persona 4: Dancing All Night features a first look at new Persona 4 characters added to the game, complete with dance moves that fit their personalities (Chie's Kung Fu dance moves are a highlight!). For excited fans, the game is available for pre-order on Play-Asia.



_________________________________________________________

Are you looking forward to Persona 4: Dancing All Night?
We'd love to hear your thoughts, so comment below or send a tweet to @JRPGJungle. Thanks for reading!

Saturday, 20 September 2014

Persona 4 Arena Ultimax Finally Gets A European Release!



Creeping up to the North American release date, it was looking like European Persona 4 Arena Ultimax fans may have to import the game if they wanted to play. But Sega has instead come to the rescue, announcing they will publish and release Persona 4 Arena Ultimax both physically and digitally in November for the European region, according to Eurogamer's post.

While the game isn't region locked in North America for any fans who don't want to wait till November, I'm sure this solves some importing costs and troubles for some people *raises hand*.

Meanwhile, North American fans can look forward to the game's release on September 30th for PS3 and Xbox 360, which can be pre-ordered via Amazon or Play-Asia.

______________________________________

European fans: Will you be waiting for the EU release or importing the game from the US?
We'd love to hear your thoughts, so comment below or send a tweet to @JRPGJungle. Thanks for reading!

New Senran Kagura Shinovi Versus Trailer Shows Off The Game And Reveals Release Date


In a recent trailer showing off the game, Senran Kagura Shinovi Versus's North American release has been given an official date. Fans of the busty action game can expect it to be released on October 14th 2014 for PS Vita.

The official trailer can be watched below.




_______________________________________________________

We'd love to hear your thoughts, so comment below or send a tweet to @JRPGJungle and start a discussion!

The Final Fantasy XIII Trilogy Is Making It's Way To Steam


From as early as this October, PC gamers will see Final Fantasy XIII make it's way to Steam, according to a blog post on Square Enix's official European blog. The original game in the series Final Fantasy XIII will hit Steam on October 9th, with the other titles appear on the platform by Spring 2015.

Anyone interested in pre-ordering Final Fantasy XIII will also be pleased to hear they will receive 10% off if they order through Steam.

Final Fantasy XIII introduces the trilogy's hero Lightning and the floating world of Cocoon in a quest to save her sister who has been branded with a mark from Pulse, Cocoon's enemy. The game also features an active battle system, differing from a majority of the Final Fantasy series turn-based games.

For more on Final Fantasy XIII, check out our other posts on the series.

_______________________________________________________

Will you be revisiting Lightning and friends?
We'd love to hear your thoughts, so comment below or send a tweet to @JRPGJungle with your thoughts!

Monday, 15 September 2014

Tales of Zestiria's Japanese TV Spot Trailer


Complete with awesome music by Superfly, gameplay footage and anime cutscenes from the game, here is a 15-second Japanese TV commercial for the upcoming games from Bandai Namco's popular Tales series, Tales of Zestiria.


Tales of Zestiria is due for release on January 22nd 2015 on Playstation 3 in Japan. While there is no official US or European release dates, pre-orders are available in both regions at this point.

Pre-order Tales of Zestiria (Japanese, US and Europe editions available): Play-Asia

__________________________________________________________

Are you keeping you PS3 for Tales of Zestiria or have you moved onto next-gen? We'd love to hear your thoughts, so comment below or send a tweet to @JRPGJungle with your thoughts!